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Region: The Conservative Democracies

LodgedFromMessages
Ambassador tanoia

The Crossland wrote:Sorry for the late reply, I fear I may be too late :( We would appreciate help in setting up role-playing (in general) and we would like to know how to set up a recruitment program in order to further grow the number of nations in our region (without paying real money to send mass telegrams). Once again, we are most grateful for you/your region's help in assisting us so far.

Thank you

Sorry had to go defend a region from raiders. For roleplay you need to first create a map then create a system of role play. I have a few fact books to help guide you but ultimately it's up to you how your RP works. Now for recruitment you can send recruitment telegrams to nations manually but make sure you mark them as such by pressing the special teligram box. There is also something called an API which automates the process and is free however there are certain rules you have to follow and I don't know how to set that up so you would have to figure that out.

INTRODUCTION

This is a new form of roleplay that will be similar to the old system but won't be sending 1000 nukes at someone. This is unrealistic and not fun. With this new system, you would have to find put how much you spend on military from the government section on your nations main page.

Logistics:

You will have to buy your own weapons with the money but keep in mind that you also have to upkeep your military and vehicles and you can't have 3 billion soldiers if you only have 500 million people. You also need logistics so they can't all be soldiers. You need to give your soldiers guns, sidearms if you want ammo or bulletproof vests.
You also need fule and other supplies to keep your military moving, this will be important because if you run out of supplies then you can't fight anymore. It is also important to note that different units will cover more ground faster, for example, motorised infantry will go further in an hour than if it was just light infantry.

Godmodding:

Though you can send 3000 nuclear missiles at one ship it would be a waste because all those nukes got cost billions if not trillions and you still need a place to launch the missiles from. It would also be foolish to send 5,000 fighter jets all at once because they would probably crash into each other or shoot each other down.

After effects:

A long prolonged war with chip away at your population's morale causing them to fight less.

How to send orders:

All you need to do is write in the chat what your orders are and then they are done. it might take a few hours for your tropes to get there depending on the distance and at this point in time it looks like the outcomes are to be decided by the founder but the founder must take into account the different statistics and the weapons and quilty of soldiers being used as well as other factors.

Losses: You will lose soldiers no matter what and you will lose money no matter what so don't cry about it.

What the stats are for:

Defence force: How well-trained soldiers are.

Population: How many people you can use as soldiers and workers.

Health: How well you can deal with biological weapons.

Arms manufacturing: How efficiently you can make weapons, such as how fast, how much at the same time and how many humans need to be at the factories at any given time to make weapons as well as the cost.

Mining: How much fuel you can get to power your military.

Timer: Important for construction.

Law enforcement: How easily you can suppress protests and rebellions, you can also use your dedicated percentage of government spending to upgrade your police. The Coast Guard is used more for law enforcement but in times of war can be used by the military and you can use funding from both law enforcement and defence to upgrade the coast guard.

Patriotism: How much moral your people have the higher less chance of rebellion.

Public Transport: Your military can use trains and other translation methods to evacuate civilians and transport supplies.

Scientific advancement: Most low nations in this field can only use modern weapons or even cold war era weapons whilst higher nations in this field can use newer technology such as hypersonic missiles however Deathstars, no.

Agricultural: How well nations can feed their soldiers.

Manufacturing: How well your nation can produce things besides food.

Weaponasions: The weapons your people have then the better they can defend themselves from invading armies however the more weapons they have the better they could fight against your government if they don't like you.

Weather: The better the weather the easier to invade.

Authoritarianism: You will be better able to control your people however they will be less happy with might make them start a rebellion.

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