Originally I wasn't keen on the idea of taking things to off-site forums, but given the increasingly absurd behaviour of the Nationstates admin team I've changed my mind and decided to sign up.
Let it be known that the Confederate Territory of Deamonopolis is ranked first in the region for most advanced defense forces; a far-cry from their state during the Shenandoah Valley campaign.
If somebody could take the latest version and make sure we are all on it therefore we could endorse it, that would be great, but this map thingy is sort of bugged.
Zombies, sea monsters, and aliens are just the start of it. Read the stories of crazy experiments gone wrong, adventure missions that come across the unexpected, and the other tales of the paranormal in Greater Dienstad.
Alternate-reality, although individual participants are free to treat it as canon. A hostile, divided space empire advances towards Earth, resulting in an international coalition being formed in Motokata to unite against the threat.
The new communist government of The Ice States goes to war with the Golden Throne, after finding its territory had been looted during a military occupation.
Safehaven, thrown into chaos as a result of defeat in the War of Golden Succession, is ripe for revolution. This is the story of the rise of a new communist power in Greater Díenstad.
A new woman has caught His Imperial Majesty Fedor's eye. But she brings with her a strange philosophy from the east that promises to cause changes that many within the empire are uncomfortable with.
A communist government rises to power in Dukopolious, spreading tension throughout a historically anti-communist region. When the new government attacks a patrolling flotilla of warships that belong to Matthew Islands, a coalition of nations rises to end the communist threat and restabilize the country.
After years of instability, Istlypu has requested accession to the Repubic of Eitoan. A plebiscite has been set to ratify the accession. Accession is favored by major political groups, with opposition on the part of radicals and some landowners.
An alliance of several nations, from the Grand Theocracy of the Holy Marsh and Union-mate the Imperial Federation of Romandeos to Lamoni, the Commonwealth of Morrdh, and the Timocratic Republic, launch a devastating invasion of the Ralkovian Empire who is aided by allies such as the United World Order and Kraven in a fight for its very survival. Years of warfare and billions of dead follow as the nation is turned into a charnel house and is eventually split into several parts. Where there was once the Empire there is the tenacious Balkovian Insurgency, the ferocious Ralkovian Reich, the unknowable Raumfestung Rump State, and the corpse-laded Free Ralkovia. These are the accounts of the war brought down an Empire and laid the groundwork for a future where the only certainty is that there will be blood.
Three wars and ongoing troubles for Krasnova are insufficient for the country. The outcome of the second war could not last and the third was merely a set up the next. After the World Assembly condenation of United World Order, the Triumvirate and other allies prepare to dislodge the Ordenites from the country once again.
The Holy Empire of Stevid begins a rapid mobilization of forces in eastern Stevidian Greal, claiming to bolster its defenses. Imbrinium, anticipating a threat to its eastern trade routes, mobilizes in response. Sides begin the form, former allies urge their neutrality, and tensions rise. Then the Imbrinumians attack a Stevidian splinter fleet. Some joint the war out of duties, others out of convenience. And in the process, millions die.
Mokastana, a home to a variety of people of different culture and background, has become home for millions of Nifonese and Marshites. Extremists within these populations have begun to resent each other and the tension is quickly coming to a head. In Aqua Anu, violence between Kogyokist and Marshite militants breaks out and it quickly takes on the taste of civil war.
With so many countries now exploiting the near-solar system for resources and the subsequent boom of commercial space travel, it only made sense that crews of profiteers looking for spoils would rally around their pirate flags.
Political machinations, years in the making, come to a head as Viktor Cathmore launches a coup d'etat in Morrdh. East Greater Dienstad is left reeling as the coup grows bloody, and nations across the region rally to and against the usurper.
The Frontier, as New Garrack is called by the Morridanes, stirs. An insurgency against the colonial Morridane government is forming. The question is, who has to gain the most from a sovereign New Garrack?
The Frontier, as New Garrack is called by the Morridanes, stirs. An insurgency against the colonial Morridane government is forming. The question is, who has to gain the most from a sovereign New Garrack?
After years of riding the security guarantee of an alliance with the Golden Throne, the latter's growing involvement in foreign conflicts and wars of occupation pushed the Killian government to hire private military contracts to quickly bolster its defenses against the Ordenite threat. These contractors soon take advantage of the military inequality between them and their sponsor state, establishing a puppet regime under the presidency of Jackson Hamilton. Their first order of business? Invade the Ordenite Reich. Unfortunately for the contractors, the Ordenites were thinking the same thing.
Despite immediate attempts to leverage his victory in the War of Golden Succession, Fedor's empire finds itself consumed as it incompletely incorporates the massive island-continent of Theohuanacu as its first overseas territory. Around it, nearby economies are in distress as governments collapse and others go to war. An economic depression demands dormancy until years later a revived empire with a renewed will embarks on a mission of retribution. In the space of less than a year it has swallowed Zarbia, Monzarc, and northern Indras, also bringing North Panooly and New Empire into its fold. This coup turns into a quagmire, as the empire learns the trade of nation-building and counterinsurgency through trial and error.
The Scandinvans meddle in Macabéan territorial affairs, risking war for a deal that would give them monopsony rights over the entirety of the central Greater Díenstadi slave trade. In return for those priviliges, they arm their suppliers, the pirates of Palenque and Tiwanaku. The Golden Throne, ever arrogant from its recent conquests and military victories, goes to war, seeking to send a message to those who seek to intervene in imperial affairs. Thus began the rebellion and the Gothic War.
As Ordenite influence in the Kingdom of Wanderjar becomes more overt, a separatist movement is fomented in San Castello and leads to that country's occupation by the Golden Throne.
Holy Panooly has been split in three by PMC-backed Navitek in Jumanota, the Golden Throne in North Panooly, and the Ordenite Reich in South Panooly. The Second Krasnovan War threatens to spillover, further destabilizing the situation along the Panooly Frontier. The Golden Throne grows increasingly worried that South Panooly will fall into the hands of a nation it will have diplomatic troubles dislodging and the Reich senses this anxiety. Striking pre-emptively, the Wehrmacht invades Holy Panooly with numerical superiority, only to find itself cut off from home, under intense bombardment, and facing an amphibious counter-offensive.
A fascist insurgency, fueled and armed by the Ordenite Reich, breaks out in Yukar. The Black Star Movement, the right-wing militia, asks the Ordenite Wehrmacht to intervene and the First Krasnovan War begins. This is the story of the collapse of Red Star Union and the first Ordenite domination of the post-war Krasnovan landscape. Here too begins the rise of the Unified Eastern Star Soviets and the beginning of a rivalry for power over former-RSU that would shape the narrative for years to come.
The fall of the United Eastern Star Republic to the Third Reich marks the end of three consecutive wars over control of Krasnova. Now most of the old communist has become lebensraum, with the smaller states of Tuktar and Pezlevko-Rubino, vassals of Morrdh and the Golden Throne respectively, forming the remainder. Even with this relative calm, the war in Krasnova is far from over. An ethnic tinderbox is being lit by insurgents wielding matches.
In the post-war vacuum in the war-torn country of Krasnova, the Ordenites have returned to Krasnova for the third time, and this time for good. The fascists rule the west and in the east the communists are too busy fighting each other to focus their attention on the growing threat. All the while, the Morridanes consolidate power around Tuktar and the Macabéan Satrapy of Pezlevko-Rubino deals with growing pains of its own.
The former communist country of Red Star Union has fallen, split in half by the Ordenite protectorate of Krasnova and the Mokan-backed socialist UESS. Tensions are high and, despite Macabéan attempts to maintain the peace, a Mokan-centered coalition of nations launches an invasion to oust the fascist Third Reich from the island and reform Krasnova under the eastern socialist order. But the Reich, despite a marked naval inferiority that leaves resupply a challenging endeavor, is a tougher foe than all expect.