WA Delegate: None.
Founder: The Kingdom of Saperetia
Last WA Update:
Embassies: The United World, Mirror World, Krillin, Reality, Asmara, Oneid, Prudentia, Thanksgiving, Fredonia, Nation of Earth, Dispatchia, Weffle, Society We Live In One, NationStates Fanfics, New Dessalines, Monarchist and Democratic Alliance, and 27 others.Baconville, Roma Invicta, The Vincence Empire, Macula Offeret, Amalgamated Federation, The Embassy, Sea, Hsiao Han, Coldonia, Assembly of the Former Third PCWZ Empire, EPCOT Center 1981, ISAF2, Japan, Astares Covenant, The Rock World of Pop Punk and Friends, THE RANDOM REGION 2 ELECTRIC BOOGALOO, Land of Prosperity, Nusantara Archipelago, The Bar on the corner of every region, Jedi Task Force, Lake Obsidian, The Great Universe, The Great Region, Institute of Cellulose, The Glorious Nations of Iwaku, Isle Of Wooloo Kingdom, and Global Union Consortium.
The embassy with The Glorious Nations of Iwaku is being withdrawn. Closure expected .
Wolfonia is home to a single nation.
Today's World Census Report
The Fattest Citizens in Wolfonia
World Census takers tracked the sale of Cheetos and Twinkies to ascertain which nations most enjoyed the "kind bud."
As a region, Wolfonia is ranked 21,260th in the world for Fattest Citizens.
|1.||The Kingdom of Saperetia||Democratic Socialists||“Nuke them all!”|
- : Saperetian egnya ceased to exist.
- : Saperetian boria ceased to exist.
- : The ☢️ CAUTION ☢️ of Enlais of the region The Glorious Nations of Iwaku ordered the closure of its embassy in Wolfonia.
- : 29th frenchy division ceased to exist.
- : Sisthot 18 ceased to exist.
- : Piekno ceased to exist.
- : Carcram ceased to exist.
- : Armeremia ceased to exist.
- : Embassy cancelled between Greater Paxenska and Wolfonia.
- : Decones ceased to exist.
Wolfonia Regional Message Board
Messages from regional members are co-ordinated here.
|The Republic of Olivedrabia|
|The 🔅🔅Aurrelian Empire🔅🔅 of Dingoy|
|The 🔅🔅Aurrelian Empire🔅🔅 of Dingoy|
|The 🔅🔅Aurrelian Empire🔅🔅 of Dingoy|
|The Most Serene Republic of Neo Splatoonia|
Greetings from The Vincence Empire. We are conducting a diplomatic survey with our allied regions on what makes a military campaign successful?. Please honour us with your esteemed choice on our humble report. Feel free to share as it's an open poll and comment on our RMB, messages are always welcome.
Neotanks are a Land Unit. They are significantly more powerful than Medium Tanks, though not as powerful as Megatanks. They can use their main cannon to attack Land and Naval Units, as well as infantries, Battle Copters and Transport Copters with their Machine Gun.
Neotanks are very powerful against almost every ground units, being able to wipe out infantry and weaker vehicles in one hit. Although they are not as strong as Megatanks, Neotanks have several advantages over them. Neotanks can move 50% faster, carry twice the fuel, three times the ammunition, and cost 20% less to build. This makes Neotanks much more effective than Megatanks when deployed in drawn-out battles. With even number however, Neotanks will always lose against Megatanks. Neotanks are also extremely weak against indirect and Bomber attacks, with 2 or 3 barrages usually enough to destroy a Neotank.
Neotanks are extremely expensive to build and can be eliminated by much cheaper indirect units. Their strong attack mustn't be overestimated, as misplacement could cost you a very expensive unit
|The 🔅🔅Aurrelian Empire🔅🔅 of Dingoy|
We'll be closing embassies with you momentarily, as we are undertaking a policy of Embassy Elimination.
|The Republic of Daesehlyderopia|
Wolfonia, Created by Saperetia, is region standing for equality and freedom. The goal of this region is to be as diverse as possible. It wants to create as many embassies as possible. It currently contains 25 countries.
Embassy recuests are welcomed and encouraged!
We were invaded on our first day (April 15th, 2020). Really smooth entry to Nationstates.
Here is a map of the region.
LinkJoin this subreddit please!
|The Kingdom of Saperetia|
via Mirror World
|The Socialist Republic of The Floridas|
|The Charmingly Innocent Moniker of Raiderpuppetstan|
It looks like you were raided. To fix the region, read this:
Forum Version | > Dispatch Version <
...Well, that's not good news. But it also isn't the end of the world -- and it certainly doesn't have to be the end of your region.
Invading, also called raiding, is when a group of nations from outside your region move in and endorse each other, so that one of their own becomes your region's World Assembly Delegate. This can take the form of one sudden movement, with all these outsiders arriving at once so that there's no time to respond, or it can be a slow and subtle process over many days or weeks.
If this happens to you, it usually has one of two consequences. The first is known as a tag raid, where the new invader WA Delegate will rapidly alter some of the more visible aspects of your region, such as changing the World Factbook Entry and starting to close all your regional embassies, before almost immediately resigning. This kind of raid is very temporary and the damage it causes can be easily reversed, though going through it can be a confusing and unpleasant experience for some. The second potential consequence is an occupation, where the invaders stay for an extended period of time, quickly stacking endorsements on their invader WA Delegate to ensure they remain in control. They may simply occupy your region for a few days before leaving, or if you are particularly unfortunate, they may attempt to ban all the native nations from the region and reduce it to little more than a trophy. This kind of invasion can be frustrating if they only stay for a few days, or significantly unsetting if they decide to attempt to destroy your region.
Being invaded isn't very nice, that's for sure. But no matter how you feel, it's really important that you don't panic. We'll work through what you can do together.
A tag raid is a very temporary invasion. The new invader WA Delegate will rapidly alter some of the more visible aspects of your region, such as changing the World Factbook Entry and starting to close all your regional embassies, before almost immediately resigning. Typically, invader groups engaging in this activity will attempt to jump through multiple regions and tag, so to speak, as many of them as possible with a crude advertisement of some kind. These invasions generally target small regions with an executive WA Delegate position, where either there is no current Delegate or a Delegate with very few endorsements.
The aftermath of a tag raid isn't really a struggle of any kind... more like a clean up. It is not difficult but can be tedious. The following is a simple step by step approach to restoring some tidyness to your region.
That's all there is to it! Tag raiding does no lasting damage, and it is very rare for invaders to actually defend their tags these days, so you shouldn't have any resistance or real difficulty in fixing your region up.
The next step is to have a look at how you can keep your region safe, and prevent this from ever happening again.
First and foremost, please donít panic. Having your home occupied by invaders is upsetting -- and thereís nothing wrong with being a bit upset -- but please, take a deep breath, and donít do anything that youíll come to regret later.
Do not send the invaders angry messages, either by telegram or by posting on your regional message board. That kind of reaction isnít going to help you nor your region. If your message is interpreted as flaming, you could even be warned by game moderators -- which I know might seem mightily unkind, but it is what it is. Some unscrupulous invaders may try to provoke a response from you, but ignore them.
Weíre going to walk through some of the things you and the other nations in your region can do to resist a hostile occupation.
Youíre not going to like this, but thatís about all you can do. The reality is, unfortunately, if your region is already occupied by a large invader force, there isnít much you can do to stop them. Sometimes the best you can do is wait and hope you are liberated. But the above steps are still very important, because they could increase your endorsements, and decrease the endorsements on the invader Delegate, and both of those things make a liberation more likely.
The most important thing you can do though, is to learn about how to stop this happening again. Read the next section of this guide, and use the information to make yourself and your region safe from invasions.
Remember, if youíve been targeted for an invasion, that you are not alone. Countless others have been through it and come out fine on the other side. If you want advice, have questions, or need help, feel free to telegram me. If I canít help myself, Iíll know someone who can.
Invasions aren't going to stop any time soon. So it's important that you take some time, and learn how you can prevent them from happening to your region.
Because invasions make use of the built in game mechanics for electing Delegates, there's no technical way to just absolutely avoid them -- there's no simple way you can just opt out of gameplay. The admin team, including [violet], have said they are not going to ban the practice. But there are a few simple things you can do that protect your region against its effects. I know this might seem unfair, that to avoid gameplay you have to dabble in it yourself, but wishing this weren't the case isn't going to keep your region safe. You need to be a little bit proactive and ensure your own security.
The following is the ideal way to make your region an undesirable target and effectively invulnerable to invasion.
Then the best thing you can do for your founderless region is to refound it. This is a complicated and sometimes risky maneuver, but having a Founder afterwards, and therefore being completely secure against invasions, makes it very worthwhile. But again, and this needs some emphasis, refounding does have an element of risk -- there are players out there who will, unfortunately, attempt to sabotage your attempt, and even try to steal your region. It's worth talking to some experts before you decide to do this, there are many who might even be willing to help you. Please feel free to contact me, and I can put you in touch with these people. Regardless, I'll explain the process of refounding below.
Again, I need to stress that refounding yourself if you aren't experienced at gameplay is not advised. Seek out help from experts, preferably trusted defenders, and they'll make sure you have the best possible chance of success. For example, both Australia and Deutschland successfully refounded with the assistance of TITO (Ten thousand Islands Treaty Organization). Click on either of those region names to read their story.
I can understand that decision. Refounding will remove your entire message board history, which can be a significant loss for some. It's also an arduous and potentially quite stressful procedure, which, to be very honest, does have significant risk -- there are bad people out there who will try to intercept your refound and steal your region. People often get attached to their regions in sentimental ways, and that's okay. Every region should decide whether to refound or not for itself, and for its own reasons -- I'll give advice, but I can't and won't make that choice for you.
But you need to understand: choosing to not refound your region, choosing to have a region without a Founder, means your region will always be vulnerable. There are many steps we can take to mitigate the danger and keep your region as safe as possible, and I'll discuss those below, but it is much harder to keep a founderless region secure. You'll always be a target, and you'll always need to be vigilant -- this means, like it or not, you'll always need to be aware of gameplay. If you want to effectively opt out of this part of the game, you need to have a Founder.
For smaller regions: You will likely not have enough WA nations to have a useful endorsement limit. You should make sure long term and trusted residents in your region have as many endorsements as possible, to build up influence. Be cautious about endorsing suspicious new residents. Unless you have a particular reason for not doing so, you should seriously consider refounding.
For larger regions: You will hopefully have enough WA nations to enforce a useful endorsement limit. This limit can change over time, but should always be at least 30 endorsements beneath the Delegate if possible. This doesn't have to be a completely hard limit -- consider letting nations you absolutely trust exceed the limit. It's definitely not a bad idea to have a number of high influence and high endorsement nations. Remember, the endorsement cap isn't going to enforce itself, you need to watch regional activity and be proactive!
Written by Consular, with assistance from Roavin, Cormac, Landscaping Buddies, Deadeye Jack. Questions/comments? Post in the forum thread, send me a telegram. Feel free to distribute this information.