4 years 335 days ago The Grand Militariat Republic of Nova-Columbia
Greater felter wrote: Remember him or her?Est. October 8th 2018
Rules:
Claims
The Claim Process In order to claim a spot on the Valsora map, follow this process:
Decide what you want your nation will be. This is the first process of making a claim, as it will impact several key decisions. Do some worldbuilding. It doesn't have to be super in depth, just think of the basic cultural values of your nation.
Once you have a basic understanding of your nation, compare its culture with that of cultures in the real world. Try to figure out what culture it most closely resembles.
Match this culture with the culture of one of the continents on the map. If your culture is generally similar to Western European ideals, then you will be on Nonscio. If your culture is generally similar to Western European ideals, but is particularly inspired by Germanic culture, you will likely fit in on Araseos. If your nation is similar to Slavic or Eastern European culture, it will be on Yastreovakia. If your nation is Asian or Eastern themed, then it belongs on Orientalis. Finally, if you are one of the few nations to utilize African or Middle Eastern culture, then you will be among the small number of native Usnistanian nations.
Finally you are ready to send a telegram to the Cartographer, currently Nova-Columbia , detailing your nation, where it will be located, and why it will be located there. Exceptions can be made, but they are rare. IF AT ALL POSSIBLE, please include a picture with your claim. This prevents confusing exchanges as the Cartographer attempts to decipher where exactly your nation will be, how large it is, and the shape of the borders. Additionally, there are a few optional additions that can only be added with an image claim. Namely, these are a capital city and internal borders.
Finally, why not join our Discord Server? It's just one click away, and it's where you can easily talk to the management of the map. https://discord.gg/WyepEe9
Technology
Allowed Technologies Summary:
Technology on Valsora is based in the very near future, with few exceptions. For example, you can have spaceships, and these spaceships can be more advanced than something like the Space Shuttles. You can even put guns on these spaceships and call them warships. However, no nation can have a massive space armada will laser guns and energy shields. Essentially, before introducing a technology, ask yourself one basic question. "Is this something that could hypothetically be developed within the next 50 years?" If you are unsure, just ask around, and people will have no trouble helping you out.
Weaponry:
- Railguns: Railguns are beginning to enter more mainstream use, but are still plagued with several problems. From their massive power requirements, to their relatively slow fire rate, a wide range of problems has prevented the use of large caliber railguns in anything beyond fixed defensive fortifications and the largest of naval capital ships.
- Lasers: TBC
- Mechs: Mechs are still in the very early stages of development. Mechs utilizing four legs or more have proven to be a stable, albeit slow alternative to caterpillar tracks, and have entered limited use. Mechs utilizing three legs or less have thus far been less reliable, and the only truly succesful model thus far has been the Zaku's of Demiurges
Medicine:
- TBC
Space Travel:
- FTL Drives: No FTL drives have been developed or gone anywhere past theoretical concepts.
- Colonization: Colonization is limited to small, enclosed settlements. Additionally, you must consult the Cartographer before attempting to establish a colony, to ensure that the standards of realism are maintained.
Roleplaying
Roleplaying Tips and Tricks Expansion:
Expansion is handled on a case by case basis by the cartographer. If you feel you have a claim you wish to submit, send a telegram to the Cartographer. To handle expansion in a
Godmodding: TBC
page=dispatch/id=1150883
The Suiliasystem:
Suiliasystem Map
Further Information: Suilia: In the vast twirls of matter and emptiness lies a star. One of many but the one and only provider of the only known planet to bear life in a cold, desolate, beautiful universe; her name is Sulia. She is a star billions of years old, though she is young compared to her peers in her galaxy of Galileo. Her passionate fury and flames make her temperatures rise up to 5.7 thousand Kelvin; yet, she is careful to give only her best light and softest warmth to her children. Sulia is known to bathe herself and her surroundings in a splendor of colors ranging from bright purple to burning blue to brighten up the Suliasystem and the life she watches over. She is a burning pillar of strength in the darkness. Description written by Zukchiva Salibe: Salibe, a warm planet, covered in a dense, swirling mist. A rotating cloud belt swathes the planet in a soft grey pallette, and the tips of mountains poke out tantalizingly, forming swirls of turbulence in the clouds. A dense magnetic field protects the planet from the rays of the sun, making it seem temptingly suitable for life. A rocky belt, with one moon, surround it, along with metallic shards and glittering clouds of fragments of crystal. This results in brilliant rings, that shift and break apart over time, before returning to their natural place in what is reminiscent of a slow dance. Description written by The Angel of Charity Rtascina: Valsora: Iota: Eta: Phylos: Dibegria: The Belt of Tears: Aurora: Erecuni: Curio: Ubonae: Accam: Zaid: Sedna: Krajina: Salavir: Savanon: Azure: Chorus: Mefugris: Navir:
Maps:
Continental Map
Further Information: Nonscio: Araseos: Usnistan: Yastreovakia: Orientalis: Antarctia:
Regional Map
Further Information: Serapis: Vastar: Krionik: Osia: Marmuk: Pricas: Samar: Aikos: Harz: Bavatia: Prisonica: Lafai'i: Fakaari: Aradesh: Formosan Archipelago: Li-Qun: Auyicane: Xi-Rho: Chi-Mun: Western Antarctia: Central Antarctia: Eastern Antarctia:
Ocean Map
Further Information: Furens Ocean: Exteriorem Ocean: Interiorem Ocean: Pacalis Sea: Norlany Sea: Susurrus Sea:
Political Map
Abbreviations MER = Merlovich AOC = Angel of Charity NC = Nova-Columbia KMP = Kampf HUR = Holy Utopian Republic OU = Osterreich Und Ungarn USL = Upper Saust Latiegebestica NWE = New Wisconsin Empire NT = New Terabithia DNL = Danelaw Scandinavia TU = Tenkyoku OC= Operion Corp. ARP = Arpino PLZ = Plazland FTR = Felter WSH = Wersh DVL = Devlon WFC = Wolfenchan Sudeutcherland (The socialist republics of combrekniza ) NJ = New Jamisonia
Read dispatch This is him or her now, feel old yet?
NEW MAP RULE It's recently become a trend to give your land to others or reserve them for new-comers only. While this is quite understandable and helps for worldbuilding, Valsora could use all the space it can get.
Therefore, a new rule is instigated by Nova, and approved by me.
You cannot give your land or reserve your land for anyone. Once you leave, your land is free game. This does not mean that anyone can just expand and colonize your land. I am unsure what Nova will do when they get the map back, but long as I have this map, I'll not accept any claims expanding on recently unclaimed/left land.
The only exceptions to this will be the lands of Merlovich and Danelaw Scandinavia , and any land that was directly given to another player. This is because this rule wasn't in force/existing before, so it would be unfair to them. And by "new" players, we mean completely new roleplayers who haven't roleplayed in Valsora at all.
:D
Valsora: 2025
Est. October 8th 2018
Rules:
Claims
The Claim Process In order to claim a spot on the Valsora map, follow this process:
Decide what you want your nation will be. This is the first process of making a claim, as it will impact several key decisions. Do some worldbuilding. It doesn't have to be super in-depth, just think of the basic cultural values of your nation.
Once you have a basic understanding of your nation, compare its culture with that of cultures in the real world. Try to figure out what culture it most closely resembles.
Match this culture with the culture of one of the continents on the map. If your culture is generally similar to Western European ideals, then you will be on Nonscio. If your culture is generally similar to Western European ideals, but is particularly inspired by Germanic culture, you will likely fit in on Araseos. If your nation is similar to Slavic or Eastern European culture, it will be on Yastreovakia. If your nation is Asian or Eastern themed, then it belongs on Orientalis. Finally, if you are one of the few nations to utilize African or Middle Eastern culture, then you will be among the small number of native Usnistanian nations.
Finally you are ready to send a telegram to the Cartographer, currently Nova-Columbia , detailing your nation, where it will be located, and why it will be located there. Exceptions can be made, but they are rare. IF AT ALL POSSIBLE, please include a picture with your claim. This prevents confusing exchanges as the Cartographer attempts to decipher where exactly your nation will be, how large it is, and the shape of the borders. Additionally, there are a few optional additions that can only be added with an image claim. Namely, these are a capital city and internal borders.
Finally, why not join our Discord Server? It's just one click away, and it's where you can easily talk to the management of the map. https://discord.gg/WyepEe9
Technology
Allowed Technologies Summary:
Technology on Valsora is based in the very near future, with few exceptions. For example, you can have spaceships, and these spaceships can be more advanced than something like the Space Shuttles. You can even put guns on these spaceships and call them warships. However, no nation can have a massive space armada will laser guns and energy shields. Essentially, before introducing a technology, ask yourself one basic question. "Is this something that could hypothetically be developed within the next 50 years?" If you are unsure, just ask around, and people will have no trouble helping you out.
Weaponry:
- Railguns: Railguns are beginning to enter more mainstream use, but are still plagued with several problems. From their massive power requirements, to their relatively slow fire rate, a wide range of problems has prevented the use of large caliber railguns in anything beyond fixed defensive fortifications and the largest of naval capital ships.
- Lasers: TBC
- Mechs: Mechs are still in the very early stages of development. Mechs utilizing four legs or more have proven to be a stable, albeit slow alternative to caterpillar tracks, and have entered limited use. Mechs utilizing three legs or less have thus far been less reliable, and the only truly succesful model thus far has been the Zaku's of Demiurges
Medicine:
- TBC
Space Travel:
- FTL Drives: No FTL drives have been developed or gone anywhere past theoretical concepts.
- Colonization: Colonization is limited to small, enclosed settlements. Additionally, you must consult the Cartographer before attempting to establish a colony, to ensure that the standards of realism are maintained.
Roleplaying
Roleplaying Tips and Tricks Expansion:
Expansion is handled on a case by case basis by the cartographer. If you feel you have a claim you wish to submit, send a telegram to the Cartographer. To handle expansion in a
Godmodding: TBC
page=dispatch/id=1150883
The Suiliasystem:
Suiliasystem Map
Further Information: Suilia: In the vast twirls of matter and emptiness lies a star. One of many but the one and only provider of the only known planet to bear life in a cold, desolate, beautiful universe; her name is Sulia. She is a star billions of years old, though she is young compared to her peers in her galaxy of Galileo. Her passionate fury and flames make her temperatures rise up to 5.7 thousand Kelvin; yet, she is careful to give only her best light and softest warmth to her children. Sulia is known to bathe herself and her surroundings in a splendor of colors ranging from bright purple to burning blue to brighten up the Suliasystem and the life she watches over. She is a burning pillar of strength in the darkness. Description written by Zukchiva Salibe: Salibe, a warm planet, covered in a dense, swirling mist. A rotating cloud belt swathes the planet in a soft grey pallette, and the tips of mountains poke out tantalizingly, forming swirls of turbulence in the clouds. A dense magnetic field protects the planet from the rays of the sun, making it seem temptingly suitable for life. A rocky belt, with one moon, surround it, along with metallic shards and glittering clouds of fragments of crystal. This results in brilliant rings, that shift and break apart over time, before returning to their natural place in what is reminiscent of a slow dance. Description written by The Angel of Charity Rtascina: Valsora: Iota: Eta: Phylos: Dibegria: The Belt of Tears: Aurora: Erecuni: Curio: Ubonae: Accam: Zaid: Sedna: Krajina: Salavir: Savanon: Azure: Chorus: Mefugris: Navir:
Maps:
Continental Map
Further Information: Nonscio: Araseos: Unistan: Yastreovakia: Orientalis: Solista Antarctia:
Regional Map
Further Information: Serapis: Vastar: Krionik: Osia: Marmuk: Pricas: Samar: Aikos: Harz: Bavatia: Prisonica: Lafai'i: Fakaari: Aradesh: Formosan Archipelago: Li-Qun: Auyicane: Xi-Rho: Chi-Mun: Western Antarctia: Central Antarctia: Eastern Antarctia:
Ocean Map
Further Information: Furens Ocean: Exteriorem Ocean: Interiorem Ocean: Pacalis Sea: Norlany Sea: Susurrus Sea:
Political Map
Key Solid Color: Indicates full ownership and claim is recognized by most or all countries on Valsora.Diagonal Stripes: Indicates land disputes. (Base color is original claimaint, stripe color is new claimaint.)Uniformally Dispersed Dots: Indicates the balkanized states, owned by New Wisconsin and Terrabithia.Rhombus/Diamond: Indicates a city located within a country. (Often is the capital of a nation.)Perforated Lines: Shows a territory of an organization. (Does not act as a state or nation. Example: terrorists.)
Abbreviations AOC = Angel of Charity NC = Nova-Columbia KMP = Kampf HUR = Holy Utopian Republic OU = Osterreich Und Ungarn NWE = New Wisconsin Empire NT = New Terabithia (as Terreich und Preussen) TU = Tenkyoku ARP = Arpino FTR = Felter WSH = Wersh UAU = The United Neo American Union SHV= Shavara (as San Sierra) United Socialist Republics) SNA = Shinnokawa USR = Union of Socialist Russia ZUK = Zukchiva USSA = United Syndicalist States of America FRD = Fetudersialand LIB = Libertanny AIE = Arabian Imperial Empire CCC = The Communist Commonwealth IFE = ImperFeudal GTE = Great Tea Empire TDS = The Death Syndicate TRG = The Real Underground LRI = Lerasi EPM = The Exteriorem Piracy Movement ABN = Ancorbristan CLP = Chile-Paraguay UAU = The United Neo American Union DN = DANELAW FES = Federal Easarion State PLZ = Plazland MYA = New Maiya KO = Kerlodia NA = Newark Aristocracy PI = The Peace Islands MA = Malairtia VL = Volinovia PAL = Prez Abraham Lincoln
Read dispatch
Listen. We needed more land.
4 years 335 days ago The Federation of Plazland
Nova-Columbia wrote: Listen. We needed more land.I personally don't care about a few lands being moved that much, but this...
Plazland wrote: I just realized another thing. The star Valsora orbits that's canon is Suilia.Suilia is blue.
Blue stars need to be at least 10,000 Kelvin for them to be the color blue
Suilia has a temperature of 5,778 Kelvin
does put a frown on my face.
4 years 335 days ago Edited The Galactic Socialist Imperium of Grossvietnam
Grossvietnam wrote: Some kinda post for fun. No critism.On the sea near former Kian khe
A squad of Armored Marines (GPN MC version of GPA Armored Infantry) is on planetary patrol duty
Marine 1: Hey dude! Do u know that Kian Khe is now divided?
Marine 2: Yes I know. But according to our mission, no intervention into the happenings is allowed here. So we just fly and watch. And dodge too.
Marine 1: Oh I see.
Suddenly a battleship of the Kampf Empire sees the Armored Marines and fires at them
Marine 3: Oh crap! Dodge dodge now! Battleship bombardment!
Marine 1: Oh shiet! Close to death!
Part 2 of this funny series of Armored Infantry, Armored Marine and Tactical Surface Fighters.
666th TSF Regiment Schwarzesmarken on patrol over former Kian khe , near what is called Huo Ye Commonwealth
Schwarzesmarken 1: Hey guys do u realize where we are flying in? A possible warzone. Don't be haughty due to usage of stealth TSFs.
Schwarzesmarken 2: No need to remind. We can still survive through flying laughs
Shavara n and Huo Ye soldiers suddenly find the TSFs and start fire on the TSFs
Schwarzesmarken 1: Who the hell leaks the whole regiment? Now we are in danger now. Dodge and dodge. And if in emergency, shoot down anything shoots us. Copy that?
Schwarzesmarkens: Yes Commander!
AGM missiles and laser cannons are being used to shoot down SAMs and AA guns, causing unknown casualties
Schwarzesmarken 3: Dang it! My engine is damaged. SOS!
Schwarzesmarken 1: It is not really the funny thing at all.
4 years 335 days ago The Agent stole my wallet of The Angel of Charity
Grossvietnam wrote: Part 2 of this funny series of Armored Infantry, Armored Marine and Tactical Surface Fighters.666th TSF Regiment Schwarzesmarken on patrol over former Kian khe , near what is called Huo Ye Commonwealth
Schwarzesmarken 1: Hey guys do u realize where we are flying in? A possible warzone. Don't be haughty due to usage of stealth TSFs.
Schwarzesmarken 2: No need to remind. We can still survive through flying laughs
Shavara n and Huo Ye soldiers suddenly find the TSFs and start fire on the TSFs
Schwarzesmarken 1: Who the hell leaks the whole regiment? Now we are in danger now. Dodge and dodge. And if in emergency, shoot down anything shoots us. Copy that?
Schwarzesmarkens: Yes Commander!
AGM missiles and laser cannons are being used to shoot down SAMs and AA guns, causing unknown casualties
Schwarzesmarken 3: Dang it! My engine is damaged. SOS!
Schwarzesmarken 1: It is not really the funny thing at all.
Is it normal to be this confused when reading an RP?
4 years 335 days ago South cichocie
Grossvietnam wrote: Part 2 of this funny series of Armored Infantry, Armored Marine and Tactical Surface Fighters.666th TSF Regiment Schwarzesmarken on patrol over former Kian khe , near what is called Huo Ye Commonwealth
Schwarzesmarken 1: Hey guys do u realize where we are flying in? A possible warzone. Don't be haughty due to usage of stealth TSFs.
Schwarzesmarken 2: No need to remind. We can still survive through flying laughs
Shavara n and Huo Ye soldiers suddenly find the TSFs and start fire on the TSFs
Schwarzesmarken 1: Who the hell leaks the whole regiment? Now we are in danger now. Dodge and dodge. And if in emergency, shoot down anything shoots us. Copy that?
Schwarzesmarkens: Yes Commander!
AGM missiles and laser cannons are being used to shoot down SAMs and AA guns, causing unknown casualties
Schwarzesmarken 3: Dang it! My engine is damaged. SOS!
Schwarzesmarken 1: It is not really the funny thing at all.
Could I participate in this?
4 years 335 days ago Shavara
Grossvietnam wrote: Part 2 of this funny series of Armored Infantry, Armored Marine and Tactical Surface Fighters.666th TSF Regiment Schwarzesmarken on patrol over former Kian khe , near what is called Huo Ye Commonwealth
Schwarzesmarken 1: Hey guys do u realize where we are flying in? A possible warzone. Don't be haughty due to usage of stealth TSFs.
Schwarzesmarken 2: No need to remind. We can still survive through flying laughs
Shavara n and Huo Ye soldiers suddenly find the TSFs and start fire on the TSFs
Schwarzesmarken 1: Who the hell leaks the whole regiment? Now we are in danger now. Dodge and dodge. And if in emergency, shoot down anything shoots us. Copy that?
Schwarzesmarkens: Yes Commander!
AGM missiles and laser cannons are being used to shoot down SAMs and AA guns, causing unknown casualties
Schwarzesmarken 3: Dang it! My engine is damaged. SOS!
Schwarzesmarken 1: It is not really the funny thing at all.
Confusing, yet funny.