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The Republic of Hannah-Vine

Liberatarianism wrote:Hannah-Vine what do you think about the psyop?

((Give me my month (post joining the game) free from it at very least. In the mean time we can discuss some parameters as we go and I'll try to give consent on or about June 20th. I do genuinely fear it could take away from my fun if we do it wrong, but that's also largely because we haven't prepared together at all. Do you have any line or veils about it? One line of my own that I wouldn't be okay crossing is Hannah or Lady Vine attacking any sapient rights as I understand them. Battling against a right wing my just make unfortunate sense, but I don't want my self-insert characters to betray my morals. I don't think you have control over that or that you'd be able to coerce me into it somehow, but I'm bringing it up since it'd be relevant if it was possible.))

The Hiatus nationstate of Of Centralist Brexit

Terrabis-Seran wrote:They would speak in a relaxed, but instructive tone.
"If, you wish for them to no longer be here, and vacate the Embassy in a time of an unsteady political season, giving a win for anti-Cardonian sentiment, I suggest this. Given the Navy's apoliticalness, you could always transfer those here south to the weather station your people took as a fort during the Second Collapse. This would allow your people to safely evacuate the country, thus allowing those who dislike this consortium a victory, or declare the fort the new Embassy, at least until tensions go down. This would allow the people a symbol of alliance to further strengthen our nations' bonds, and allow staff to freely go and return at their leisure, and with safety, all while making sure representations of half the union, remain. The monarch is the face after all, but they don't do everything.

Regardless, this will be a win for Anti Consortium members, but how much damage is mitigated is entirely up to you."

They would squat down to Mirai suddenly as if they hadn't just partially disagreed with Julia, genuinely smiling.

"Hello, how does it feel to be up and about, around the city, rather then stuck in the Hall?"
Myehn

Julia would silently look at Farsight, before looking at the embassy and the sky (roof?) in thought, not saying anything for several long seconds before talking.
"It would mean Ill need to convince the staff to stay in the country and the fort for 72 hours then. It would give time for the National Court to send a complete replacement staff that isn't rushed. Furthermore, we can get a internet connection at the fort, it would mean they can talk to their families in relative safely. It would also attract less eyes on the inevitable armed agents the ISO will send as a result of having Cardonian staff be under siege for 6 months without protection. I can't stop that from happening without sh- the situation, imploding back home as well as here. It also means I will have to stay here until the switch. I return home without them, It would be worse then if I just decided to other throw the court."

Julia would look down to Farsight and continuing.
"72 Hours... I have two things I want to do in that time. Will you meet me outside the Hall when I bring Mirai back? You also mentioned knowing a shrink, Bring the contact information with you."

Myehn (If you want to respond, there are those few seconds in between Farsight finishing her sentence and Julia beginning to talk.)

The Free Economic Zone of The New Las Vegas

Me: "I want to make a good RP post"

Also me:

The North Vegas Square(NVS) was originally blocked off by the walls of the Strip due to its uselessness, the only thing that was worth noting about it is the large motel that could've been used for housing. As it stands now the NVS is a shadow of the Strip, it's building literally overshadowed by the casinos and the Lucky 38, a reminder to its new residents of how they were left behind, nowhere to go. Broke gamblers, native New Vegas Citizens with no where to go, and delinquents have found their home here in NVS where anarchy and intimidation rules the day.

Just as NVS is overshadowed by the Strip, House barely even notices the change in its inhabitation, yet again confirming the abandonment of those who find their way there. While the people of NVS found their abandonment terrifying, they have quickly grown an independence and rebellion streak, separating them from all other fragmented groups. A voluntary justice militia was created by the inhabitants, where Crandon and Jules patrol the streets to keep away the fiends. The sewers have been noted to be an expansion of NVS, being inhabited by desperate people looking for shelter below.

Being seen as selfish and aggressive, most avoid the desperate aroma of NVS and its new hyenas that stalk newbies.

Not my best

The Empire of Corzerran

Bantarus wrote:i would be very thankful for an answer because it would significantly increase my population

you could, though you'd have to advertise something that's not available to most other cities or that's easier to get there. if you open several new factories or just generally have more jobs than people, you can advertise for people to come to you. be careful though, because if you have too many people and not enough jobs/housing, then unemployment and homelessness will increase, making your city get that as their reputation.

if you'd like, i can set up a mining industry in your homeland to bring in more jobs, let me know what you think

Post self-deleted by Hannah-Vine.

The Republic of Hannah-Vine

Hannah-Vine wrote:-snip-

((Another thing that might help is if we talk openly out of character about what our character's plans in such would be. I can avoid metagaming while working together to make an interesting story.))
Liberatarianism

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