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The Autonomous Community of Republica Guilleana | Exactly. Much earlier tahtn when I met you. Bacc wneh I only answered issues. The Democratic Kingdom Of Skaraborg and Cowbridge | ||||||||||||||||||||||||||||||||||||||
Cowbridge | Why were you banned the first time? | ||||||||||||||||||||||||||||||||||||||
The Happy New Hamsters 🐹 of The Democratic Kingdom Of Skaraborg | |||||||||||||||||||||||||||||||||||||||
The Autonomous Community of Republica Guilleana | Too long to explain... You have nukes on the z-day to help countries and I nuked Sil Dorsett and he banned me. | ||||||||||||||||||||||||||||||||||||||
Flacand | what is going on | ||||||||||||||||||||||||||||||||||||||
Cowbridge | Lol Do the nukes reduce your population? | ||||||||||||||||||||||||||||||||||||||
United columbia republic | N-Day is a great event for nations to have actual fun being Commander-In-Chief, throwing pretend nukes at each other. My nation sadly lost significantly, But that was because i forgot to leave my faction before going to bed haha. That's the main rule that you CANNOT forget before leaving your nation entirely if you want to jump back into the event with your current nation. Oh, And if you do decide to join this event, Make sure you are on a very strong safe team, Because some teams might get competitive and decide to nuke your entire faction. When you see this message page=news/2019/09/27/index.html be expected the entire site of Nation States will have this gradient red bar at the top, Rather if you've joined a faction or left it's going to be there from the start of the event to the end of the event. A "how to" was created for the event. OVERVIEW N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction. To Participate
Tactics The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting. Attacking: Step by Step
Defending: Step by Step
Strategy Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges. On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late. Scoring Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker. A Faction's Score is Strikes minus Radiation. Duration N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.) The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score. FACTIONS Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members. Factions can be made open to all members, or restricted to the region's members only. You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:
Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted. While outside a Faction, you cannot be targeted, and do not generate any Production. Before joining, it's worth making sure a Faction isn't currently under mass bombardment. SPECIALTIES Nations are randomly assigned a specialty. Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production. Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production. Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties. Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages. Cost of Nukes/Shield in Production Points
PRODUCTION Production can be spent on Nukes or Shield. WA NATIONS We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics. NUKES Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation. Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker. SHIELD Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at. Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke. It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes. TARGETING Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile. It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes. If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile. RADIATION Radiation is generated in a nation when it is struck by a Nuke. Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%. When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield. Radiation is irreversible. You can leave a Faction when irradiated, but this does not affect your Faction's score. SCORE A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction. GLOSSARY
Right now, A treaty was made so you can't activate any of these stuff until the Game Administrator And Nation: Testlandia activates it. For Z-Day, It is also a great event for nations to follow up on N-Day where it focuses on saving Civilization from turning into a Zombie, This event is only commenced on Halloween annually, Which means we still have a full minute before we get to see Z-Day 2020. Z-Day is a lot similar to N-Day, Except the only catch there is would be picking and choosing your nation's future in the game, Whether to save, exterminate, or research. N-Day regions cannot save their own nations, But in Z-Day regions have that authority. | ||||||||||||||||||||||||||||||||||||||
The Happy New Hamsters 🐹 of The Democratic Kingdom Of Skaraborg | That’s not fair! Nuke him next time as well! | ||||||||||||||||||||||||||||||||||||||
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The Autonomous Community of Republica Guilleana | The best: The Democratic Kingdom Of Skaraborg and Cowbridge | ||||||||||||||||||||||||||||||||||||||
Post by 0613089951 suppressed by Territorio di Nessuno. | |||||||||||||||||||||||||||||||||||||||
The eastern germanic peoples | Ok, it’s done! I’ll add more sports later. (Olympic things) The Democratic Kingdom Of Skaraborg, Cowbridge, Pigeonstan, and The canadian peoples republic | ||||||||||||||||||||||||||||||||||||||
The Happy New Hamsters 🐹 of The Democratic Kingdom Of Skaraborg | Me and Republica Guilleana have divided the sports so we have solved that problem. I am creating venues and a schedule at the moment. For Skövde Republica Guilleana, The eastern germanic peoples, Cowbridge, and The canadian peoples republic | ||||||||||||||||||||||||||||||||||||||
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The eastern germanic peoples | |||||||||||||||||||||||||||||||||||||||
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The Happy New Hamsters 🐹 of The Democratic Kingdom Of Skaraborg | Oops... I accidentally sent the same thing three times! Republica Guilleana, The eastern germanic peoples, and The canadian peoples republic | ||||||||||||||||||||||||||||||||||||||
The canadian peoples republic | |||||||||||||||||||||||||||||||||||||||
The eastern germanic peoples | Lol. Alright. The Democratic Kingdom Of Skaraborg, Cowbridge, and The canadian peoples republic | ||||||||||||||||||||||||||||||||||||||
The Grand United Republics of The Hellcatian Empire | Well I just revised my constitution "As the leaders and protectors of the United Republics, it is our sworn duty to uphold the natural and fundamental rights of every living being in the URH. Through this document, shall we enshrine those rights for millennia to come and for all generations to see."- President Carter Wilson Article 1: Government With the officiation of this document, all government officials from here all the way to the URH’s demise shall follow these rules so the people of Hellcatia can have a true and pure government. Amendment I:Power will be split between the President, the National Assembly, and the Overseer Ward. This balance of power will keep each branch of the government in check so not one overpowers another. Amendment II:The President of the URH will be the main figure head and representative of Hellcatia on the international stage but will hold about 30% of the power within the government. Amendment III:The National Assembly is a massive congressional council made up of 1,000 representatives from the many republics that make up the URH. These representatives will help make laws, and important decisions for the URH. However, they will hold around 30% power in the government. Amendment IV: The Overseer Ward is a massive government agency that is task with enforcing the constitution and overseeing the government for any corruption. Though, unlike the President and National Assembly, the Overseer Ward will have 40% of the power within the government. Amendment V:The President and members of the National Assembly can create new laws but must pass through the Overseer Ward in order to become new laws. Amendment VI:If a President or any person in a position of power is deemed unworthy to lead Hellcatia then the National Assembly has the right to cast a vote between its member and the public and if majority rule then that person shall be outed from power. Article 2: The Bill Of Rights Amendment VII:Healthcare shall be provided for free to every living being in the URH to ensure everyone has access to Hellcatian healthcare. Amendment VIII:Education shall be provided for completely free from elementary all the way to university and beyond. Amendment IX:Every being in the URH has a right to free speech and can say whatever they want though any violent remarks or threats will not be protected by this section. Amendment X:URH citizens will have the right to freedom of religion and legally can not be discriminated against. Amendment XI:Robots or AI that are citizens in the United Republics will hereby be recognized as equals to organic beings in law and shall not be discriminated against. Amendment XII:In order for change to enacted in the nation the public must be able to show the government that they are displeased with their actions. With that in mind, from this day forward people will have the right to protest though are limited to only peaceful protest. Amendment XIII:In the United Republics, every women of any age have the right to abortion or contraception Amendment XIV:Citizens of the United Republics have the right bear arms though are limited to small, concealed carry handguns only. Article 3:Economy
We the people of the Grand United Republics of Hellcatia do ordain this document for millenia to come and if needed be revised by future generations to further suit our people. Signed by President Wilson, The National Assembly, The Peoples Council, and the Overseer Council | ||||||||||||||||||||||||||||||||||||||
The eastern germanic peoples | |||||||||||||||||||||||||||||||||||||||
The canadian peoples republic | |||||||||||||||||||||||||||||||||||||||
The Autonomous Community of Republica Guilleana | (Waiting for Skaraborg to go to bed to put his hand in a bowl of water) 🤭 The Hellcatian Empire, Cowbridge, and The canadian peoples republic | ||||||||||||||||||||||||||||||||||||||
The eastern germanic peoples | |||||||||||||||||||||||||||||||||||||||
The Autonomous Community of Republica Guilleana |