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Zapfish(Japanese: デンチナマズ, Denchinamazu) are a type of an electric catfish with the ability to produce a strong electrical current and are the main power source of Neo Splatoonia. In some far outposts or camp sites of the country, Zapfish spawn are used in some levels to power the same amount of energy generated by one adult Zapfish, and each of them were kept in spotlight-like containers. These are well known as Mini Zapfish.
Appearance Zapfish appear similar to an Anglerfish or Catfish, and a light bulb's filament. They seem to have a large head with two small eyes, two nostrils, and a big pair of orange lips. Below the head is a smaller body.
Great Zapfish Since time immemorial, a rare type of electric catfish known as the Zapfish has been prized by Inkling society as a source of energy. In fact, the entire city of Inkopolis is powered by a single 100-year-old Great Zapfish.
Ah yes, the Red Fleet has been causing trouble on NS for years now. Unfortunately, the Reds seem to be better organized for raiding than the anticomm's on NS. Most likely because those of us in our camp are more preoccupied with making a living and paying bills, and do not have the luxury of endless amounts of free time to be on here rpging like the Reds do. It's amazing the free time they can have by living off their parents and the government's welfare.
Welcome! As English-america said, the heyday of nationalist and rightist action of the mid-2010s is now a fond memory, while there has never been a shortage of leftist internationalists on this site. And yes, their demographic (naοve schoolkids and the idle mouths of society, I guess) have plenty of free time to sit around and pounce founderless and despawning regions.
If you have been a member of the World Assembly (WA), you've probably seen that you can endorse and get endorsed by other nations by pressing the button on their pages. Getting the most endorsements in your region means you become the WA Delegate and can get certain privileges, ranging from greater voting power in the WA to being able to ban people from the region.
If you check page=region_control/region=union_of_nationalists you can see what the WA Delegate in this region can do; in this case I have revoked all privileges. If the leader of a region stops logging in and their nation disappears (such as what happened in your former region), all privileges automatically become available to the Delegate, allowing bad guys to 'raid' the region by cancelling embassies, changing the regional description and flag, and banning people.
Some further reading on the raiding part of this game:
Raiding is when a group of people work together to take over a region by joining the World Assembly and moving into the region before it updates. One of them then takes the position of WA Delegate, and can do either of two things:
1. "Tag" the region and leave by:
Customising the World Factbook Entry (WFE)
Changing the regional flag
Controlling the proposition, construction and closure of embassies
Suppressing as many posts as one likes on the Regional Message Board (RMB)
2. Occupy the region for an extended period of time; potentially destroying it ...
Click the "Apply to Join" button to be sent an invitation email
Click the link in the email to join the World Assembly
Step 2: Endorse the point nation
Step 3: Move to the targeted region
Step 4: Gain delegacy of the targeted region ...
Benefits of Raiding
Contrary to what many others might say, there are indeed benefits to raiding, and more than one might imagine or even acknowledge. Below is a list that is in no way exhaustive:
The joy of working together with friends and as a team
Occupying territory in the form of a region
Paving the way to refounding the region
Testing reflexes in fast-paced switching
Kicking others out of the region
Lesson 2: Occupations
Introduction
Occupations are one of the most basic raids and strangely enough one of the most commonly-practiced. They involve securing the delegacy of a region and holding it for a period of time, often with the intention to refound the region. ...
Goals
Occupying and releasing
Recruitment
Refounding
Publicity
... How to Occupy?
As a reinforcement:
There isn't much to do other than to endorse the point and wait.
However, when there is an update on, one is free to leave for the update, as long as one re-endorses the point after the update.
As the point:
The point must be on the lookout during the Major and Minor updates for defenders attempting to liberate the occupied region.
When defenders enter the region in order to liberate an occupation, the point must banject every one of them as soon as they enter the region.
Lesson 3: Update Raiding
Introduction
Update raiding is always done during the updates, and allows you to use and re-use multiple puppets throughout the update, allowing for multiple regions to be raided in a single update. It is the most well-known, but least-practised form of raiding. It is often called "tag raiding". ...
Tag Raiding
DO NOT JOIN THE WORLD ASSEMBLY WITH MORE THAN ONE NATION
Move all switcher puppets to The_Evil_Empire before the update starts. Evil Empire is a region that updates very late and thus, is used to stage all tag raids.
Communication for all raids are hosted on Discord, contact the individual that recruited you if you're not already part of the server.
Switcher puppets can be personalized, or randomly generated.
You can now apply the World Assembly (WA) at any time.
... Updates
To lead a raid, you need to know about the updates. The updates are when all the Issues for nations are processed, and when the endorsement counts for delegates are updated. Each region updates at a different time over the duration of the updates. Each update lasts approximately an hour in total. ...
Having picked out a target at this point you will be picking another region that updates before your desired target; We coordinate when to jump by watching for the earlier region to update.
You are waiting for it to say "Seconds Ago". When that appears either you or someone else leading will post "GO" into a group discord. At which everyone will move to the target region.
Do this too early and Defenders or Native Nations will have an opportunity to counter your efforts.
Lesson 4: Stealth Raiding
Introduction
As the name implies, stealth raiding is infiltration, and done by the spies of NationStates. Often, it involves getting close to natives, only to stab them in the back. Other times, it involves rising through the ranks of another Gameplay region or organisation. ...
Creating a "Clean" Puppet
You need a puppet to infiltrate a region. Thinking of using a puppet you last used to raid a region? No. You need a new puppet never used for raiding before: a "clean puppet" to be exact. Never use a "dirty" puppet for infiltration. ...
I. Make the puppet look genuine. Pretend that this is your very first nation. This means:
No references to any part of NationStates or Gameplay
No default options
II. Answer your Issues regularly. This means:
It's not necessary to answer them every time you get them. Answering Issues once every two days is the barest minimum.
A puppet not answering Issues looks suspicious enough. A puppet not answering Issues but remaining active looks extremely suspicious
III. "My main nation is Gest. Therefore, my puppet will be named Kommandant Von Gest!" How NOT to name a puppet ...
Insertion into the Target
Step 1: Allow your puppet to receive some recruitment telegrams. Then move your puppet to one of the regions that sent that telegram.
Do NOT move your puppet to any raider or imperialist regions
Stay in the region you moved to for a few days at least
Continue to answer Issues
Step 2: Move your puppet into the target region.
Do NOT communicate with the natives
Continue to answer Issues
... Joining the World Assembly (WA)
It is advised to wait before applying to the WA. The WA is not well-known to new users, and it is very unlikely for them to want to join it. Do not apply to the WA with your puppet straight away, but do not apply too soon before the raid, either. Do not join immediately upon receiving the WA invitation in your emails. Your puppet should be in the WA a minimum of several hours before the raid is about to take place. ...
Lesson 5: Choose Your Target
Finding a Target
When choosing a region to raid, look at its size, activity, whether it's an ally or an enemy, as well as how many endorsements the delegate has. Nations in regions gain Influence. Influence is needed to kick others out of a region. Influence is gained through residing in a region, logging in regularly and having more endorsements. ...
Founderless Regions
Some regions whether they were created before the advent of founders, or through loss have no founder. These are the only regions that can be occupied. A list of Founderless regions can be found here. ...
Calculating Update Times
To find when a target updates, there are a variety of tools to calculate the approximate times. We however will be using 20xx. ...
Step 2: Open folder, find and activate the 'Application', type your nation's name in, press enter.
Step 3: After it has completed running you can go back to that folder and open an excel sheet with the current date.
Step 4: You are now viewing the approximate times regions will update.
0:0:0 is 12 AM/PM.
0:0:20 means the update will occur 20 seconds after 12 AM/PM.
Refer back to lesson three for further steps into Tag Raiding.
...
Lesson 6: Know Your Enemy
Defenders
The first and foremost of those among the enemy, but also the most open about their motives. They alternate between preventing raiders from raiding a region, and removing all signs of their raids long after they've left, regardless of whether the natives care enough to reverse the signs or not. There are always more defenders than one might expect, so never lapse in concentration when there are defenders active during update. They are often called "fendas" for short, but to them, it's a derogatory term. ...
Moderates
The most enigmatic and questionable of motive among the enemy. They alternate between raiding and defending and back again at the slightest provocation or whim. One never knows where a moderate stands, nor who they truly side with at any given time. One minute, they help reinforce an occupation, but the next minute they are among the defenders trying to liberate the occupied region. They believe that both raiding and defending are the best of both worlds, while they are treated with suspicion. ...
Natives
Though they are barely a threat on their own, natives have a pack mentality, with safety and strength in numbers... If only they knew how to harness that strength. They have a unity, driven by extreme animosity towards raiders for raiding their regions as well as those of acquaintances but such a unity is comparable only to Raider Unity in strength, but not prominence. It is admirable, in a sense. Because of their status, many find themselves on common ground with defenders, with some eventually becoming defenders themselves. ...
However, a rare few natives find themselves on common ground with raiders. Whether due to a misunderstanding with defenders past, understanding that raiding is just a part of a game, or for any other reason, they exhibit civility, and even courtesy, towards raiders. They are more open-minded than many others natives, defenders and raiders alike and, at the risk of being ostracized by their social circles, they may acquaint themselves with raiders. A few brave individuals, risking old friendships, even become raiders in their own right. ...
Written by Stalker queen Original: Link This guide has been modified to meet 2019 standards, notable edits are in Lesson 3 and Lesson 5. Calculating update times has been entirely changed to instructions for 20xx.