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LodgedFromMessages
The Welfarist Wardenate of Pakitsk

HERESY

Euricanis and Darkspawnerreich

The gamer communtities
Show

Post by Euricanis suppressed by Pakitsk.

Darkspawnerreich

Mmmhhhmmm. Does Ademar command the death of Nekis?

via The Free Nations Region

The Grand Republic of Castenor

Darkspawnerreich wrote:Mmmhhhmmm. Hello Lerassi.

Hello Asstern Kaiserreich.

Darkspawnerreich

The Welfarist Wardenate of Pakitsk

Darkspawnerreich wrote:Mmmhhhmmm. Does Ademar command the death of Nekis?

<.<
Only if they rejected a fair chance to embrace His word, otherwise He doesn't have any particular opinion as far as the Temple can see

Darkspawnerreich



The gamer communtities

Pakitsk wrote:Here's the basics

1. There is one God, Ãdàmrìtsk, Lord of the Steppe and Vûlakis Õmnàtskì (warden of all people).

2. Ãdàmrìtsk was born of the interplay between the Sky and the Land, and His nature is the epitome of both; to deny this is háretsk (heresy).

3. The Lord of the Steppe's nature is indivisible, the Sky and Land united as One; to deny His unity is háretsk.

4. Ãdàmrìtsk has given His people souls, that are of the Sky, and firm bodies, that are of the Earth, in thanks for their loyal aid in the Õmnàtsk ("everything," best translated as "reckoning"); all join His hosts, for the bargain is struck.

5. The foreign abominations are the foes of the Vûlakis Õmnàtskì, for He has defeated them, as He shall again at the Õmnàtsk, and therefore they are the foes of all righteous men.

6. The Eagles of the Steppe are the holy messengers of Ãdàmrìtsk; to harm one is to become extármitskih (roughly, "outlaw") and to be damned to párlitsk ("paralysis," but in this instance, it means eternal stagnancy)

Read factbook

OK, I will embrace the Word of Ademar

Euricanis, Pakitsk, and Darkspawnerreich

The Biohazardous Detective of Euricanis

Pakitsk wrote:<.<
Only if they rejected a fair chance to embrace His word, otherwise He doesn't have any particular opinion as far as the Temple can see

like that one over there?

Pakitsk and Darkspawnerreich

Darkspawnerreich

Pakitsk wrote:<.<
Only if they rejected a fair chance to embrace His word, otherwise He doesn't have any particular opinion as far as the Temple can see

Mmmhhhmmm.

*Destroys Ademar statue with the force*

Castenor wrote:Hello Asstern Kaiserreich.

AK-47

via The Free Nations Region

The Grand Republic of Castenor

Pakitsk wrote:<.<
Only if they rejected a fair chance to embrace His word, otherwise He doesn't have any particular opinion as far as the Temple can see

Isn't this abuse of power? Someone in TSP was tried for corruption when he suppressed posts disagreeing with him. I got my communications powers temporarily taken away when I did it as a joke. Libertanny has made Freedom of Speech a thing with Executive mandate.

Darkspawnerreich

The Biohazardous Detective of Euricanis

Castenor wrote:Isn't this abuse of power? Someone in TSP was tried for corruption when he suppressed posts disagreeing with him. I got my communications powers temporarily taken away when I did it as a joke. Libertanny has made Freedom of Speech a thing with Executive mandate.

does it apply when i really don’t care if my messages get suppressed?

Pakitsk, Castenor, and Darkspawnerreich

The Welfarist Wardenate of Pakitsk

Castenor wrote:Isn't this abuse of power? Someone in TSP was tried for corruption when he suppressed posts disagreeing with him. I got my communications powers temporarily taken away when I did it as a joke. Libertanny has made Freedom of Speech a thing with Executive mandate.

I don't know, suppression isn't really a punishment. More often it's a bandage while the Banject button is the actual punishment for spammers and whatnot.

Castenor and Darkspawnerreich

via The Free Nations Region

The Grand Republic of Castenor

Euricanis wrote:does it apply when i really don’t care if my messages get suppressed?

Yes

Pakitsk and Darkspawnerreich



Kianhua

The angel of charity wrote:

Dark smoke spread like a puddle of oil across the sky, as screams and gunfire fill the air. High in the sky, the roar of jet aircraft could be heard, as the aircraft of the kingdom of baharuth splashed the alpine forests in waterfalls of Napalm. Along a broken interstate writhe victims, dark black lances stuck through their bodies and scarlet blood mixing into the soil. A city burned, the soldiers of Baharuth making a charnel house out of peaceful markets, once quiet homes, and a burning statehouse.

Along a broken asphalt road there was a temporary military camp, where soldiers rushed two and fro, sortieing vehicles, preparing artillery, and resupplying. Stricken in the middle of the camp, were five impaled statesmen, bloody brass medals gleaming on their chests and once proud uniforms soiled with dirt and congealed blood. In the midst of it all, a silent entourage watched the carnage, three people wearing an archaic mix of old and new clothing. Rich fur cloaks sat atop of blood red military uniforms, a crown upon their heads. One was a tall man with a charming smile, which now resembled more of a cruel grin. He had swept black black hair, a set of golden eyes and a chiseled chin. Beside him stood a large man, rather obese, with a balding head and holding a cane in his hand. Gold spectacles adorn his face and a suit and tie mark him as the most modern of the bunch.

A grey haired woman, who had swept back her hair into an austere bun and wore a red velvet cloak and a rough red military overcoat, completed the duo. If not for the crown she could have been mistaken as a standard officer. She had a rather cold frown on her lined face, shuffling through a set of reports. She was the first to speak. "Alexandr has stated mop up is complete. Military resistance has ceased in Vrichenstein, and the spectacle appears to have been well set."

"This will be hard to explain to the outside world Virocha." The larger man responds, shifting his spectacles as he watches the carnage. "You know how the ICJ views us after we impaled the entirety of Wallenstein and put their corpses along their coasts."

"You worry too much Alexandra. Traitors must be made examples of, the world will know and the world will shudder, that is all." The last of the trio, king Virth, watched it all with satisfaction. Already he could see foreign news helicopters surveying the scene, a Sierran reporter could be seen vomiting by the side of the road, camera crew watching in concern. This would be an appropriate message to the world, Baharuth was finally unified, and the world would know what it would be to deal with Baharuth.

It had been many years since the country was free of revolt, since its refounding after the Lerasian collapse the country had devolved into the flames of revolt. First the city of Wallenstein had declared independence, and their impaled bodies now lined the coasts of the ashes of the city. Then a state in the north, and finally the city of Vrichenstein. Now, finally, there could be peace once again.

The President in a press conference was asked about this event by a journalist. This was his response:

"Baharuth is on the other side of the world. With the experiences we had with the Kurikian intervention, staging a campaign against them would be the greatest logistical challenge yet, and our economy would be damaged due to our efforts to rebuild Kaizan. With that said, I vehemently condemn the acts of this excuse of a country whose yearning to subdue and oppress their own people show their biggest weakness, a weakness of every authoritarian regime on this planet. They have mistrust and insecurity towards their people and see them as a threat. Such is the antithesis of republican democracy, the polar opposite of the government ideology we wish for all if not most nations to adopt for the sake of their people. Baharuth's brutality will not go unpunished, and our mission to liberate and free the oppressed shall not be forgotten. Though many hurdles and obstacles we face, we will find a way to lead the oppressed peoples of Baharuth to the prosperity of their freedom and the greatness of their democracy."

Shavara and The angel of charity

The Welfarist Wardenate of Pakitsk

Castenor wrote:Yes

You are free to take it up with the Delegate.

Castenor and Darkspawnerreich

The gamer communtities

So what things does this region(?) have?

Darkspawnerreich

The Biohazardous Detective of Euricanis

The gamer communtities wrote:So what things does this region(?) have?

inescapability

Pakitsk, Castenor, Darkspawnerreich, and The gamer communtities

The gamer communtities

The gamer communtities wrote:So what things does this region(?) have?

Euricanis wrote:inescapability

As in like maps or whatever Idk

via The Free Nations Region

The Grand Republic of Castenor

Pakitsk wrote:You are free to take it up with the Delegate.

Libertanny

Paki is being a big ole bully pls banject him kthxbye

The Welfarist Wardenate of Pakitsk

The gamer communtities wrote:As in like maps or whatever Idk

Kavanos wrote:Also, do you like Roleplaying?
If you are then I recommend that you check these maps out!
Valsora:
.
.

Valsora: 2032
A publication by the Society of Valsoran Cartographers

.
.
.
Est. October 8th 2018
Current Cartographer: Plazland

.

Political Map

Right-click and open in a new tab in order to view in maximum resolution.

Link

Nonscio:

Illiricium
Rouental
American-Cascadia
ArenaC
Of Centralist Brexit (As Cardonia + Consoetium)
Estande ( As Estande + The Church )
Kurikia
Kylondia
Izaba
Lointland
Romanoddle Republic
Yukkira (As Nui'a)
Paziano
Heikkia
Greadis
Volinovia (As Volinovia + Merlgould)
The Death Syndicate
Aionia aftokratoria
Arsonneau
The norge kingdom
Setubalde
Koyi
Shauvania
Libright libertarianism
Konig Empire
New North America
Morrikhuch
New Westmore

Araseos:
The Foraois (As BAT)
Kampf Empire
Osterreich und ungarn
Kilkire
Lahnhof (Under Terrabis)
Order of the Saint Dumas
Restoration of Eastern Kaiserreich (As Easarion)
Slagenseter forn
Terrabis-Seran (+ Consoetium)
Terreich und Preussen (+ the United Keltic States)
United commonwealth of american states (As America and the United Keltic States)
Greater Rostoria
Phosphores (Unity sisters)
Izaba
Krozland
The Death Syndicate
Jankono
Stazburg
Anarchisatia
Frokolia
Araseos

Solitas:

British calradia (As British Valsora)
Flers-Douai ( As Corgaigh )
Merlovich
Serkin
Hoalepa
Atrocha
Texaria
Gran Yucanoa
Daughters-of-gaia

Aislada:
Merlovich
Kaonas (Western Kaonas)
The Marlands
Yukkira ( As Nui'ao )

Unistan:
AuthRight Authoritarianism (as Mustva)
Empire of Dabiristan (as Dabiristan )
Kaonas
Restoration of Eastern Kaiserreich (As Easunistan)
Order of the Saint Dumas
Taparistan (and Azeghistan)
The Holy Utopian Republic
Dancia (Danelaw Scandinavia)
Royabad
Zidium
Karatol-Advenra (As Shaamistan)
Savarastan
Kalaistan
Almohavid
Sciencizon proximin
Dahrastan
Mosmalian empire
Greater Rostoria (colony)
Setubalde (colony)
Doulant
Arabistan

Yastreovakia:
Aivintis (As The Directorate)
Ancobristan (Also as Vazgorod Rep.)
Belekria (Kurikia)
Blobon
Brethren
Republic Of Texas And Chihuhua (As Belkan Empire)
Pakitsk
Russovichia
Secrentum
Zaseosk
Zukchiva
Rage mage (As Ragea)
Karcovshkie (Under Zaporia)
Tethian territories
Omaskar
Polodoski
Zaporia
The angel of charity (colony)
Newsoslavia
Borskiy
Orbov (AI)
Strima (AI)
Fukuda regime (As Chihatan)

Orientalis:

Amabilis
The angel of charity (+ Crysentia)
Hanguk-Nippon
Kavanos (as Gyrodia)
Plazland
Taigama
Xi-chang
Kianhua
Yukkira
Empire of Dabiristan (As Karagan)
Rajyam
Fankuwo
Uttareekila
Jiaolang
Holy columbia empire (As Pakuningratan)
The sho regency
Kiau cho (Under Sho)
Tatar horde (Under Uttareekila)
Uyizar
Vuclen
The gorudochi shogunate
West Pangasinan
Saimang
Rashtaka
Myehn (colony)
Greater felter

Antarctia:

Myehn
The Unity Sisters

Read dispatch


Windsor:

WINDSOR (DEFUNCT)

Windsor is a map project started about 3 months ago now By Volinovia but now sadly, he passed his reins to Technocratic tagalog and Distro-Spartica. It was to add more elements to the Regional Roleplay that the East Pacific has known for so long. Sadly the first time we tried we got a little too jumpy, and it fell apart. Now we are going for round two. This time we are going for a more controlled experiment and we are going to make it great. We are TechTag and Distro and welcome to Windsor!


Rules on how to join!

Claim

To make a claim on the map, just telegram either one of us, Technocratic tagalog and Distro-Spartica. In the claim you must include the following:
1. The location of the claim, via either a detailed description of the location or a picture of the location highlighted. Please keep the claim a reasonable size.
2. The name of your country (you may make it different from your NS name)
3. The name of you official religion and culture.
4. The name of your capital city and 4-5 regular cities.
Optional: You can give a detailed description of your provinces, i.e. their location within your country, name, size, and the provincial cities.

The names of these cities/religions/cultures/provinces may be changed at any time, so do not hesitate to ask!

Rules

1. You must keep up with your countries information. So please make a factbook. If you do not have a factbook you will not be able to function on Windsor.
2. Keep stuff as realistic, we will have a time period and a timeline. We will advance to cover all of your niches for technology.
3. If you have a question about it, it will be best to ask. Some things can be difficult so if you have a question it is always better to not assume. We will always be willing to answer any you have!
4. Roleplay is to be done differently. Focus on the minor details. 1 Day IRL = 1 Week on Windsor. Take it slow.

Please read the Mechanics section to understand more!


Epic Mechanics and Fun Informations

Trade

Trade works by being a huge source of a nation's income. If a nation establishes a trade agreement with another nation it will earn +1 dollar each day. Trade can be upgraded by building railroads and merchant fleets.

Railroads

Railroads work by being a route for trade. Two nations must agree to set up a railroad between them. When the two nations agree then both of them will earn a +1 dollar per day benefit from the trade. Because more goods are being moved at a faster rate then normal.

Merchant Fleets

Merchant Fleets work by being a route for trade. Two nations must agree to set up a merchant fleet between them. When the two nations agree then both of them will earn a +1 dollar per day benefit from the trade. Because more goods are being moved at a faster rate then normal. Each nation can send 1 merchant fleet. That means each end of the route can send 1. Which means there is a possibility for a +2 benefit with Merchant Fleets.

^ All of the above mentioned items cost $1

Establishing Infrastructure

You can build infrastructure. Infrastructure is; Highways, Fortifications, Airports/Zeppelin Yards, and Markets.

Highways and Airports add a +1 bonus for all trade. (For every 50 miles it takes 1 IRL day to build.)
Markets add a +1 for Trade and City Tax. (+2 Overall) (1 IRL Day to Build)
Fortifications add more defensive positions for War RP. You can build 3 levels of fortifications. Each level corresponds with how long it takes to build IRL. 1 = 1, 2 = 2, 3 = 3.

^ All of the above mentioned items cost $5.


Cities

Cities are founded by a country that reaches out to Distro-Spartica or Technocratic tagalog. By doing that we will put your city on the map. Once we do that you will collect $1 per day from taxes from the city. Cities could also be provincial capitals making it a +2 bonus. City limit is set at 1 city per 5 Azgaar cells (unit of measurement on our map's software)


Military

Military will be done by buying in bulk. The following are the conversion rates for Military Items. All things cost $1

- LAND
10,000 Infantry
(You can assign them into these subdivisions)
Paratroopers
Mountaineers
Shock Troops
Marines
Calvary

1,000 Artillery
(You can assign them into these subdivisions)
Light Artillery
Heavy Artillery

5 Tanks
(You can assign them into these subdivisions)
Light Tanks
Heavy Tanks

- AIR FORCE
5 Zeppelins

10 Planes
(You can assign them into these subdivisions)
Fighters
Bombers

- NAVY
1 Battleship

15 Cruisers
(You can assign them into these subdivisions)
Battle Cruisers
Light Cruisers

5 Destroyers
(You can assign them into these subdivisions)
Normal Destroyers
AA Destroyers

5 Submarines

Military Upkeep

Military Upkeep is half of the total money you spent on your military, and you should round up. So if you buy $14 dollars worth of military units then you spend $7 worth of upkeep per day. If you bought $15 for military police then you will pay $8 per day. Always round up.

Troop Expertise

Battles, and Battles only, will give the surviving units in the battle more expertise. There are 4 levels to troop Experience.
Level 1: Trained (everyone starts here)
Level 2: Seasoned
Level 3: Battle-Hardened
Level 4: Veteran


Culture and Religion

Culture and Religion will now factor into something called "Unity Points" each nation will have 3 unity points. Having 1 Religion, 1 Culture, and a Strong Military all factor into making it so that a country is completely stable and unified. If a country falls into the negative then they will begin to have negative events.

-1 = Loss of Income
-2 = Fracturing of Cultural, Religious, and Militaristic Groups
-3 = Civil War

Religion

Religion will have a subsection called "Religion Strength" the strength of a religion is determined on the number of followers of the religion, the religions crusading strength, and the overall unity of the nations who worship the religion. The more strength a religion has the more it can spread through the world.

The spread of religion is determined on the strength of the religion, the spread can be slow for religions with little strength, stable for those with average strength, and fast for religions with above average strength. Religions will also lapse if they have negative strength.

Culture

Culture will bread different types of people through cultural differences. Countries must accept these cultural differences and attempt to assimilate under one combined culture or they will begin to have negative effects because of multiple cultures that seek to undermine and get ride of each other. (Relating to Unity Points)

Heritage Center: allows you to buy Archaeologists. Increases your Culture Spread(The Culture Editor Spread) by .1 Per 3 Heritage Centers.
^ Heritage Center Costs $5, Archaeologists costs $5 aswell and a one-time use to prevent the influx of Archaeologists
Takes 1 days to build

Archaeological Site: A place where you can use your Archeaologists to find a historical artifact for you nation. which will be decided in a dice roll. 1,3,5 are fails while 2,4,6 are a success. YOU CAN ONLY DO A ARTIFACT RECOVERY ONCE PER ONE DAY
^Archaeological Sites cost $10, to prevent Archaeological Sites spam, You can only build A archaeological site pertaining to your number of Heritage Centers. 1 Archaeological Site = 2 Heritage Centers
Takes 1 day to build

Museums: The heart of your culture, this is where you can store historical artifacts found by your archaeologists, has a space for 3 artifacts and when its filled. The Museum will now produce $2 everyday. It increases you Culture defense by .1
^ Museums costs $15
Takes 2 days to build

Here's the formula for calculating the culture spread when spreading cultures,

YOUR Number of Heritages Sites MINUS THEIR number of Museums = Your culture spread to that nation, if it results in a positive, you can spread, but if negative, it will fail, Note that you cannot buy more Heritages Centers while spreading Culture for your advantage, your latest count of Heritage Centers before you started to spread will be used instead.


Colonization

Establishing a Colony - To establish a Colony, you must build a Colonial Fleet, this will let you establish 1 colony per fleet, and you must pay $10 to give the colony the money it will need to build its first buildings. Colonial Fleets cost $5.

YOU DO NOT, have to pay the $10 if you are establishing a colony that is an extension of your border. Meaning, if the colony you are establishing is connected, by land, to your current borders then you can just pay the $5 fee. And the roles for this type of colonization is different. 1-2 is a failure but 3 or higher is a success.

Expanding a Colony - To expand a colony you must fund a expedition outside the colonies current borders with a Expedition Party. That costs $5. They have a chance of being killed by natives, if they survive you can pay an additional $5 to expand your colony.

Natives - Natives are people who do not live in a country. They can be hostile and can be peaceful. Natives can attack you, rise up, disrupt your trade, stay silent, do nothing, or can submit to your rule. This will be handled as a dice roll. (1-6 in the order stated)

The Magical Maps

World Map

Height Map

Biome Map

Temperature Map

Suprisingly, a Military

Nations on the Magical Map

Volinovia
Distro-Spartica (Spartica)
Technocratic tagalog (Valhalla)
Isanastivia (Altai)
Zanzimibia
Of Centralist Brexit (Brexit)
Aldenbourg (Aldenreich)
The Death Syndicate (Prussia)
Kampf Empire
Vivanamusica
Dominostra
Zidium
The western sun syndicate (Keeth Trago)
British calradia (British Windsor)
Azureano
Intoriorem
Republoslavia
La Xinga

Minor Nation Info

Nation

Form

Capital

Area

Total Population

Rural Population

Urban Population

RASU

United Provinces

Ingzington

798,200km

13,037,744

8,776,749

4,260,995

Brexihalla

Quadratic Monarchy

Lireo

717 ,700km

10,974,218

3,645,093

7,329,125

Volinovia

Kingdom

Paragould

296,575km

6,738,630

5,939,642

798,998

Keeth Trago

Duchy

Basingali

249,850km

5,883,567

5,475,436

408,131

Zanzimibia

Sultanate

Manchuako

245,075km

1,613,107

1,396,816

216,291

Vivania

Kingdom

Musika

212,625km

5,849,910

5,236,071

613,840

Prussia

United Provinces

Stahlkern

205,775km

4,427,991

3,690,380

737,611

British Windsor

Grand Duchy

Windsor City

130,925km

3,489,084

3,172,504

316,580

Intoriorem

Free City

Intoriorem City

118,775km

1,395,551

1,298,826

96,726

Azureano

Kingdom

Fisnalk City

118,425km

12,749

8863

3886

La Xinga

Benevolent Dictatorship

Shalem

93,725km

2,232,548

2,173,530

59,018

Aldenreich

Republic

Oldenberg

91,475km

748,929

618,579

130,350

Dominostra

Free City

New Talon

78,675km

1,115,612

753,766

361,846

Kampf

Empire

Neue Konigsburg

71,750km

1,902,294

1,753,826

128,468

Zidium

Duchy

Zidam City

67,275km

1,888,753

1,550,194

338,559

Republoslavia

Republic

Vedor

64,050km

1,020,143

906,301

113,841

Table might change from time to time.

Read factbook

The gamer communtities

via The Free Nations Region

The Grand Republic of Castenor

The gamer communtities wrote:As in like maps or whatever Idk

Pakitsk is correct but there's also Urth, which is underadvertised. It's a lot more slow paced than the others, and is joined here:

https://forum.theeastpacific.com/nation-creation-starts-here-f268/?sid=9a35985fb3e426d8998eff479394530b

Pakitsk, Restoration of Eastern Kaiserreich, and The gamer communtities

Serkin

Fetudersialand wrote:Alright I shall say what I said.
“Cheers” both of the two leaders said as they cheered and drinker there drinks.
After that they shake hands and then walk out.
State Media will talk about this later

OOC: What did just happen?

The gamer communtities

Castenor wrote:Pakitsk is correct but there's also Urth, which is underadvertised. It's a lot more slow paced than the others, and is joined here:

https://forum.theeastpacific.com/nation-creation-starts-here-f268/?sid=9a35985fb3e426d8998eff479394530b

Really? Why is it underadvertised?

Shavara

Kianhua wrote:The President in a press conference was asked about this event by a journalist. This was his response:

"Baharuth is on the other side of the world. With the experiences we had with the Kurikian intervention, staging a campaign against them would be the greatest logistical challenge yet, and our economy would be damaged due to our efforts to rebuild Kaizan. With that said, I vehemently condemn the acts of this excuse of a country whose yearning to subdue and oppress their own people show their biggest weakness, a weakness of every authoritarian regime on this planet. They have mistrust and insecurity towards their people and see them as a threat. Such is the antithesis of republican democracy, the polar opposite of the government ideology we wish for all if not most nations to adopt for the sake of their people. Baharuth's brutality will not go unpunished, and our mission to liberate and free the oppressed shall not be forgotten. Though many hurdles and obstacles we face, we will find a way to lead the oppressed peoples of Baharuth to the prosperity of their freedom and the greatness of their democracy."

Kinda read this as "Not going to fight you yet, but I will soon".

Osterreich und ungarn, Restoration of Eastern Kaiserreich, and Kianhua

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