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The Republic of Star Federation

(Sorry this is out of the blue)

NS is suffering a database error rn so better hurry this up.

As some of you may have noticed, I became Delegate 6 days ago. The government will change rapidly until I find the right government ministers. I will attempt to post updates on the rmb but you should check out the gameplay thread. I go into more detail and cover more things.

My wish (no promises) is to connect more with the regions that are left out. Maybe even events too! Send me a TG if you are interested in hosting an event. We will invite you too to ours! We want ambassadors to join our discord found on our WFE.

Please post updates on our discord or rmb somewhat regularly. Not that frequently but atleast try :)

As always, have a great day.

The OG State of The Dominion of the Asmor Federation

The Faerun Dominion wrote:Aight I think we got a deal. It's going to be close to expensive since several guilds are going to be used to speed up the process.

(Not naming price in rp cuz its going to be hard to make a realistic price.)

💳 here is UCP credit card

The Armed Republic of The Faerun Dominion

The Dominion of the Asmor Federation wrote:💳 here is UCP credit card

alright so we got an agreement? you pay for emergency housing and facilities and i build it?

The Dark Empire of Whiskany

The Dominion of the Asmor Federation wrote:💳 here is UCP credit card

What are we building here

The OG State of The Dominion of the Asmor Federation

Whiskany wrote:What are we building here

Building emergency housing for the refugees (turned into Federal Citizens) on 1509. How about you, could your empire provide emergency facilities?

The OG State of The Dominion of the Asmor Federation

The Faerun Dominion wrote:alright so we got an agreement? you pay for emergency housing and facilities and i build it?

I thought we had an agreement a week ago. And did I or didn't I just hand you a payment card? It is an emergency situation and needed results promptly.

I do apologize, for the failure on my part to understand how the contractor protocols worked from your government.

The Deal is canceled. Other alternatives will be sought elsewhere.

The OG State of The Dominion of the Asmor Federation
The State Owned Industry of Zevo-Tun Corporation

The Dominion of the Asmor Federation wrote:Zevo-Tun Corporation Front and center.

Present Sir. What can we do for you, Chancellor?

The OG State of The Dominion of the Asmor Federation

Zevo-Tun Corporation wrote:Present Sir. What can we do for you, Chancellor?

Telegram

The State Owned Industry of Zevo-Tun Corporation

The Dominion of the Asmor Federation wrote:Telegram

Uuhh, okay.. Yes Sir! *scratches head* We will come up with something. I don't suppose any of those parts will be here from Gabios Federation would they? 😅

The OG State of The Dominion of the Asmor Federation

Zevo-Tun Corporation wrote:Uuhh, okay.. Yes Sir! *scratches head* We will come up with something. I don't suppose any of those parts will be here from Gabios Federation would they? 😅

Afraid not. They are plagued with pirates and rebels.

The Allied States of The Unitary State of Erudito

Whiskany wrote:What are we building here

We could also help with the emergency housing due to the Trinary Dyson Sphere we built

The State Owned Industry of Zevo-Tun Corporation

The Dominion of the Asmor Federation wrote:Afraid not. They are plagued with pirates and rebels.

Oh... 0.0
Alrighty then. Yes Sir, will make it happen.

The Armed Republic of The Faerun Dominion

The Dominion of the Asmor Federation wrote:I thought we had an agreement a week ago. And did I or didn't I just hand you a payment card? It is an emergency situation and needed results promptly.

I do apologize, for the failure on my part to understand how the contractor protocols worked from your government.

The Deal is canceled. Other alternatives will be sought elsewhere.

i found "ucp" credit card a little unclear and just wanted to be sure we had a agreement but i guess its canceled



The OG State of The Dominion of the Asmor Federation

The Faerun Dominion wrote:i found "ucp" credit card a little unclear and just wanted to be sure we had a agreement but i guess its canceled

On that regard I apologize for using wrong wording. I couldn't think of a better name at the moment.

But yes the deal is canceled. Zevo-Tun Corporation will handle the situation.

The Armed Republic of The Faerun Dominion

The Dominion of the Asmor Federation wrote:On that regard I apologize for using wrong wording. I couldn't think of a better name at the moment.

But yes the deal is canceled. Zevo-Tun Corporation will handle the situation.

thats fine



The Dark Empire of Whiskany

The Faerun Dominion, What are your capabilities of building 5 refueling space stations that can service large and small ships from star destroyers to expeditionary vessels? I would like these to be mobile so that we can send them to areas of interest within the UCP.

The Allied States of The Unitary State of Erudito

Whiskany wrote:The Faerun Dominion, What are your capabilities of building 5 refueling space stations that can service large and small ships from star destroyers to expeditionary vessels? I would like these to be mobile so that we can send them to area of interest within the UCP.

I can assist as well.

The Central Administration of UCP-Headquarters

The Unitary State of Erudito wrote:We could also help with the emergency housing due to the Trinary Dyson Sphere we built

Greetings and welcome to the United Confederation of Planets.

You may have already received a welcome telegram with some information. Below you can read about how to register as a member of the Confederation, and thereby be granted rights to participate in elections and the roleplay.

Please note that it is not a requirement to be a member, you are just as welcome to simply be a resident of the region. Everyone is welcome!

If you wish to apply for membership, you must send a telegram to UCP-Headquarters with the following information:

Name of Nation:
Your Species:
Name of Star System:
Name of Homeworld:
Your Color:

Example:

Name of Nation: Histarctica
(Your nation's name is in other words your NationStates-Nation Name)

Your Species: Human
(You are welcome to choose other species or come up with your own)

Name of Star System: Cezza
(The name of your star in your solar system)
+ how many planets there are in the solar system.
Example: four planets of 3T/1G (T = Terrestrial Planet / G = Gas Giant). Please be moderate in your choice of number of planets.

Name of Homeworld: Planet Histarctica
(In this case, the planet has the same name as the nation, but it doesn't have to be that way, that is up to you. Also - the homeworld do not have to be a planet, it can for example also be a moon orbiting a gas giant)

Your Color: #990000
(Either enter a specific color code, or simply write, for example, red or green, and you will be assigned a color in this category)

If necessary, see the page for Members of the Confederation:
nation=ucp-headquarters/detail=factbook/id=2525971

As a registered member, you are assigned five senators in the Confederate Senate, and thus the opportunity to vote on legislation and in elections for, among other things, Consul.

In addition, it gives you a place in the roleplay, where you start with one star system under your domain.

Note that the roleplay is as much a political, trade and event oriented roleplay between the member systems as it is a war roleplay.

Sincerely,

UCP-Headquarters

Read dispatch

The Armed Republic of The Faerun Dominion

Whiskany wrote:The Faerun Dominion, What are your capabilities of building 5 refueling space stations that can service large and small ships from star destroyers to expeditionary vessels? I would like these to be mobile so that we can send them to area of interest within the UCP.

we have been smaller listening stations but building large fueling stations is certainly possible.

The Unitary State of Erudito wrote:I can assist as well.

we can build this together if whiskany wishes for it.

The Dark Empire of Whiskany

The Faerun Dominion wrote:we have been smaller listening stations but building large fueling stations is certainly possible.

we can build this together if whiskany wishes for it.

The Faerun Dominion and The Unitary State of Erudito, I agree for you two to work together. As Consul of the UCP, I ask for you to submit your plans for me to approve. I believe that this is going to be critical for the UCP to grow, explore and in times of war.

The Central Administration of UCP-Headquarters

Welcome Zevo-Tun Corporation, Sussurum and Ratatouills to the United Confederation of Planets.

You may have already received a welcome telegram, but please feel free to post on the Regional Message Board or contact the Confederate Government regarding your membership of the Confederacy.

Otherwise, we wish you a pleasant stay and welcome you to participate in our many discussions and activities.

UCP-Headquarters

(How to become a Member of the United Confederation)

The Central Administration of UCP-Headquarters

Welcome to the new Confederate Member Systems of The Unitary State of Erudito and Sussurum!

Find your system on the Star Map (works best on PC):

MAP



STAR MAP


LinkSTAR MAP OF THE AGALUN SECTOR
(works best on PC)

INTRODUCTION

The focus of the roleplay and the United Confederation of Planets is the Agalun Sector, located in a galaxy similar to our own.

The roleplay focus on politics, economics and interaction between the member systems of the UCP consisting of a variety of species, as well as space exploration and the encounter with friendly and hostile alien space civilizations.

The roleplay gives the individual player great freedom in developing and forming their space nation, its people, government, culture and so on. However, we expect - collectively - that things will be kept moderate and subdued as far as possible in order to make room for all degrees of activity and diversity in each of our approach to this region and roleplay.



UNDERSTAND THE STAR MAP

By following the above link to the star map, you will be forwarded to an external page with a map divided into 20x20 hexagons. Some of the hexagons have white dots in the middle and/or are connected to a colored line.

The white dots symbolize a star system. By clicking on a white dot, the star system's name, possible affiliation and other information about the system will appear.

The lines symbolize established routes or long-distance interstellar space routes, which enable fast travel between the systems the route passes through. The colors indicate the affiliation of the route in question, if the route is white, it is either a natural or disputed route.

Space travel that does not take place on an established space route therefore takes much longer to complete, and far from optimal for mortals, which means that establishing and discovering of space routes is highly valuable. However, a star system adjacent to another star system is much easier and faster to access than if there is a blank hexagon between the star systems - and if two neighboring star systems are either in the same faction or both have reached the space tech, then fast space travel will automatically be an option.



FACTIONS

United Confederation of Planets _____

All residents of this region who wish to participate in the roleplay will become members of the confederation upon official registration and acceptance.

The Lacon Empire [NPC] _____

The Lacon Empire, is a humanoid space technological and military species which has established itself as a strong regional power in the Agalun Sector from their home star system of Coldec.

The Hive of Darunia [NPC] _____

An insect-like species that, from its hive in the Cassia star system, is apparently friendly and very nature-oriented. However, much is unknown about Darunia, and it is not yet known whether Cassia is their home or simply a colony in a much larger star realm.

The Gabios Federation [NPC] _____

From their homeworld in the star system of Vlux, on the outer edge of the sector, the humanoid Gabios Federation has established itself as a minor mainly economic and trade oriented power.

The Warriors of Gol [NPC] _____

The Warriors of Gol, is a Gabiosian military-authoritarian rebel movement that, in anger at the "socially corrupt and pacifist leadership" of the Gabios Federation, has established itself in the star system of Gol in direct conflict with the established system of the Gabios Federation.

The Ancients [NPC] _____

The Ancients, a dormant giant, or a superpower that does not consider the rest of the "civilized" space nations of the Agalun Sector for being significant. Not much is known about the so-called "Ancients", other than that they have a third of the sector under their control, and perhaps the Agalun Sector is just an outer colony sector of a much larger ancient empire?



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Other important informations:

SENATE



CONFEDERATE SENATE


SEATS
60


Speaker of the Senate
The Dominion of the Holy Asmorian Empire

Former Speakers of the Senate

Each Confederate Member is represented by five Senators



||-|| Histarctica ||-||

||-|| The Faerun Dominion ||-||

||-|| Resante Belan ||-||

||-|| The Dominion of the Holy Asmorian Empire ||-||

||-|| Great Patriums ||-||

||-|| Whiskany ||-||

||-|| The Martian Realm ||-||

||-|| The Unitary State of Erudito ||-||

||-|| Sussurum ||-||

||-|| Traikupi ||-||

||-|| Zaxion 6 ||-||

||-|| Rj208 ||-||

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COALITIONS



POLITICAL COALITIONS


Each Member System can, via its representative Senators, enter or form a Political Coalition with other Senators in the Confederate Senate, in order to strengthen and promote certain ideological ideas or objectives.

However, this first of all requires that your Star System is a member of the United Confederation of Planets.

Read how your system applies for membership.


How to Form a Coalition


Current Political Coalitions

COALITION

MEMBERS

SEATS

IDEOLOGY

COLOR

The Industrialists

Histarctica
The Faerun Dominion
The Dominion of the Asmor Federation
Whiskany
The Martian Realm

25

Capitalism
Conservatism
Militarism

_____

Social Party of Planets

Resante Belan

5

Social Welfare
Free Market
Equal Rights

_____

Non-Affiliated: 30 seats

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CONFEDERATION



CONFEDERATE PLANETARY CATALOGUE


NATION

SPECIES

MAIN STAR SYSTEM

HOMEWORLD

DOMAIN

Histarctica

Human

Cezza

Planet Histarctica

Cezza Star System (3T/1G)
Elm Star System (0T/1G)
Finnus Star System (1T/3G)
Ashias Star System (0T/2G)

The Faerun Dominion

Dwarves

Faros

Planet Faerun

Faros Star System (2T/2G)
Atheros Star System (1T/0G)

Resante Belan

Human, Blue Repitlian, Yuitan

Resante Belan

Royal Planet

Resante Belan Star System (9T/1G)

The Dominion of the Holy Asmorian Empire

Asmorians
(Humans/Elves)

Sins

Planet Asmoria Prime

Sins Star System (6T/6G)
Arietis Star System (5T/1G)
LonVar Star System (1T/0G)
Galanthus Star System (7T/5G)

Great Patriums

Patriovirum
(Humanoid, Insectoid-like)

Patrinae

The moon Acheron

Patrinae Star System (0T/1G)

Whiskany

Sith
(Humanoid)

Dromund

Planet Dromund Kaas

Dromund Star System (4T/2G)
Volatia Star System (2T/3G)
Ventrias Prime Star System (4T/2G)
Bane-Yuktu Star System (4T/1G)
Toshinic Star System (5T/2G)
Svolten Star System (2T/3G)

The Martian Realm

Human

Vesuvius

Planet Vesuvius Aa

Vesuvius Star System (2T/3G)
Cecarius Star System (3T/1G)

The Unitary State of Erudito

Human

Cizena

Planet Ark-A

Cizena Star System (3T/2G)

Sussurum

Loxodon
(Elephant Men)

Janarpatharkoom

Planet Broohum

Janarpatharkoom Star System (3T/2G)

Traikupi

Chotengera

Kutolera

Planet Traikupi

Kutolera Star System (7T/4G)

Zaxion 6

Human

Zaxion

Planet Zaxion 6

Zaxion Star System (5T/4G)

Rj208

Phlamling

U-192

Planet Earth-02

U-192 Star System (4T/7G)


T = Terrestrial Planet
G = Gas Giant

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See the CONFEDERATE PLANETARY CATALOGUE ^^

CONSTITUTION





CONSTITUTION OF THE UNITED CONFEDERATION



PREFACE

§A The region, United Confederation of Planets, is founded by UCP-Headquarters on 26 June, 2024.

§B The region, United Confederation of Planets, is controlled by a Governor, UCP-Headquarters, who has complete authority while resident in the region.

§C The Governor acts solely as an administrative role and guarantor of the region's sovereignty.

§D The Governor, UCP-Headquarters is controlled by Histarctica.

§E The WA Delegate is non-executive but is responsible for matters involving the World Assembly.

§E.1 The WA Delegate is elected by the Senate for an unlimited term until a confederate member propose a new WA-Election.

§E.2 Only member systems with WA-status can stand for the election of WA Delegate. The winning candidate must be endorsed by all WA-member systems.

§E.3 The WA Delegate has the authority to decide how the United Confederation of Planets votes in the World Assembly and is allowed to encourage WA-member systems to vote in a certain way but does not have the authority to force member systems to comply with this request.

§E.4 On behalf of the United Confederation of Planets the WA Delegate is responsible for drafting resolutions for voting in the World Assembly. Such proposals must first be passed by the Senate before it can be presented to the World Assembly.

§E.5 The WA Delegate is granted the Authority: World Assembly.

§F The Successors to the position of Governor is Histarctica and the elected Consul.



CHAPTER 1: CONFEDERATION

§1 This Constitution applies to all parts of the United Confederation of Planets.

§2 The United Confederation of Planets is a confederation of sovereign planetary systems.

§3 The Headquarters of the United Confederation of Planets is located on the Histarctica Homeworld.

§4 Application for full membership of the United Confederation of Planets can only be obtained if the following criteria are met:

§4.1 The species is civilized and united at an advanced level.

§4.2 The species has obtained the necessary space technology for fast long-distance interstellar space travel.

§4.3 The species can maintain its sovereignty and not influenced by outside forces.

§5 Membership of the United Confederation of Planets is determined by adherence to this Constitution.



CHAPTER 2: GOVERNMENT

§6 The United Confederation of Planets is led by the Confederate Government.

§7 The Consul acts as the Head of Government.

§7.1 The Consul is elected from a majority in the Senate for a term of four annual standard rotations (IRL: four months).

§7.2 A Consul can stand for re-election an unlimited times.

§7.3 The Consul appoints and dismiss the Cabinet.

§7.4 The Consul is granted the Authorities: Border Control, Communications, Embassies and Polls.

§8 A Secretariat for Diplomacy is established with responsibility for the confederation's joint foreign policy with non-confederate species as well as to act as a negotiator in issues between member systems.

§8.1 The Secretary of Diplomacy is granted the Authorities: Border Control, Communications and Embassies.

§9 A Secretariat for Defence is established with responsibility for the joint Confederate Defence Force.

§9.1 All member systems must supply and contribute to the Confederate Defence Force. The purpose of the Confederate Defence Force is to act as a peacekeeping force and defend the confederation against attack.

§9.2 The Confederate Defense Force is headed by a Grand Admiral who is granted the Authorities: Border Control and Communications.

§9.3 The Secretary of Defence is granted the Authorities: Border Control and Communications.

§10 A Secretariat for Justice is established with responsibility for the Constitutional Court.

§10.1 The Secretary of Justice is granted the Authorities: Border Control and Communications.

§11 A Secretariat for Trade is established with responsibility for trade, industry and the movement of goods between the member systems.

§11.1 The Secretary of Trade is granted the Authorities: Communications and Embassies.

§12 A Secretariat for Assessment is established with responsibility for assessment, evaluation and examination of applications and proposals for new memberships in the confederation.

§12.1 The Secretary of Assessment is granted the Authorities: Communications and Polls.

§13 A Secretariat for Exploration is established with responsibility for the development, expansion and maintenance of the confederation's long-distance interstellar space routes as well as the exploration of unknown space.

§13.1 The Secretary of Exploration is granted the Authorities: Communications and Polls.

§14 The Government / Consul can be removed before the end of the term if 60% of the Senate has no confidence in the Government. A vote of no confidence is given three standard day rotations (IRL: three days) for voting. Abstentions are considered invalid and is not included in the voting result.



CHAPTER 3: SENATE

§15 The legislature is the Confederate Senate.

§16 A Speaker of the Senate is elected by a majority in the Senate for a period of five annual standard rotations (IRL: five months).

§16.1 The Speaker of the Senate is granted the Authorities: Border Control, Communications and Polls.

§17 Each confederate member is represented by five senators; who is allowed to vote independently from each other if this is permitted by the member system.

§18 A proposal must be presented to the Senate and given three standard day rotations (IRL: three days) for voting. Abstentions are considered invalid and is not included in the voting result.



CHAPTER 4: RIGHTS

§19 Each confederate member must comply with Confederate Law, decisions of the Constitutional Court and contribute to the Confederate Defence Force.

§20 Each confederate member has the right to rule and act over their own domain, people, culture, trade, military and general internal affairs.



CHAPTER 5: CONSTITUTIONAL AMENDMENTS

§21 Constitutional Amendments are passed by the Senate, and require confirmation by 75% of the votes cast.

§22 Abstentions are considered invalid and is not included in the voting result.



Notes

Amendment to §14, 7 August 2024
Amendment to §E, 13 October 2024



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ARCHIVES



CONFEDERATE ARCHIVES OF THE UNITED CONFEDERATION


LOCATION
Entioch, Planet Histarctica

PART OF
Secretariat for Assessment

ARCHIVES & DOCUMENTS


CONFEDERATE LAWS


LAW

SUBMITTED BY

SIGNED

Constitutional Amendment to Chapter 2: Government, §14

The Government / Consul can be removed before the end of the term if 60% of the Senate has no confidence in the Government. A vote of no confidence is given three standard day rotations (IRL: three days) for voting. Abstentions are considered invalid and is not included in the voting result.

The Faerun Dominion

7 August 2024

Confederate Industries Protection Act

National or semi-national enterprises, firms and other industries subject to or in cooperation with a member system may not by force or irregular procedure be taken over and nationalized by another member system of the United Confederation.

In the case of industrial and business-like undertakings between two or more confederate member systems, clear agreements must be submitted to explain responsibility, purpose, finances and scope of industrial obligations.

The Faerun Dominion

7 August 2024

Creation of the Grand Academy Act

It is hereby proposed to establish the Grand Academy of the United Confederation, based in the Confederate Capital, Entioch, Planet Histarctica, for the purpose of establishing a center of learning of the highest quality for the United Confederation.

The Grand Academy will be led by a principal and placed under the Secretariat for Assessment and consists of the following sub-departments:

Academy of Astronautics
Academy of Natural Sciences
Academy of History
Academy of Linguistics
Academy of Political Science
Academy of Military Strategy

Histarctica

7 August 2024

Confederate Currency Act

By this act UCP Credits is set as the overall confederate currency which all confederate citizens and businesses must be able to use in all member systems of the United Confederation of Planets.

It is the right of each confederate member system to decide whether UCP Credits are listed as the national currency of the member system in question or whether UCP Credits are listed as an alternative and legitimate currency that can be used.

Handling and monitoring of UCP Credits is subject to the Secretariat for Trade, and all member systems are advised that UCP Credits eventually become the main and only currency in the Confederacy.

Resante Belan

17 August 2024

Confederate Police Act

By law, the Confederate Police Agency is established, under the Secretariat for Justice, with the aim of ensuring increased efficiency and cooperation between the authorities in the member systems of the United Confederation. The task of the confederate police is to make a significant contribution - in cooperation with liaison officers in the individual member systems - to the United Confederation's efforts against organized crime and terrorism, especially against criminal organizations that operates in several member systems. The Confederate Police Agency is headed by a Director who is appointed by the Secretary of Justice and is granted the Authorities: Border Control and Communications.

Histarctica

9 September 2024

Creation of the Confederate Archives Act

By this act, the Confederate Archives is established with the aim of collecting and preserving all confederate legislation and decisions adopted in the Confederate Senate and by the Government as well as instructions, guidelines and documents of special importance.

The Confederate Archives will be placed under the Secretariat for Assessment, and based in the Confederate Capital, Entioch, Planet Histarctica.

Histarctica

26 September 2024

Constitutional Amendment to Preface, §E

§E The WA Delegate is non-executive but is responsible for matters involving the World Assembly.

§E.1 The WA Delegate is elected by the Senate for an unlimited term until a confederate member propose a new WA-Election.

§E.2 Only member systems with WA-status can stand for the election of WA Delegate. The winning candidate must be endorsed by all WA-member systems.

§E.3 The WA Delegate has the authority to decide how the United Confederation of Planets votes in the World Assembly and is allowed to encourage WA-member systems to vote in a certain way but does not have the authority to force member systems to comply with this request.

§E.4 On behalf of the United Confederation of Planets the WA Delegate is responsible for drafting resolutions for voting in the World Assembly. Such proposals must first be passed by the Senate before it can be presented to the World Assembly.

§E.5 The WA Delegate is granted the Authority: World Assembly.

Histarctica

13 October 2024

Addition of Criteria Regarding Membership Applications

Only nations with a population of 500 million can apply for membership of the United Confederation or if they are unanimously approved by the Assessment Committee.

Histarctica

4 November 2024

UCP Trade Agreement & Travel

Point/Purpose: Open trade avenues between confederate member systems that are not currently trading or have existing trade routes.

Trade: Free Trade Agreements on non-proprietary goods between confederate member systems.
- Proprietary goods are not mandated to be a part of the UCP-FTA but can be elected to be a part of it by the holding member to the capacity they see fit. i.e. Free traded, Low Tax or other.

Travel: Free travel between member citizens systems.
- This excludes designated exceptions such as war torn systems, expeditionary systems and approved planets by the Secretariat for Assessment. Designations of systems and planets must be submitted with cause for approval.
- This does not open borders for unfiltered migration/immigration as member systems have varying immigration laws that will be respected.

Whiskany

16 November 2024

Military Reorganization Act

§ 1. Purpose
The purpose of this Act is to reorganize the Confederate Defence Force to streamlining military command, strengthening coordination at the confederate level and ensuring a clear division of military and civilian responsibilities.

§ 2. Dissolution of Military Branches

The following military branches are hereby dissolved:
a. Confederate Navy
b. Confederate Marines
c. Military Intelligence
d. Exploration Corps
e. Engineer Corps

All existing tasks and resources shall be distributed and integrated, as specified in this Act, under the Secretariat for Defense and the Secretariat for Exploration.

§ 3. Transfer of Exploration Corps Duties

The duties of the Exploration Corps are transferred to the Secretariat for Exploration, more precisely the Exploration Committee.
This is to support the Exploration Committee's already existing constitutional responsibilities.

The Exploration Committee is the advisory and communicative link between confederate member systems regarding:

a. Development, expansion and maintenance of the Confederate Long-Range Interstellar Routes (LRIR).
b. Exploration of uncharted space.

This amendment is intended to clarify that the Secretariat for Exploration has responsibility at the confederate level for exploration-related activities and the maintenance of space routes instead of the Secretariat for Defence.

§ 4. Organization of the Confederate Military

The following one committee and two commands will be established under the Secretariat for Defence:

a. Military Intelligence Committee

The Military Intelligence Committee coordinates the Confederacy's overall intelligence submitted to confederate authority by confederate member systems and disseminates it between member systems and other confederate authorities.

The Military Intelligence Committe is an advisory as well as an information- and communication-based unit without operational powers.

The members of the Military Intelligence Committe (3) are appointed by the Secretary of Defence.

b. Senate Guard Command

The Senate Guard remains an integral part of the Secretariat for Defence as a military life guard responsible for the security of the Senators and the Senate.

c. Command for Strategy and Military Operations

The Command for Strategy and Military Operations consists of six members, three of whom are reserved for the Consul, the Secretary of Defense and the Grand Admiral, and the last three are elected by the Senate.
The authority of the Command for Strategy and Military Operations comes into force when there is war involving the Confederacy as a whole.

The Command for Strategy and Military Operations is assigned the responsibility of mobilizing and uniting the military resources of the Confederacy, which member systems are constitutionally obligated to deploy to the best of their ability, and of coordinating strategic military operations in war situation to ensure a well-executed war effort on behalf of the best interests of the Confederacy.

The decisions of the Command for Strategy and Military Operations are made in cooperation with the military authorities of the confederate member systems.

The Confederacy has no standing military force beyond the Senate Guard, but in war, both offensive and defensive at the Confederate level, the Command for Strategy and Military Operations steps in to form the Confederate Defence Force from the available military resources from the confederate member systems.

§ 5. Limitation of the Military Autonomy of the Member Systems

No member system has the right to launch offensive war operations that would involve the rest of the Confederacy in a major conflict without:

a. Mandate from the Senate.
b. Coordination with the Command for Strategy and Military Operations.

Histarctica

8 December 2024

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The Holy Empire of Histarctica

UCP-News

H.I.M.S. Protector

The fate of the planet Lictarx was sealed with the arrival of H.I.M.S. Protector, an armored imperial battleship whose massive presence in orbit around the planet signaled the Empire's final decision to put an end to the chaos at the old colony Terminus II. Commissioner-General Prince Eamonn, brother of the Emperor himself, had personally authorized this operation, and nothing less than the total annihilation of the colony and its threats would be accepted.

At the same time, Val-Itani Industries worked feverishly to salvage what could be salvaged. While they had formally lost control of the military operation, they had still secured the rights to exploit Lictarx's resources. This meant that any opportunity to preserve essential data, technological finds, and minerals from Mount Anrock was still vital to the company.

On the surface of Terminus II, the remaining special forces fought a desperate battle to hold back the mutated creatures and the aggressive organic growth. It was a race against time – as the imperial battleship prepared to bombard the area, Val-Itani-personnel attempted to secure laboratory data and mineral maps from the abandoned complex.

Amidst the chaos, Section Five, the deepest and most mysterious area of ​​Mount Anrock, suddenly became active. A massive energy surge, affecting communications with the Protector, surged up from the depths. Several scientists and soldiers reported that beings from the lower mines were becoming more organized and aggressive, as if they were being led by a central intelligence. Val-Itani Industries refused to abandon the mission without understanding the source of the mysterious energy and the mutated beings. A team of volunteers was sent into the depths once more to investigate what lay behind the energy, and perhaps uncover the truth about Mount Anrock’s dark secrets.

Aboard the Protector, the imperial crew prepared for a massively concentrated bombing campaign. Prince Eamonn had given clear orders:

- Destroy Terminus II and its surroundings.
- No hostile organisms or uncontrolled technology were to survive.
- The planet was to be secured for the Empire.

However, Rear Admiral Varian, the battleship's commander, was skeptical. Several reports from reconnaissance drones suggested that the organisms on the planet were reacting differently than expected. These were not just mutations, but a bio-organic intelligence, possibly of planetary origin, that had been dormant for centuries and had now been awakened.

Despite these doubts, the Protector set in on the target coordinates. Preparations for the bombardment began, while emissaries from Val-Itani Industries tried to persuade imperial authorities to postpone the attack.

Meanwhile, deep beneath Mount Anrock, the dispatched team discovered something disturbing. A huge bio-organic structure not far from where the previous team of soldiers and scientists had been attacked by the giant creature. Was that where the energy and control of the creatures came from? The scientists theorized that it could be some form of planetary intelligence – perhaps even a leftover artifact from an alien civilization that had used Lictarx as a base?

The team attempted to collect samples, but the structure reacted violently to their proximity. Creatures poured in from all sides, none of the team made it back to safety.

The bombardment was authorized...

(1) The Desert Planet of Lictarx

The Histarctican planetary expedition to the third planet in the Cezza Star System, Lictarx, has successfully landed on the planet's dry and brutal surface. ( https://imgur.com/desert-planet-lictarx-JlaAagp )

The expedition, which is accompanied by an Imperial Starfleet battlecruiser, is mainly organized and led by Val-Itani Industries, which has landed personnel on the planet.

The expedition arrived yesterday at the former Histarctican colony of Terminus II, which was abandoned by the colonists after an unsolved incident.

So far, the expedition has established communications and secured a small base at Terminus II. The expedition will soon venture further into the large complex.

(2) Entering the base, Terminus II

The Val-Itani Industries-led expeditionary force has now begun their journey deeper into the abandoned Histarctican colony, Terminus II. The large building complex, located on Mount Anrock, which contains an old mining operation, is relatively unknown. The information about Terminus II is sparse and the stories about the place are distressing. Nevertheless, the expedition has so far managed to reach the first gateway and is in the process of finding a way through.

In the meantime, communications and the outpost at Terminus II's spaceport are being stabilized by the remaining personnel, to ensure a stable entry and supply for the expedition.

Meanwhile, probes from the Imperial Starfleet have begun scanning the surrounding landscape on the barren desert planet.

(3) First gate opened

The expedition has finally managed to open the first gate into the vast base, Terminus II. The expedition was met by an abandoned and chaotic hall, where it was clear that the former colonists had fled the area in great haste. Skeletons of about 11 dead colonists were found, but what was surprising, and distressing, was that several of the colonists showed signs of bizarre causes of death that cannot be from accidents or disease, but deliberate injuries from an unknown cause. Further inside the hall, clear traces of bullet holes were found and that there had been a skirmish between colonists and an enemy. The discovery has undoubtedly left an impression on the staff, but Val-Itani Industries is not stopping and has pushed the expedition to reach much further into Terminus II.

All the while, Val-Itani Industries has managed without any major problems to get the old spaceport up and running, as both an outpost and communication center but also as a supply route. Additionally, the Imperial Starfleet continues to scan the planet's surface.

(4) Gate Two

Despite the beginning with the eleven corpses at Gate One giving some cause for concern and strengthening the expedition's vigilance, no more corpses were found, but plenty of destruction and signs of fighting. In a few places, old blood remains were even found. Information was sparse in Section One of Terminus II, but the expedition nevertheless found some disturbing clues that pointed to something gruesome that the colonists had found or similar in the core of Terminus II. After two days of struggling in the dark, the first units reached Gate Two, which will lead the expedition into the residential areas.

Furthermore, the Imperial Starfleet has yet to find significant traces on the planet's surface.

(5) Under attack?

The vanguard of the expedition easily managed to open Gate Two and enter the residential section of Terminus II. Here followed the same as before, namely chaos, and signs of battles and that Terminus II contains a greater terrible secret than previously assumed.

The 15-person vanguard, consisting of a mix of civilian and armed employees of Val-Itani Industries, found several bodies around the residential area, and also found an unknown organic material.

A small group consisting of four people had headed towards the kitchen and dining halls, where they suddenly came under attack from an unknown creature that killed engineer Tia and injured a guard. Despite persistent attempts, the group did not succeed in eliminating the creature, but it has made a big impression on the group. The vanguard has chosen to create a security line at residential area 4 near dining hall 2, where the incident happened. While the group waits for the rest of the expedition.

There have been several issues with communication the further the expedition enters Terminus II, and a safe route from the spaceport to the residential area has not yet been established.

The dead engineer is on her way back to the spaceport, much to the grief of her colleagues. However, Val-Itani Industries has sent a directive to increase security and push further into Terminus II.

Meanwhile, the Imperial Starfleet has found Terminus I, a much smaller version of Terminus II. The old colony is completely in ruins, but there are indications that this is the result of an explosion.

(6) Advance further into Terminus II

"Advance further into Terminus II", was the order given by Val-Itani Industries to the expedition. The armed part of the expedition has taken over and hastily moved on towards Gate Three which contains the base's laboratories and research units.

No living traces have been discovered of the creature that attacked and killed a member of the expedition, but the organic material has been found in several places in the habitation area.
However, the communication have been improved and a route through the complex from the space port to the residential area has been more or less established. An armed vanguard of 25 men is moving towards Gate Three to open the gate and go further inside.

Meanwhile, imperial probes and naval units have observed several caves and what appear to be underground entrances around the desert plant, Lictarx, and especially in relative proximity to Mount Anrock and Terminus II.

(7) The Creatures

The Val-Itani Industries-led armed vanguard of 25 men has now opened Gate Three and entered the laboratory and research section of Terminus II. The group immediately announced that the entire section was covered in an alien organic material and that several containers in the laboratories were broken and their contents missing.

The entire section showed signs of battle, destruction and death as the group moved further and further into Section Three. When the crew reached what can be described as a kind of square, they were greeted by howls and noise from all sides. Suddenly they were surrounded by several wild and malevolent creatures, some even a fusion of what looks like former colonists and an organic material or being.

It was as if the group was being attacked by dead colonists, laboratory experiments and wild creatures of unknown origin.

Desperately, the vanguard, which was fortunately well equipped, tried to slow down the onslaught from all sides. At first everything went well, but gradually more and more soldiers were taken by the creatures or killed on the spot.

Seven soldiers from the vanguard managed to fight their way back towards Gate Three and the residential area, where fortunately they had managed to communicate to the rearguard that they were on their run and that a defense line had to be established.

The creatures were stopped and pushed back into the darkness of Terminus II.

The situation has turned completely upside down. Based on recent events, Val-Itani Industries has dispatched an elite force to the planet Lictarx to "conquer Terminus II" and perhaps even obtain the colony's dark secrets.

(8) Conquer Terminus II

Val-Itani Industries' special forces have arrived on planet Lictarx and the colony Terminus II to, in the company's words, conquer the vast building complex and investigate the alien organic being that has apparently taken over Terminus II, turned its colonists into mutants and multiplied into the hundreds.

The force has already arrived at Gate Three and are now preparing their "invasion". No sign of the creatures yet, but a defence line has been set up at Gate Three. But ever since the vanguard was surrounded and had to flee, sounds have been heard from inside of the old laboratories. Something has been awakened in Terminus II.

(9) Battle of the Laboratories

The Val-Itani Industries-led special forces of around 50 well-equipped and battle-ready soldiers entered the lab areas yesterday local time to exterminate the mutants, creatures, organic matter and anything alien that resides in Terminus II.

Quickly the group was met with the ferocity and hostility of the deformed creatures, but this time Val-Itani Industries was ready. Slowly but surely and without loss, the soldiers moved further and further into Section Three, exterminating and burning everything in their path through one laboratory after another.

It quickly became clear that the former colonists and researchers had experimented on something they had found deep inside Mount Anrock - and more and more it became clear that they could not control what they had found and "played with".

Evidence, material and documents were secured, but every room and corridor was cleared of mutants and creatures.

Finally they reached Gate Four and the road into the mines and factories. No casualties but a lot of ammunition used.

(10) The Mines

Val-Itani Industries' special forces entered Section Four's vast factory complex and the deep mines of Mount Anrock, but soon the half-dark corridors were filled with the sound of battles. The wild creatures, mutants created by the mad experiments with the organic matter, had become more aggressive, and it was as if they were driven by a collective will.

The soldiers fought bravely, but the resistance only became more intense. Every time they thought they had vanquished a group of the wild creatures, more would emerge from the shadows, possessed by a relentless power. The creatures' eyes glowed in the darkness, and their screams filled the air with an eerie sound that seemed to cut through the soul.

The soldiers soon realized that it wasn't just the creatures they were fighting; it was also the organic matter which, in a way, tried to defend itself. As if it were some kind of ecosystem protecting itself from enemies.

But Val-Itani Industries did not have time for long strategic considerations. The order was clear: "Secure the area". The soldiers, now nervous and exhausted, were forced to continue forward, despite the casualties that were piling up.

They began to discover more and more remnants of the former colonists' terrible fates. The darkness deepened and the footsteps of the wild creatures drew nearer. Every time the special forces lost a man, the fear increased and the unity dwindled. It became clear that they were caught in a fight for survival against an enemy they barely understood.

Should they continue the fight, or retreat and report to their superiors the gravity of the situation? But with the merciless policies of Val-Itani Industries in mind, there was only one way forward for the hard-pressed soldiers. They had to continue fighting and ask for reinforcements.

It became a race against time as they tried to figure out how they could survive against an enemy – who was perhaps once part of the planet's very nature? They realized that this conflict was possibly more complex than they had ever imagined.

(11) Section Five

After several weeks of non-stop combat, it can now be reported that the special forces of Val-Itani Industries have secured a critical victory in the colony of Terminus II, located at the foot of Mount Anrock on the planet Lictarx. This campaign has been marked by bloody battles and great human cost as the forces have battled the monstrous mutants and unknown creatures that have haunted both the colony complex and the vast mines that stretch deep into Mount Anrock's interior.

The operation began as an expedition to re-establish Val-Itani Industries' control over the resource-rich mines of Terminus II, but it soon became clear that something far more sinister had taken root in the area. A previously unknown organic growth could soon be reported, slowly enveloping the mines and infecting the infrastructure. Along with this phenomenon, an army of mutants and creatures emerged from the darkness. They had settled in the factory sector and used the abandoned buildings and mine shafts for ambushes and attacks.

Val-Itani Industries' special forces took on the task with determination, despite the shocking lost of lives. The soldiers' attempts to retake the factory sector were repeatedly interrupted by sudden mutant attacks, and the mines proved to be full of traps and unfamiliar terrain, making it extremely difficult to make a quick and effective breakthrough.

Despite overwhelming opposition, it was ultimately technological superiority and raw determination that turned the tide of battle. Using advanced drones and heat-seeking equipment, the forces began mapping the mutants' lairs and organic material. Targeted bombardments were launched, followed by brutal attacks. One of the most significant operations occurred when the forces located and destroyed a giant mutant nest in one of the mines, which had acted as a sort of command center for the hostile creatures. This attack involved the heavily armed elite soldiers using heavy machinery and flamethrowers to fight their way through dark, claustrophobic shafts where they encountered mutated creatures of great strength and speed.

After countless casualties and fierce fighting, the special forces finally managed to gain control over both the factory sector and the majority of the mines. Once the mutants were defeated, the surviving soldiers immediately began securing the area. They instituted extensive fire purification procedures where any organic material that could carry the mutation was burned to ashes. It was an attempt to prevent the mysterious infection from spreading further. Large parts of the factory complex were also destroyed to eliminate any risk of future mutant attacks.

But the most challenging phase of the expedition is not yet over. As the forces reached deeper into Mount Anrock's mines, they encountered an underground barrier previously unknown. This section, now dubbed Section Five, is a huge network of tunnels and caves where nothing is known for certain. Attempts to penetrate this area have been stopped by mysterious energy disturbances, and several soldiers sent in to scout have not returned.

Reports suggest that Section Five may be home to something far worse than the mutants and creatures previously slain. All attempts to penetrate Section Five have been ordered halted for the time being until additional reinforcements and heavier equipment can arrive. There is speculation that this part of Mount Anrock may hold links to the planet's deepest secrets – and perhaps reveal the source of the organic material that has plagued the area.

Meanwhile, the Imperial Starfleet continues to explore the surface of the planet Lictarx, where they have discovered more and more mysterious entrances to the planet's interior. These openings appear to be part of a much larger system of underground tunnels that connect several parts of the planet with each other. What is hidden in these deep underground structures is still unknown.

Although the factory complex is now secured and the mutants in the outer area defeated, it is clear that Lictarx still harbors countless dangers. Reinforcements from Val-Itani Industries are on the way, and the future of both Terminus II and Lictarx will be decided in the coming months. For Val-Itani Industries, it is especially about maintaining overall command of the mission without Imperial interference.

(12) Mount Anrock

In a late twist, Val-Itani Industries, with a tenuous mandate in the Imperial Commissariat, has managed to gain time and resources to maintain control of the colonization of the desert planet Lictarx. This is due in no small part to the skillful diplomatic efforts of Trade Commissioner Corrad Valreos, who has secured the company's continued right to explore the colony of Terminus II as well as the entire planet, including the infamous Mount Anrock, which is said to be filled with rich resources.

Despite the growing uncertainty of hostile organisms disturbing the mission, Commissioner Andrew Foy, in charge of the Imperial Starfleet, has ordered the imperial support fleet to withdraw from Lictarx's surface. However, the fleet remains in orbit around the planet, suggesting that the Empire has not yet fully written off their interest in Lictarx.

With the removal of the Imperial Starfleet, Val-Itani Industries now has free rein to deal with the situation on the planet's surface. Their next step will be to control the hostile organisms that threaten the safety of the colonists, while securing access to the valuable resources of Mount Anrock.

Mount Anrock must be cleared of anything that stands in the way of Val-Itani Industries' ambitions, and no resources will be spared to ensure that this strategic region comes under the company's full control.

The desert planet of Lictarx is an important piece of the galactic economy, and this development could have far-reaching consequences for both the Imperial Commissariat and Val-Itani Industries' future dominance of the region.

(13) Voices of the Deep

After months of bloody fighting, exploration and strategic maneuvering, Val-Itani Industries has gained control of large parts of Terminus II. The special forces have cleared the colony of many of the mutants and secured the mines of Mount Anrock, but Section Five — the deep tunnels and mysterious network beneath the mountain — remains unclaimed and uncharted territory.

Reinforcements have been sent to the planet, this time with the heavy equipment needed to breach the underground energy barriers, and among the new arrivals is a small, elite group of scientists and engineers. These specialists are not only combat trained, but are selected for their knowledge of unknown energy forms and complex organic structures. Their mission is clear: step deeper into the heart of Mount Anrock and find the source of the mysterious organic matter whose growth only seems to increase in strength.

After the establishment of an additional line of defense at the entrance to Section Five, forces are assembled to penetrate deeper. Equipped with high-frequency energy dischargers and sonar-based mapping equipment, a contingent of elite soldiers and researchers move through the narrow, damp corridors. The tunnels vibrate with a latent energy, and some of the men believe they can hear a buzzing sound, almost like an echo from inside the rock.

The researchers quickly notice that this part of the mountain is not natural; the rock walls are mysteriously smooth, as if melted or shaped by some previously unknown technology or form of energy originating deep within Lictarx's core. One of the researchers, Dr. Brannard, notes that the minerals here have a unique composition, which may explain the energy barriers they encountered.

But there are not only minerals to be found in the tunnels. They soon discover traces of large, unknown creatures whose footsteps lead them further and further into the dark depths. At the same time, they note that the organic growth they have experienced so far is slowly changing character. It is denser here, and its color has changed from the dark green shade to a deep purple that almost pulsates in the dark.

Further into Section Five, the group is greeted by a sudden silence. The buzzing stops and the tunnels open up into a huge underground cavern. The cave walls are covered with the organic material, which glows faintly in purple and reddish tones and creates a surreal atmosphere. The group moves in slowly, weapons raised and senses heightened.

Suddenly, something emerges from the darkness – a figure formed from the organic material, a hybrid of the mutated beings. The creature is massive, with body armor that looks like stone and tissue, and eyes that glow in the dark. The scientists and soldiers freeze, caught in the terrifying creature's gaze.

The figure does not speak, but a voice fills everyone's heads, a cold and alien consciousness that directs words and thoughts directly into their minds: “You have violated my rest. My children and I were here long before your people came. What do you seek when you have brought death and fire to my home?”

The scientists and soldiers cannot answer; their bodies are paralyzed by the creature's telepathic power. It is clear that they are not only facing a biological enemy, but a species or creature with an intelligence and perhaps a consciousness they had never imagined.

After a few moments that feel like an eternity, the special forces strike in desperation. They fire their weapons and the noise of the shots fills the cave. The bullets hit the creature but seem to have no effect. Instead, the cave around them begins to move, and organic creatures – mutants and new creatures never before seen – begin to emerge from the shadows and surround the group.

A massive battle breaks out and the scientists make a hasty retreat towards the exit as the soldiers desperately try to hold the creatures back. Dr. Brannard manages to utter one last observation over the radio before the signal disappears: "It's a whole... it's a symbiosis between..."

Several soldiers fall in the fight, and the survivors are forced back towards the tunnels. With one last glance towards the cave, they see the large creature watching them, as if it knows their intentions and is just waiting for them to try again.

As the group, or what's left of it, reaches the security line, the mood is somber. Reports of the losses are sent back to Val-Itani Industries' management, who respond promptly. A struggle for power and control is now unfolding at headquarters, with some proposing to exterminate everything with even more violence, while others believe that some form of negotiation might be the most strategic solution.

A solution that awaits its decision.

(14) H.I.M.S. Protector

The fate of the planet Lictarx was sealed with the arrival of H.I.M.S. Protector, an armored imperial battleship whose massive presence in orbit around the planet signaled the Empire's final decision to put an end to the chaos at the old colony Terminus II. Commissioner-General Prince Eamonn, brother of the Emperor himself, had personally authorized this operation, and nothing less than the total annihilation of the colony and its threats would be accepted.

At the same time, Val-Itani Industries worked feverishly to salvage what could be salvaged. While they had formally lost control of the military operation, they had still secured the rights to exploit Lictarx's resources. This meant that any opportunity to preserve essential data, technological finds, and minerals from Mount Anrock was still vital to the company.

On the surface of Terminus II, the remaining special forces fought a desperate battle to hold back the mutated creatures and the aggressive organic growth. It was a race against time – as the imperial battleship prepared to bombard the area, Val-Itani-personnel attempted to secure laboratory data and mineral maps from the abandoned complex.

Amidst the chaos, Section Five, the deepest and most mysterious area of ​​Mount Anrock, suddenly became active. A massive energy surge, affecting communications with the Protector, surged up from the depths. Several scientists and soldiers reported that beings from the lower mines were becoming more organized and aggressive, as if they were being led by a central intelligence. Val-Itani Industries refused to abandon the mission without understanding the source of the mysterious energy and the mutated beings. A team of volunteers was sent into the depths once more to investigate what lay behind the energy, and perhaps uncover the truth about Mount Anrock’s dark secrets.

Aboard the Protector, the imperial crew prepared for a massively concentrated bombing campaign. Prince Eamonn had given clear orders:

- Destroy Terminus II and its surroundings.
- No hostile organisms or uncontrolled technology were to survive.
- The planet was to be secured for the Empire.

However, Rear Admiral Varian, the battleship's commander, was skeptical. Several reports from reconnaissance drones suggested that the organisms on the planet were reacting differently than expected. These were not just mutations, but a bio-organic intelligence, possibly of planetary origin, that had been dormant for centuries and had now been awakened.

Despite these doubts, the Protector set in on the target coordinates. Preparations for the bombardment began, while emissaries from Val-Itani Industries tried to persuade imperial authorities to postpone the attack.

Meanwhile, deep beneath Mount Anrock, the dispatched team discovered something disturbing. A huge bio-organic structure not far from where the previous team of soldiers and scientists had been attacked by the giant creature. Was that where the energy and control of the creatures came from? The scientists theorized that it could be some form of planetary intelligence – perhaps even a leftover artifact from an alien civilization that had used Lictarx as a base?

The team attempted to collect samples, but the structure reacted violently to their proximity. Creatures poured in from all sides, none of the team made it back to safety.

The bombardment was authorized...

(15) The Leftovers

The flash of the massive plasma cannons from H.I.M.S. Protector had barely subsided before it was all over. The bombardment had not only obliterated Terminus II, but also most of the complex tunnel systems beneath Mount Anrock. For 15 minutes the planet's surface shook, and when the smoke and dust finally settled, all life in the area seemed extinct.

Val-Itani Industries, stripped of all control, watched from a safe distance. Everything they had invested in the colony was now gone - technologies, resources, and any chance of laying claim to the planet's rich mineral deposits without Imperial approval. For the Val-Itani, it was not only a financial loss, but also a shameful admission of their defeat to the Empire. But the defeat is no greater than that Val-Itani Industries has maintained their right to the planet's resources.

Once the remains had cooled, Imperial Marines landed in the outer reaches of Mount Anrock to begin a meticulous investigation. Drones and infantry were sent into the craters, crevices, and remains of the complex, but found only ash, charred steel structures, and collapsed tunnel systems. The bio-organic life that had previously threatened colonists and military forces alike had vanished without a trace.

As Imperial analysts attempted to understand the consequences of the destruction, new data reached military command. This analysis—based on previous discoveries from Terminus II, the deep mines, and the internal planetary structure of Lictarx, as well as Confederate intelligence—suggested that the mysterious bio-organic entity and energy structure might be related to the Ancients, a mythical civilization whose technology was known to be erratic and destructive.

The Ancients were an almost mythological subject among scientists and historians in the Agalun sector. According to previous Confederate reports, the Ancients had mastered a technology far beyond Confederate understanding—a technology that was often bio-organic in nature, creating a connection with what had been discovered under Mount Anrock.

The Histarctican theory proposed that the bio-organic entity and growths encountered by the expedition could be:

An ancient bio-weapons platform designed to adapt to and take over hostile environments. Some form of automatic defense mechanism activated by Histarctican intrusion. Or perhaps an intelligent, planetary biosphere designed to evolve and control itself as an integral part of a larger planetary strategy.

Although the theory was speculative, its implications were serious. If the Ancients had indeed left behind weapons or defense systems on Lictarx, similar discoveries could await elsewhere in the sector. This meant that Lictarx was possibly just the tip of the iceberg in a much larger context.

The Imperial Marines who explored Mount Anrock found no sign of the mutated creatures or the massive bio-organic structure that the expedition had reported before the bombardment. It had all disappeared – perhaps vaporized in the extreme heat of the bombardment or, as some speculated, drawn deeper into the planet’s subsurface.

A single Marine patrol did report something strange, however. In a ravine near one of the mines, they found small, pulsating bio-organic fragments that appeared to have survived. The fragments were immediately collected and sealed in a shielded laboratory for further analysis.

At the same time, scans detected signs of irregular energy fields deep beneath the planet’s crust – field lines reminiscent of those from Mount Anrock, but extending across the entire planet’s internal structure. It was as if the entire Lictarx was functioning as a gigantic energy network, perhaps designed to channel or accumulate power in a way that modern technology could barely comprehend.

Read dispatch



The Holy Empire of Histarctica

UCP-News

Systems 1210 and 1010

Despite the circumstances at Lictarx, things have never been better for Val-Itani Industries. The company can report huge financial progress and has recently entered into various major commercial agreements - including in the 1210 system - which Val-Itani Industries has been given a monopoly on mining and other industrial activities.

The first mining ships have already arrived in the system after an agreement between Histarctica and Whiskany secured passage.

Also in system 1010, the company has entered into an agreement through the Histartican Imperial Military regarding the new military facilities in the system.


Val-Itani Industries

Val-Itani Industries is a large corporation which specializes in technology development, forms of energy and mining operations.

Information


Motto
"We Bring You Prosperity"

Headquarters
Ignis, Entioch

Founded by
Thevon Val-Itani

Director
Fadir Val-Itani

Major activities
Technology development
Robotics and cybernetics
Biotechnology
Terraforming
Energy research
Mining operations

Headquarters

The main seat of Val-Itani Industries's operations lies in the imperial capital of Entioch on the planet LinkHistarctica. The colossal corporate complex named Ignis not only houses buildings for administration, housing, supply and engery facilities, laboratories, shipyards, factories and warehouses but also contains its very own spaceport that directly connects the corporation to its operations and activities in the star system and beyond.

Major Bases of Operations

  • Anruz: On the innermost and resource-rich lava planet, LinkAnruz, Val-Itani Industries has established five mining and energy colonies named Helios-1, Helios-2, Helios-3, Helios-4 and Helios-5.

  • Enruz: 16 moons are orbiting the distant gas giant, LinkEnruz. Val-Itani Industries has its main colony Astrus Terminal on the largest moon called Tarterin V, a habitable moon very similar to Histarctica. On Tarterin V, in addition to mining, the company also carries out classified research. Val-Itani Industries generally has more or less a monopoly on mining operations and energy production on most of Enruz's moons.

  • Minur: On Histarctica's moon, Minur, Val-Itani Industries has its own spaceport called Sanncu Terminal with, among other things, research departments and laboratories as well as housing.

  • Vanguard: On the huge armed imperial planetary spaceport and defence platform, called Vanguard, orbiting Histarctica, Val-Itani Industries has several divisions present in connection with imperial contracts and activities.

  • Ashias-1 & Ashias-2: In the Ashias Star System, Val-Itani Industries has rights to conduct mining, energy extraction, and other resource industries in and around the system's two planets, the gas planets Ashias-1 and Ashias-2, under the industrial project agreement: Ashias Mining and Energy Extraction Enterprise.

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