New Normandy has a non-executive Founder, an executive Delegate, and 5 Officers. (?)
|Executive||Can appoint/dismiss Officers and set their authority. Founders with Executive authority can modify the authority of the Delegate, but Delegates cannot modify Founders. If the Founder is absent from the region, the Delegate gains Executive authority automatically ("by circumstance").|
|World Assembly||Can vote on World Assembly proposals and resolutions.|
|Appearance||Can modify the World Factbook Entry, Flag, and Tags, and pin Dispatches.|
|Border Control||By spending Regional Influence, can eject/ban/unban nations and set/modify/remove the region password.|
|Communications||Can send region-wide telegrams without stamps, compose Welcome telegrams, suppress & unsuppress posts on the Regional Message Board, and control who can recruit for the region.|
|Embassies||Can open/close embassies with other regions and extend embassy posting privileges.|
|Polls||Can create polls.|
|The Republic of Duk1and||Founder|
|WA Delegate||Executive World Assembly|
|The Empire of M U R F||Security Officer|
|The Fiefdom of Jimmylandtopia||Homeland Officer|
|The Theocracy of Mage People||Diplomacy Officer|
|The Republic of Meep1and||Communications Officer|
|The Holy Empire of Mupland||Research Officer|
Nations do require a password to enter New Normandy.
The region's password is not displayed to residents.
No nations are banned.
No regional embassies.
New Normandy Message Board
Nations in embassy regions are not permitted to post on the New Normandy Regional Message Board.