Officers • Border Control • Embassies • Communications
Authority
The Atlantic is controlled by a Governor, who has complete authority while resident in the region.
Governor: The Quangocracy of Galterama
Successor: The Omnisapient Neotopia of Nurdia
Frontier
Regions can change Frontier status at any time, but it's a slow process with serious consequences. FAQ: Frontier or not?
Nations with Executive authority can use the button below. It will take 14 days to complete, and can be canceled.
Officers
The Atlantic has a Governor, a non-executive unfilled Delegate position, and 2 Officers. (?)
Executive | Can appoint/dismiss Officers and set their authority. Governors can modify the authority of Delegates, but Delegates cannot modify Governors. If the Governor is absent from the region, the Delegate gains Executive authority automatically ("by circumstance"). |
World Assembly | Can vote on World Assembly proposals and resolutions. |
Successor | Can become Governor if the region's current Governor abdicates or ceases to exist. |
Appearance | Can modify the World Factbook Entry, Flag, and Tags, and pin Dispatches. |
Border Control | By spending Regional Influence, can eject/ban/unban nations and set/modify/remove the region password. |
Communications | Can send region-wide telegrams without stamps, compose Welcome telegrams, suppress & unsuppress posts on the Regional Message Board, and control who can recruit for the region. |
Embassies | Can open/close embassies with other regions and extend embassy posting privileges. |
Polls | Can create polls. |
Nation | Office | Appointed | Authority |
---|---|---|---|
The Quangocracy of Galterama | Governor | Executive Appearance Border Control Communications Embassies Polls | |
WA Delegate | World Assembly | ||
The Omnisapient Neotopia of Nurdia | Vice-Delegate | by Galterama | Successor Appearance Border Control Communications Embassies Polls |
The Kingdom of Fencia | Security Officer | by Galterama | Border Control |
Border Control
Nations do not require a password to enter The Atlantic.
No nations are banned.
Embassies
Regional embassies signal that formal diplomatic relations exist between regions.
Region | Duration |
---|---|
1. Atlantic | |
2. The Illuminati | |
3. Avadam Inn | |
4. Arconian Empire | |
5. Hollow Point | |
6. Yarnia | |
7. The Bar on the corner of every region | |
8. United States of America | |
9. The Great Universe | |
10. Gypsy Lands | |
11. Chicken overlords | |
12. Regionless | |
13. Turkic Union | |
14. The Embassy | |
15. Guinea Kiribati | |
16. Fredonia | |
17. Matheo | |
18. DogeLand | |
19. Free Hong Kong | |
20. The Embassy 3 | |
21. GOOD BOIs | |
22. Dominion of Cerberus | |
23. Dreadnoughts | |
24. Connections | |
25. MineKhan Origin Nations | |
26. Union of Ivory | |
27. The Bottomless Pit | |
28. Barbaria | |
29. Peoples Governed State | |
30. One Collective Brain Cell | |
31. True Waskaria | |
32. Planet Majestia |
The Atlantic Message Board
Delegates and Governors in embassy regions are permitted to post on the The Atlantic Regional Message Board.
Communications
Welcome Telegram: None.
Recruitment: Recruitment telegrams promoting this region can only be sent by regional administrators.