I mean, from what you have listed there, those hold 19 fighter aircraft. I use the Kuznetsov, which according to a quick Google search, carries 18 Sukhois, 6 MiGs and a few choppers on top. Not a big carrier, yet I have still been limited to a single carrier.
I don't know what the policy of the region is regarding having two helicopter carriers (or so I imagine the Courageous class being, correct me if I'm wrong there), but I am relatively certain of the policy regarding aircraft carriers. One per nation, big or small.
You don't really see me even trying to get a second carrier alongside my Kuznetsov or calling it a aircraft cruiser to avoid that rule :P
The amendments proposed by the delegate from Thromsa has passed. A short discussion period will now commence. This will be the last before the chamber moves to a vote regarding Resolution No. 22. This will last for one or two days.
That seems an odd rule, since carriers come in such a wide range of sizes and capabilities.
What's wrong with letting the cost of maintaining military units limit how much hardware nations can have? At the soft caps, a nation has a $900B GDP, which doesn't go very far in terms of buying and maintaining large forces.
Hyukai
New aapelistan
The one aircraft rule is only regarding like actual aircraft carriers and not for example helicopter carriers. The actual carriers themselves are generally look at per country basis. I have a Kuznetsov, others have smaller and others have bigger ones.
"What's wrong with letting the cost of maintaining military units limit how much hardware nations can have?"
Well technically, nothing, if your armed forces is being led by braindead morons. Sure, buy all the weapons you want, but don't expect your army to be good material wise.
And the biggest ones are far more capable and much more expensive than the smallest. So why one per customer, rather then: "Practically, TWI nations have only $X amount to spend, and if somebody really wants a pair of carrier battle groups, they can have them, at the expense of something else."
Exactly: maintaining large, quality forces -- especially large, quality power projection forces -- is expensive. Very expensive. So most people won't bother, and those that will are trading off something else for that big-ass military.
I've been trying to get Ioudaia's military in order for a while now, and Ioudaia can't afford more than one large carrier and its associated air wing, escorts, and support ships. But perhaps a large one and a small one. Maybe. It's going to be a stretch, given Ioudaia's social spending and fancy-schmancy space program.
I'm not the one to decide with these things, but this is how we've done it and it's worked well. Not to mention that aircraft carriers are not the only way pf extending power projection of a nation.
I don't really get your point here. If someone wants to have a socialist Albania style extremily militaristic dictatorship, sure, go for it, but said people should understand the major ramifications of this in their nation. People here are flexible with said stuff, as long as it's done realistically.
Then there's a big question for each nation, should you even have a big or a modern military? There's a lot of historical, political, cultural and economic factors that go into that, so no-one should just hop in and be like "gonna have a naval carrier and be the military big boy yo yo"
EDIT: Not to mention, on your "Practically, TWI nations have only $X amount to spend, and if somebody really wants a pair of carrier battle groups, they can have them, at the expense of something else", there is said thing. It's known as the budget.
That money doesn't come out of nowhere, each million and billion is always out from something else. Heck, I would have a lot of use for the money I spend maintaining my carrier.
I have always thought that it should be based on expenditure and not number of hulls. The old Invincible Class cariers cost 175m pounds back in 1981 which with inflation would put them at 686m each today, the three combined cost 2.058 billion pounds. The Queen Elizabeth Carrier cost 3.86 billion each. The problem would be coming up with a workable formula converting GDP into revenue and military expenditure. Even real world nations vary greatly with Oman having the highest at 8.8% of GDP, to nations like the US, NATO, Russia who average around 4%. Then there is cost overruns, the US, UK and Japan have experience in carrier building and can do it much cheaper then India and China, who are having to learn on the fly. The UK spend 72,000 dollars a ton for the QE, whereas it cost India 97,500 dollar a ton to build the Vikrant.
Here is a site that gives a modern military equipment pricing list. https://nation-creation.fandom.com/wiki/Modern_Day_Military_Pricing_List#
I now recall and re-experience, with painful clarity, that I am a glacial dispatch writer. Four hours - four bloody hours, for two goddamn paragraphs. On the one hand, the ideas are actually flowing, which is good, but on the other hand why can't I get them down faster...?
All my neighbors are gone, every time I go to change my factbooks to be up to date it’s not worth it because the new guys leave quicker than they joined.
Well been working on redoing my Navy, made some changes to the ships in the fleet, getting rid of the carrier (still have the LHAs) and reworking the surface ships. Any suggestions on how to make the factbook better will be appreciated.
Allegiance: The Crown of Wellsia Active Personnel: 28,583 (including 1,446 officers) Reserve Personnel: 3,150 Marines: 21,863 Total: 53,596 Budget: 1,170,044,424$c Per Capita expenditure on regulars and reserves: 20,877/41.0$c Commander In Chief:King Himilco
The Sarri Karasu Ayabbitu(Royal Army of the Sea) is the maritime branch of the Wellsian Military. It is the oldest established branch of the military tracing its origin to the ships that carried the Estran colonist to establish Hadast at the tip of the Rmohal Peninsula. The fleet then assisted in the establishment of first a commercial and then actual empire adding the many islands to the east of Argus. The control of the fleet is as complicated as Wellsian society. The actual head of the fleet is Sarru (King) Himilco who holds the rank of Rab Waklu Ayabbitu Parsu (Chief Supervisor Extraordinary of the Sea). The Navy is under the civilian control of the, Mu'irtuttu Sapatu (Administration of Orders), a five member board appointed for one year by the Adrim (Senate), that forms the Ministry of the Navy. The professional control of the Fleet is taken care of by the Milku Tanti Sarri (Council of the Navy) which serves as the Admiralty. The Council is responsible for the provisioning and equipping the fleet and it's crews. The head of the Council and senior officer of the fleet is the Rab Waklu Ayabbitu (Chief Supervisor of the Sea). He is assisted by four subordinates: Waklu Eleppi Supervisor of Ships) who is second in command. Waklu Matqan Eleppi (Supervisor of the Shipyard) who is in charge of all ship building, designs and repairs. Waklu Magarrum (Supervisor of Provisions) who is responsible for providing the fleet with clothing, food and other necessary supplies. Waklu Tille (Supervisor of Equipment) who is responsible for the development, design and purchase of weapons for ship and crew use. The Rab Waklu will always be Sikin Temi Rabu (OR-9) rank, the rest of the Council will either be Sikin Temi Rabu (OR-9) or Sikin Temi Sapiltu (OR-8). Under rare instances a Sikim Temi Eleppi (OR-7) may be appointed. All the Administration offices for the Navy are located at Hadast at Naval Command Hadast Naval Base is also primary base for Home Fleet. The Wellsian Navy has 6 submarines, 8 amphibian support ships, 39 major surface combatants, 29 patrol craft, 12 mine warfare craft and 20 auxiliary ships, giving a total of 114 hulls with an overall displacement of 313,292 metric tons.