It's recently become a trend to give your land to others or reserve them for new-comers only. While this is quite understandable and helps for worldbuilding, Valsora could use all the space it can get.
Therefore, a new rule is instigated by Nova, and approved by me.
You cannot give your land or reserve your land for anyone. Once you leave, your land is free game. This does not mean that anyone can just expand and colonize your land. I am unsure what Nova will do when they get the map back, but long as I have this map, I'll not accept any claims expanding on recently unclaimed/left land.
The only exceptions to this will be the lands of Merlovich and Danelaw Scandinavia, and any land that was directly given to another player. This is because this rule wasn't in force/existing before, so it would be unfair to them. And by "new" players, we mean completely new roleplayers who haven't roleplayed in Valsora at all.
:D
Valsora: 2025
Est. October 8th 2018
Rules:
Claims
In order to claim a spot on the Valsora map, follow this process:
Decide what you want your nation will be. This is the first process of making a claim, as it will impact several key decisions. Do some worldbuilding. It doesn't have to be super in-depth, just think of the basic cultural values of your nation.
Once you have a basic understanding of your nation, compare its culture with that of cultures in the real world. Try to figure out what culture it most closely resembles.
Match this culture with the culture of one of the continents on the map. If your culture is generally similar to Western European ideals, then you will be on Nonscio. If your culture is generally similar to Western European ideals, but is particularly inspired by Germanic culture, you will likely fit in on Araseos. If your nation is similar to Slavic or Eastern European culture, it will be on Yastreovakia. If your nation is Asian or Eastern themed, then it belongs on Orientalis. Finally, if you are one of the few nations to utilize African or Middle Eastern culture, then you will be among the small number of native Usnistanian nations.
Finally you are ready to send a telegram to the Cartographer, currently Nova-Columbia, detailing your nation, where it will be located, and why it will be located there. Exceptions can be made, but they are rare. IF AT ALL POSSIBLE, please include a picture with your claim. This prevents confusing exchanges as the Cartographer attempts to decipher where exactly your nation will be, how large it is, and the shape of the borders. Additionally, there are a few optional additions that can only be added with an image claim. Namely, these are a capital city and internal borders.
Finally, why not join our Discord Server? It's just one click away, and it's where you can easily talk to the management of the map. https://discord.gg/WyepEe9
Technology
Summary:
Technology on Valsora is based in the very near future, with few exceptions. For example, you can have spaceships, and these spaceships can be more advanced than something like the Space Shuttles. You can even put guns on these spaceships and call them warships. However, no nation can have a massive space armada will laser guns and energy shields. Essentially, before introducing a technology, ask yourself one basic question. "Is this something that could hypothetically be developed within the next 50 years?" If you are unsure, just ask around, and people will have no trouble helping you out.
Weaponry:
- Railguns: Railguns are beginning to enter more mainstream use, but are still plagued with several problems. From their massive power requirements, to their relatively slow fire rate, a wide range of problems has prevented the use of large caliber railguns in anything beyond fixed defensive fortifications and the largest of naval capital ships.
- Lasers: TBC
- Mechs: Mechs are still in the very early stages of development. Mechs utilizing four legs or more have proven to be a stable, albeit slow alternative to caterpillar tracks, and have entered limited use. Mechs utilizing three legs or less have thus far been less reliable, and the only truly succesful model thus far has been the Zaku's of Demiurges
Medicine:
- TBC
Space Travel:
- FTL Drives: No FTL drives have been developed or gone anywhere past theoretical concepts.
- Colonization: Colonization is limited to small, enclosed settlements. Additionally, you must consult the Cartographer before attempting to establish a colony, to ensure that the standards of realism are maintained.
Roleplaying
Expansion: Expansion is handled on a case by case basis by the cartographer. If you feel you have a claim you wish to submit, send a telegram to the Cartographer. To handle expansion in a
Suilia: In the vast twirls of matter and emptiness lies a star. One of many but the one and only provider of the only known planet to bear life in a cold, desolate, beautiful universe; her name is Sulia. She is a star billions of years old, though she is young compared to her peers in her galaxy of Galileo. Her passionate fury and flames make her temperatures rise up to 5.7 thousand Kelvin; yet, she is careful to give only her best light and softest warmth to her children. Sulia is known to bathe herself and her surroundings in a splendor of colors ranging from bright purple to burning blue to brighten up the Suliasystem and the life she watches over. She is a burning pillar of strength in the darkness. Description written by Zukchiva Salibe: Salibe, a warm planet, covered in a dense, swirling mist. A rotating cloud belt swathes the planet in a soft grey pallette, and the tips of mountains poke out tantalizingly, forming swirls of turbulence in the clouds. A dense magnetic field protects the planet from the rays of the sun, making it seem temptingly suitable for life. A rocky belt, with one moon, surround it, along with metallic shards and glittering clouds of fragments of crystal. This results in brilliant rings, that shift and break apart over time, before returning to their natural place in what is reminiscent of a slow dance. Description written by The Angel of Charity Rtascina: Valsora: Iota: Eta: Phylos: Dibegria: The Belt of Tears: Aurora: Erecuni: Curio: Ubonae: Accam: Zaid: Sedna: Krajina: Salavir: Savanon: Azure: Chorus: Mefugris: Navir:
Solid Color: Indicates full ownership and claim is recognized by most or all countries on Valsora. Diagonal Stripes: Indicates land disputes. (Base color is original claimaint, stripe color is new claimaint.) Uniformally Dispersed Dots: Indicates the balkanized states, owned by New Wisconsin and Terrabithia. Rhombus/Diamond: Indicates a city located within a country. (Often is the capital of a nation.) Perforated Lines: Shows a territory of an organization. (Does not act as a state or nation. Example: terrorists.)
AOC = Angel of Charity NC = Nova-Columbia KMP = Kampf HUR = Holy Utopian Republic OU = Osterreich Und Ungarn NWE = New Wisconsin Empire NT = New Terabithia (as Terreich und Preussen) TU = Tenkyoku ARP = Arpino FTR = Felter WSH = Wersh UAU = The United Neo American Union SHV= Shavara (as San Sierra) United Socialist Republics) SNA = Shinnokawa USR = Union of Socialist Russia ZUK = Zukchiva USSA = United Syndicalist States of America FRD = Fetudersialand LIB = Libertanny AIE = Arabian Imperial Empire CCC = The Communist Commonwealth IFE = ImperFeudal GTE = Great Tea Empire TDS = The Death Syndicate TRG = The Real Underground LRI = Lerasi EPM = The Exteriorem Piracy Movement ABN = Ancorbristan CLP = Chile-Paraguay UAU = The United Neo American Union DN = DANELAW FES = Federal Easarion State PLZ = Plazland MYA = New Maiya KO = Kerlodia NA = Newark Aristocracy PI = The Peace Islands MA = Malairtia VL = Volinovia PAL = Prez Abraham Lincoln
Abadong Ancobristan Antey ArenaC Arienh Aslaconrad Atlia sonis Bortalandet Chile-paraguay Ciecherela Danelaw Euricanis Evropa nation (as Evropa) Fetudersialand Gorbastan Grand petaria Great algerstonia Haviluthen Imperfeudal Kampf Empire Karatol-Advenra Kerlodia Kilkire Levantin Libertanny Mai khaganate Malairtia Mangre Neo afro caribbean order Newark aristocracy New maiya New Terabithia (as Terreich und Preussen) New union of sovereign soviet republics (as USR) Nieveland Nova-Columbia Nunataq Onofria Osterreich und ungarn Pariff Peatiktist Plazland Prez abraham lincoln Restoration of Eastern Kaiserreich (as Federal Easarion State) Rage mage Rode unie Ruso-germania Seleyth Shavara (as San Sierra) Slagenseter forn Slatos Sminishia Summerhaven Terrabis-Seran The Angel of Charity The cult of the great cthulhu The communist commonwealth The death syndicate The exteriorem piracy movement The great tea empire The Holy Utopian Republic The imperial union of rus The new wisconsin empire The peace islands The Real Underground The remnant of the enclave The united neo american union The waaa United syndicalist states of america Virgolia Volinovia Wersh Xyree Zukchiva