Lodged From Messages 3 years 214 days ago The Welfarist Wardenate of Pakitsk 3 years 214 days ago The gamer communtities
3 years 214 days ago Darkspawnerreich Mmmhhhmmm. Does Ademar command the death of Nekis?
3 years 214 days ago via The Free Nations Region
The Grand Republic of Castenor
Darkspawnerreich wrote: Mmmhhhmmm. Hello Lerassi.Hello Asstern Kaiserreich.
3 years 214 days ago The Welfarist Wardenate of Pakitsk
Darkspawnerreich wrote: Mmmhhhmmm. Does Ademar command the death of Nekis?<.< Only if they rejected a fair chance to embrace His word, otherwise He doesn't have any particular opinion as far as the Temple can see
3 years 214 days ago Edited The gamer communtities
Pakitsk wrote: Here's the basics
The Principles of the Ãvōtska Faith 1. There is one God, Ãdàmrìtsk, Lord of the Steppe and Vûlakis Õmnàtskì (warden of all people).
2. Ãdàmrìtsk was born of the interplay between the Sky and the Land, and His nature is the epitome of both; to deny this is háretsk (heresy).
3. The Lord of the Steppe's nature is indivisible, the Sky and Land united as One; to deny His unity is háretsk.
4. Ãdàmrìtsk has given His people souls, that are of the Sky, and firm bodies, that are of the Earth, in thanks for their loyal aid in the Õmnàtsk ("everything," best translated as "reckoning"); all join His hosts, for the bargain is struck.
5. The foreign abominations are the foes of the Vûlakis Õmnàtskì, for He has defeated them, as He shall again at the Õmnàtsk, and therefore they are the foes of all righteous men.
6. The Eagles of the Steppe are the holy messengers of Ãdàmrìtsk; to harm one is to become extármitskih (roughly, "outlaw") and to be damned to párlitsk ("paralysis," but in this instance, it means eternal stagnancy)
Read factbook
OK, I will embrace the Word of Ademar
3 years 214 days ago The Biohazardous Detective of Euricanis
Pakitsk wrote: <.< Only if they rejected a fair chance to embrace His word, otherwise He doesn't have any particular opinion as far as the Temple can seelike that one over there?
3 years 214 days ago Darkspawnerreich
Pakitsk wrote: <.< Only if they rejected a fair chance to embrace His word, otherwise He doesn't have any particular opinion as far as the Temple can see
Mmmhhhmmm.
*Destroys Ademar statue with the force*
Castenor wrote: Hello Asstern Kaiserreich.
AK-47
3 years 214 days ago via The Free Nations Region
The Grand Republic of Castenor
Pakitsk wrote: <.< Only if they rejected a fair chance to embrace His word, otherwise He doesn't have any particular opinion as far as the Temple can seeIsn't this abuse of power? Someone in TSP was tried for corruption when he suppressed posts disagreeing with him. I got my communications powers temporarily taken away when I did it as a joke. Libertanny has made Freedom of Speech a thing with Executive mandate.
3 years 214 days ago The Biohazardous Detective of Euricanis
Castenor wrote: Isn't this abuse of power? Someone in TSP was tried for corruption when he suppressed posts disagreeing with him. I got my communications powers temporarily taken away when I did it as a joke. Libertanny has made Freedom of Speech a thing with Executive mandate.does it apply when i really don’t care if my messages get suppressed?
3 years 214 days ago The Welfarist Wardenate of Pakitsk
Castenor wrote: Isn't this abuse of power? Someone in TSP was tried for corruption when he suppressed posts disagreeing with him. I got my communications powers temporarily taken away when I did it as a joke. Libertanny has made Freedom of Speech a thing with Executive mandate.I don't know, suppression isn't really a punishment. More often it's a bandage while the Banject button is the actual punishment for spammers and whatnot.
3 years 214 days ago via The Free Nations Region
The Grand Republic of Castenor
Euricanis wrote: does it apply when i really don’t care if my messages get suppressed?Yes
3 years 214 days ago Edited Kianhua
The angel of charity wrote:BLOODY SOIL | BAHARUTH Dark smoke spread like a puddle of oil across the sky, as screams and gunfire fill the air. High in the sky, the roar of jet aircraft could be heard, as the aircraft of the kingdom of baharuth splashed the alpine forests in waterfalls of Napalm. Along a broken interstate writhe victims, dark black lances stuck through their bodies and scarlet blood mixing into the soil. A city burned, the soldiers of Baharuth making a charnel house out of peaceful markets, once quiet homes, and a burning statehouse.
Along a broken asphalt road there was a temporary military camp, where soldiers rushed two and fro, sortieing vehicles, preparing artillery, and resupplying. Stricken in the middle of the camp, were five impaled statesmen, bloody brass medals gleaming on their chests and once proud uniforms soiled with dirt and congealed blood. In the midst of it all, a silent entourage watched the carnage, three people wearing an archaic mix of old and new clothing. Rich fur cloaks sat atop of blood red military uniforms, a crown upon their heads. One was a tall man with a charming smile, which now resembled more of a cruel grin. He had swept black black hair, a set of golden eyes and a chiseled chin. Beside him stood a large man, rather obese, with a balding head and holding a cane in his hand. Gold spectacles adorn his face and a suit and tie mark him as the most modern of the bunch.
A grey haired woman, who had swept back her hair into an austere bun and wore a red velvet cloak and a rough red military overcoat, completed the duo. If not for the crown she could have been mistaken as a standard officer. She had a rather cold frown on her lined face, shuffling through a set of reports. She was the first to speak. "Alexandr has stated mop up is complete. Military resistance has ceased in Vrichenstein, and the spectacle appears to have been well set."
"This will be hard to explain to the outside world Virocha." The larger man responds, shifting his spectacles as he watches the carnage. "You know how the ICJ views us after we impaled the entirety of Wallenstein and put their corpses along their coasts."
"You worry too much Alexandra. Traitors must be made examples of, the world will know and the world will shudder, that is all." The last of the trio, king Virth, watched it all with satisfaction. Already he could see foreign news helicopters surveying the scene, a Sierran reporter could be seen vomiting by the side of the road, camera crew watching in concern. This would be an appropriate message to the world, Baharuth was finally unified, and the world would know what it would be to deal with Baharuth.
It had been many years since the country was free of revolt, since its refounding after the Lerasian collapse the country had devolved into the flames of revolt. First the city of Wallenstein had declared independence, and their impaled bodies now lined the coasts of the ashes of the city. Then a state in the north, and finally the city of Vrichenstein. Now, finally, there could be peace once again.
The President in a press conference was asked about this event by a journalist. This was his response:
"Baharuth is on the other side of the world. With the experiences we had with the Kurikian intervention, staging a campaign against them would be the greatest logistical challenge yet, and our economy would be damaged due to our efforts to rebuild Kaizan. With that said, I vehemently condemn the acts of this excuse of a country whose yearning to subdue and oppress their own people show their biggest weakness, a weakness of every authoritarian regime on this planet. They have mistrust and insecurity towards their people and see them as a threat. Such is the antithesis of republican democracy, the polar opposite of the government ideology we wish for all if not most nations to adopt for the sake of their people. Baharuth's brutality will not go unpunished, and our mission to liberate and free the oppressed shall not be forgotten. Though many hurdles and obstacles we face, we will find a way to lead the oppressed peoples of Baharuth to the prosperity of their freedom and the greatness of their democracy."
Shavara and The angel of charity
3 years 214 days ago The Welfarist Wardenate of Pakitsk
Castenor wrote: YesYou are free to take it up with the Delegate.
3 years 214 days ago The gamer communtities So what things does this region(?) have?
3 years 214 days ago The Biohazardous Detective of Euricanis
The gamer communtities wrote: So what things does this region(?) have?inescapability
3 years 214 days ago The gamer communtities
The gamer communtities wrote: So what things does this region(?) have?
Euricanis wrote: inescapabilityAs in like maps or whatever Idk
3 years 214 days ago via The Free Nations Region
The Grand Republic of Castenor
Pakitsk wrote: You are free to take it up with the Delegate.Libertanny
Paki is being a big ole bully pls banject him kthxbye
3 years 214 days ago The Welfarist Wardenate of Pakitsk
The gamer communtities wrote: As in like maps or whatever Idk
Kavanos wrote: Also, do you like Roleplaying? If you are then I recommend that you check these maps out! Valsora:. . Valsora: 2032 A publication by the Society of Valsoran Cartographers. .
. Est. October 8th 2018 Current Cartographer: Plazland .
Political Map
Right-click and open in a new tab in order to view in maximum resolution.
Read dispatch Windsor:
Windsor is a map project started about 3 months ago now By Volinovia but now sadly, he passed his reins to Technocratic tagalog and Distro-Spartica . It was to add more elements to the Regional Roleplay that the East Pacific has known for so long. Sadly the first time we tried we got a little too jumpy, and it fell apart. Now we are going for round two. This time we are going for a more controlled experiment and we are going to make it great. We are TechTag and Distro and welcome to Windsor!
Rules on how to join! Claim
To make a claim on the map, just telegram either one of us, Technocratic tagalog and Distro-Spartica . In the claim you must include the following: 1. The location of the claim, via either a detailed description of the location or a picture of the location highlighted. Please keep the claim a reasonable size. 2. The name of your country (you may make it different from your NS name) 3. The name of you official religion and culture. 4. The name of your capital city and 4-5 regular cities. Optional: You can give a detailed description of your provinces, i.e. their location within your country, name, size, and the provincial cities.
The names of these cities/religions/cultures/provinces may be changed at any time, so do not hesitate to ask!
Rules
1. You must keep up with your countries information. So please make a factbook. If you do not have a factbook you will not be able to function on Windsor. 2. Keep stuff as realistic, we will have a time period and a timeline. We will advance to cover all of your niches for technology. 3. If you have a question about it, it will be best to ask. Some things can be difficult so if you have a question it is always better to not assume. We will always be willing to answer any you have! 4. Roleplay is to be done differently. Focus on the minor details. 1 Day IRL = 1 Week on Windsor. Take it slow.
Please read the Mechanics section to understand more!
Epic Mechanics and Fun Informations Trade Trade works by being a huge source of a nation's income. If a nation establishes a trade agreement with another nation it will earn +1 dollar each day. Trade can be upgraded by building railroads and merchant fleets.
Railroads
Railroads work by being a route for trade. Two nations must agree to set up a railroad between them. When the two nations agree then both of them will earn a +1 dollar per day benefit from the trade. Because more goods are being moved at a faster rate then normal.
Merchant Fleets
Merchant Fleets work by being a route for trade. Two nations must agree to set up a merchant fleet between them. When the two nations agree then both of them will earn a +1 dollar per day benefit from the trade. Because more goods are being moved at a faster rate then normal. Each nation can send 1 merchant fleet. That means each end of the route can send 1. Which means there is a possibility for a +2 benefit with Merchant Fleets.
^ All of the above mentioned items cost $1
Establishing Infrastructure
You can build infrastructure. Infrastructure is; Highways, Fortifications, Airports/Zeppelin Yards, and Markets.
Highways and Airports add a +1 bonus for all trade. (For every 50 miles it takes 1 IRL day to build.) Markets add a +1 for Trade and City Tax. (+2 Overall) (1 IRL Day to Build) Fortifications add more defensive positions for War RP. You can build 3 levels of fortifications. Each level corresponds with how long it takes to build IRL. 1 = 1, 2 = 2, 3 = 3.
^ All of the above mentioned items cost $5.
Cities Cities are founded by a country that reaches out to Distro-Spartica or Technocratic tagalog . By doing that we will put your city on the map. Once we do that you will collect $1 per day from taxes from the city. Cities could also be provincial capitals making it a +2 bonus. City limit is set at 1 city per 5 Azgaar cells (unit of measurement on our map's software)
Military Military will be done by buying in bulk. The following are the conversion rates for Military Items. All things cost $1
- LAND 10,000 Infantry (You can assign them into these subdivisions) Paratroopers Mountaineers Shock Troops Marines Calvary
1,000 Artillery (You can assign them into these subdivisions) Light Artillery Heavy Artillery
5 Tanks (You can assign them into these subdivisions) Light Tanks Heavy Tanks
- AIR FORCE 5 Zeppelins
10 Planes (You can assign them into these subdivisions) Fighters Bombers
- NAVY 1 Battleship
15 Cruisers (You can assign them into these subdivisions) Battle Cruisers Light Cruisers
5 Destroyers (You can assign them into these subdivisions) Normal Destroyers AA Destroyers
5 Submarines
Military Upkeep
Military Upkeep is half of the total money you spent on your military, and you should round up. So if you buy $14 dollars worth of military units then you spend $7 worth of upkeep per day. If you bought $15 for military police then you will pay $8 per day. Always round up.
Troop Expertise
Battles, and Battles only, will give the surviving units in the battle more expertise. There are 4 levels to troop Experience. Level 1: Trained (everyone starts here) Level 2: Seasoned Level 3: Battle-Hardened Level 4: Veteran
Culture and Religion Culture and Religion will now factor into something called "Unity Points" each nation will have 3 unity points. Having 1 Religion, 1 Culture, and a Strong Military all factor into making it so that a country is completely stable and unified. If a country falls into the negative then they will begin to have negative events.
-1 = Loss of Income -2 = Fracturing of Cultural, Religious, and Militaristic Groups -3 = Civil War
Religion
Religion will have a subsection called "Religion Strength" the strength of a religion is determined on the number of followers of the religion, the religions crusading strength, and the overall unity of the nations who worship the religion. The more strength a religion has the more it can spread through the world.
The spread of religion is determined on the strength of the religion, the spread can be slow for religions with little strength, stable for those with average strength, and fast for religions with above average strength. Religions will also lapse if they have negative strength.
Culture
Culture will bread different types of people through cultural differences. Countries must accept these cultural differences and attempt to assimilate under one combined culture or they will begin to have negative effects because of multiple cultures that seek to undermine and get ride of each other. (Relating to Unity Points)
Heritage Center : allows you to buy Archaeologists. Increases your Culture Spread(The Culture Editor Spread) by .1 Per 3 Heritage Centers.^ Heritage Center Costs $5, Archaeologists costs $5 aswell and a one-time use to prevent the influx of Archaeologists Takes 1 days to build
Archaeological Site : A place where you can use your Archeaologists to find a historical artifact for you nation. which will be decided in a dice roll. 1,3,5 are fails while 2,4,6 are a success. YOU CAN ONLY DO A ARTIFACT RECOVERY ONCE PER ONE DAY ^Archaeological Sites cost $10, to prevent Archaeological Sites spam, You can only build A archaeological site pertaining to your number of Heritage Centers. 1 Archaeological Site = 2 Heritage Centers Takes 1 day to build
Museums : The heart of your culture, this is where you can store historical artifacts found by your archaeologists, has a space for 3 artifacts and when its filled. The Museum will now produce $2 everyday. It increases you Culture defense by .1 ^ Museums costs $15 Takes 2 days to build
Here's the formula for calculating the culture spread when spreading cultures,
YOUR Number of Heritages Sites MINUS THEIR number of Museums = Your culture spread to that nation , if it results in a positive, you can spread, but if negative, it will fail, Note that you cannot buy more Heritages Centers while spreading Culture for your advantage, your latest count of Heritage Centers before you started to spread will be used instead.
Colonization Establishing a Colony - To establish a Colony, you must build a Colonial Fleet, this will let you establish 1 colony per fleet, and you must pay $10 to give the colony the money it will need to build its first buildings. Colonial Fleets cost $5.
YOU DO NOT, have to pay the $10 if you are establishing a colony that is an extension of your border. Meaning, if the colony you are establishing is connected, by land, to your current borders then you can just pay the $5 fee. And the roles for this type of colonization is different. 1-2 is a failure but 3 or higher is a success.
Expanding a Colony - To expand a colony you must fund a expedition outside the colonies current borders with a Expedition Party. That costs $5. They have a chance of being killed by natives, if they survive you can pay an additional $5 to expand your colony.
Natives - Natives are people who do not live in a country. They can be hostile and can be peaceful. Natives can attack you, rise up, disrupt your trade, stay silent, do nothing, or can submit to your rule. This will be handled as a dice roll. (1-6 in the order stated)
The Magical Maps
Nations on the Magical Map
Minor Nation Info
Click to show...
Nation
Form
Capital
Area
Total Population
Rural Population
Urban Population
RASU
United Provinces
Ingzington
798,200km
13,037,744
8,776,749
4,260,995
Brexihalla
Quadratic Monarchy
Lireo
717 ,700km
10,974,218
3,645,093
7,329,125
Volinovia
Kingdom
Paragould
296,575km
6,738,630
5,939,642
798,998
Keeth Trago
Duchy
Basingali
249,850km
5,883,567
5,475,436
408,131
Zanzimibia
Sultanate
Manchuako
245,075km
1,613,107
1,396,816
216,291
Vivania
Kingdom
Musika
212,625km
5,849,910
5,236,071
613,840
Prussia
United Provinces
Stahlkern
205,775km
4,427,991
3,690,380
737,611
British Windsor
Grand Duchy
Windsor City
130,925km
3,489,084
3,172,504
316,580
Intoriorem
Free City
Intoriorem City
118,775km
1,395,551
1,298,826
96,726
Azureano
Kingdom
Fisnalk City
118,425km
12,749
8863
3886
La Xinga
Benevolent Dictatorship
Shalem
93,725km
2,232,548
2,173,530
59,018
Aldenreich
Republic
Oldenberg
91,475km
748,929
618,579
130,350
Dominostra
Free City
New Talon
78,675km
1,115,612
753,766
361,846
Kampf
Empire
Neue Konigsburg
71,750km
1,902,294
1,753,826
128,468
Zidium
Duchy
Zidam City
67,275km
1,888,753
1,550,194
338,559
Republoslavia
Republic
Vedor
64,050km
1,020,143
906,301
113,841
Table might change from time to time. Read factbook
3 years 214 days ago The gamer communtities 3 years 214 days ago via The Free Nations Region
The Grand Republic of Castenor
The gamer communtities wrote: As in like maps or whatever IdkPakitsk is correct but there's also Urth, which is underadvertised. It's a lot more slow paced than the others, and is joined here:
https://forum.theeastpacific.com/nation-creation-starts-here-f268/?sid=9a35985fb3e426d8998eff479394530b
3 years 214 days ago Serkin
Fetudersialand wrote: Alright I shall say what I said. “Cheers” both of the two leaders said as they cheered and drinker there drinks. After that they shake hands and then walk out. State Media will talk about this later
OOC: What did just happen?
3 years 214 days ago The gamer communtities
Castenor wrote: Pakitsk is correct but there's also Urth, which is underadvertised. It's a lot more slow paced than the others, and is joined here:https://forum.theeastpacific.com/nation-creation-starts-here-f268/?sid=9a35985fb3e426d8998eff479394530b
Really? Why is it underadvertised?
3 years 214 days ago Shavara
Kianhua wrote: The President in a press conference was asked about this event by a journalist. This was his response:"Baharuth is on the other side of the world. With the experiences we had with the Kurikian intervention, staging a campaign against them would be the greatest logistical challenge yet, and our economy would be damaged due to our efforts to rebuild Kaizan. With that said, I vehemently condemn the acts of this excuse of a country whose yearning to subdue and oppress their own people show their biggest weakness, a weakness of every authoritarian regime on this planet. They have mistrust and insecurity towards their people and see them as a threat. Such is the antithesis of republican democracy, the polar opposite of the government ideology we wish for all if not most nations to adopt for the sake of their people. Baharuth's brutality will not go unpunished, and our mission to liberate and free the oppressed shall not be forgotten. Though many hurdles and obstacles we face, we will find a way to lead the oppressed peoples of Baharuth to the prosperity of their freedom and the greatness of their democracy."
Kinda read this as "Not going to fight you yet, but I will soon".