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The 𝔊𝔯𝔞𝔫𝔡 ℑ𝔪𝔭𝔢𝔯𝔦𝔲𝔪 of Altmoras

Science!

The 𝔊𝔯𝔞𝔫𝔡 ℑ𝔪𝔭𝔢𝔯𝔦𝔲𝔪 of Altmoras

Hey we missed The Stalker's delegacy anniversary again. Happy 6 years.

The Stalker, Mauritius island, Demonos, Warchief Mordok, and 1 otherYodoshi

The Mad King of Hell of The Stalker

Altmoras wrote:Hey we missed The Stalker's delegacy anniversary again. Happy 6 years.

Thanks mate!

The Soul Eating Nation of Yodoshi

Congratulations!

Post self-deleted by Demonos.

Buer the demon

*yawn* I'll celebrate when it's 666 years, thanks. ;)

The Stalker, Mauritius island, and Yodoshi

The Soul Eating Nation of Yodoshi

Buer the demon wrote:*yawn* I'll celebrate when it's 666 years, thanks. ;)

*wonders if NS will be there in that time frame*

via The Rejected Realms

The Tired Person of Fauxia

Yodoshi wrote:*wonders if NS will be there in that time frame*

NS will be here unto eternity. When the aliens come to wipe us out, they will take the form of Max Barry just to continue this game.

via The NewsStand

The newsstand
The Soul Eating Nation of Yodoshi

Fauxia wrote:NS will be here unto eternity. When the aliens come to wipe us out, they will take the form of Max Barry just to continue this game.

Will the circle be unbroken!

The demonos defense agency

via The Rejected Realms

The church of satan

Yo people! So TRT recently wrote an article about Thalassia's constitution and Thalassia didn't like it. Because of that, they asked a bunch of people to downvote the dispatch of TRT's latest issue. But two can play that game! So to offset their pettiness, I'm asking you to upvote the dispatch. Don't let a dictatorial government masquerading as a democracy that can't take a little criticism punish this time-honored institution of The Rejected Realms for daring to speak our minds!

Sign up for The Rejected Times' Subscription Service here.

Issue LX | September 2020

Editor-in-Chief Agalaesia
Deputy Editor-in-Chief: N-Vince

Index

  • Thalassia Analysis: Sho Got Lucky This Time - Agalaesia

  • The Great NationStates Flag Contest - The church of satan

  • Democracy or Not? Thalassia's New Constiution - Toerana

  • An Interview with Fihami, the South Pacific's Ministry of Military Affairs - Kraljevstvo Rata

  • Arroz Con Frejol - a Family Recipe - Kraljevstvo Rata

Thalassia Analyisis: Sho Got Lucky This Time

OPINION | WRITTEN BY Agalaesia | EDITED BY The church of satan

Just mere months after becoming a constitutional monarchy, the founder (Sho) announced that the Thalassian constitution would be overturned by a council of players appointed by the founder, as it strove to draft a more permanent constitution.

Before I embark upon this article, I would like to state the following: this article is not about the benefits of democracy versus meritocracy, or the merits of its interim constitution. This article is about how founders should be more cautious when exercising their powers in a democracy, especially as players may become disgruntled and quit the region if and when they see their founder radically change things in a way they didn’t agree to.

Firstly, mechanical founder supremacy is something that no-one can dispute. Founders, ultimately, hold the power in the User Created Region, and no-one can do anything about it, unless there is some major mechanical change to the game. This means that they can technically do anything with their region, and no-one can stop them. This is a huge benefit for regional security, as founders can ensure that their region is kept safe, however, if a founder takes an action that people who reside were not prepared for and do not like, then the motives of the founder wouldn’t be aligned with the motives of the residents.

The population of the region and what impact your actions will have on the overall population and residents. If residents dislike the actions of the founders, or the fact that they aren’t bound by the law, they will simply pack their bags and leave. The population of the region and what impact your actions will have on the overall population and residents. If residents dislike the actions of the founders, or the fact that they aren’t bound by the law, they will simply pack their bags and leave. This was particularly notable in Thalassia’s early incarnation, Pacifica, which was founded by Topid. The residents didn’t like Topid’s unpredictability, so therefore they just packed their bags and refounded into Thalassia. [EDITOR'S NOTE: TRT staff were later notified that this wasn't entirely accurate, and that there were many other problems with Topid's foundership, not necessarily limited to the problems outlined above.]

The people who join a region expect to participate in what is on the can without any unexpected major changes that could change the region entirely - the player joins for regional continuity and certainty, even if that contains elements of instability (such as political debates, frequent change in leadership etc.). To put it simply, a new player joins a region for its niche. If a new player joins a region that prides itself on being meritocratic, then the user will expect that region not to turn into a democracy, unless a lot of discussion goes into it first, and the leaders determine that it is what the players want. Likewise, the repealing of a constitution without any notice given to the citizenship is a bad look, both for stability and for the predictability of the government. It effectively plays a part in destroying Thalassia’s niche - it seemed to pride itself in democracy, however, the likely unconstitutional repeal of the constitution suggests that it isn’t as democratic as it once made itself out to be (at one point, it’s WFE stated that “We're a seafaring bastion of liberty, democracy, and solidarity”).

Major regional changes and the destruction of niches without notice can also destroy certain foreign affairs relationships. When I asked the Minister of Foreign Affairs of the South Pacific, Qvait, about the situation in Thalassia, he said:

“Yes, I would say that the situation in Thalassia is concerning to say the least. Thalassia is a region with which we share embassies and ambassadors with, so what's happening there will be observed by the South Pacific. One issue I noticed in all of this is that the dispatch containing the original constitution was deleted by the founder nation account. We'll be monitoring the situation and watching closely to see what comes out of it.”

When I asked him what he hoped would happen with Thalassia, he stated the following:

“Well, I hope that Thalassia will have a democratic, inclusive government — one that is stable and trustworthy. We'll see.”

Although some may not agree with him on the advocacy for democracy, it is clear from his comments that the South Pacific was taken aback by these events. If a region behaves unpredictably, other regions won’t know what they’re aligned with, and therefore they will close embassies with the region. If one wants to build long term foreign affairs relations, one has to remain consistent, and ensure other regions that they will remain consistent. Although this is largely the rule, other regions seem to support Thalassia in the hope that it will become more stable in the future. When I asked Qvait’s Former Lazarene counterpart, the Director of Foreign Affairs at the time of writing this article, Ryccia - about his thoughts on the Thalassian situation, he stated:

“As I have said to our allies in private, Lazarus has offered its support and legal recognition to the Interim Council. Lazarus recognizes the Interim Council as the official transitional government of Thalassia, and thus hopes that Thalassia's regional reorganization proceeds without any major negative issues and proves beneficial for their community. We hope these efforts bear fruit so Thalassia can prosper under a new Constitution.

We stand by our allies in their efforts of regional reorganization so that the issues that concern them (mainly, by their own admission, inactivity) may be resolved. It is our hope that they are successful in the task they have embarked upon so their community may prosper.”

Thalassia still has a lot of promise in the gameplaying and roleplaying world, however, the founder must be anticipatory and ensure that the regional political system remains stable so that it retains both players and alliances. Although the founder does hold mechanical powers, politically, founder supremacy is by no means sacrosanct. The actions of the founder directly impact foreign relations, and the satisfaction of their residents. The Thalassian founder must learn to be more calculable to avoid a mass exodus from their region.

[EDITOR'S NOTE: Three members of the Interim Council (Sho, Wymondham and Arenado) were contacted to comment on the Thalassian re-organization. All of them declined to comment. All Thalassian citizens contacted either didn't respond or declined to comment.]

The Great NationStates Flag Contest

FEATURE | WRITTEN BY The church of satan | EDITED BY Vincey

Right under the nose of countless people a vast flag contest has been on-going since May 1, tucked away in Forum 7. Hosted by The Cosmic Mainframe, the NationStates Flag Bracket II started at 128 flags submitted by 49 players. The Cosmic Mainframe had previously hosted another flag contest on February 25th. The difference this time is that the contest has nearly double the number of flags submitted and an additional 19 participants. I however had not been aware of the contest until May 4th, just three days into the competition when The Cosmic Mainframe posted on The East Pacific’s RMB inquiring about who had made their region’s flag. Subsequently he was directed to me and had sent a telegram to most courteously ask if I was okay with one of their participants, Newark Aristocracy submitting The East Pacific’s flag into the contest. At this point not only was I fine with it and content to leave the prize to Newark Aristocracy if he had won with my design but I was also excited about such a large contest. I have been following it ever since. So, I decided to inquire about the competition myself, with a few questions to The Cosmic Mainframe:

CoS: What gave you the idea to start it at all?

The Cosmic Mainframe: At the time I started the first bracket I was really into Forum 7, and I made it a policy to post on every page of the "Two Nations Above You: Which one has the better flag?" thread. That thread was the closest analogue to my flag bracket. Then there was a discussion in the RMB of the Pacific in which a few people were casually debating whose flag was better, and I made a remark that was something along the lines of "there should be a flag competition, so we can settle it objectively!" The more I thought about it, the more I thought it'd actually be a great idea, albeit for Forum 7.

CoS: How large was the first bracket?

The Cosmic Mainframe: On day one I received 56 flags. Since there were some free spots, and I didn't like to turn people down, I let a few people sign up late, and two days in, the bracket had 64 flags, or half the size of the current bracket. I was actually fortunate enough to get the thread archived, if anyone is interested: viewtopic.php?f=21&t=481322

CoS: What have been your favourite flags so far?

The Cosmic Mainframe: In the first bracket, I considered Valentine Z to be the strongest submitter, particularly between his beautiful animated flag and the one he made for Victoriaans Nederlands. He's got some great flags this time around also, and Alanis Star's flag is a particular standout. This time, I'm really liking the flags that Paradeavenlisian States have submitted, particularly Esceanian Union's flag. I also really like The Albali Republic's flags, particularly The Albalian Kingdom's flag.

CoS: Worst flags so far?

The Cosmic Mainframe: This question is difficult to answer because I don't want to throw shade at people online. But I'll answer anyway: there have been submitters in both iterations of the bracket who submitted images which were not really flags. My policy in those cases has been that you can submit those if you want, but don't expect to win. And, well, they didn't win.

At the same time, I found one of the participants to vote after a very in-depth analysis of each submission. So, I asked Paradeavenlisian States to walk us through their process.

Paradeavenlisian States: “Well, this isn't the first time that I've used this sort of category before there are 5 categories that I consider when analysing flags. They are simplicity, originality, colour scheme, design and realism.

For simplicity, I analyse how easy it would be for, say, a 7-year-old child to draw the features of both flags. However, if the features of both flags are, as a whole, equally easy for a child of that age to draw, then I would have to consider simply how much the flag has going on in terms of the number of colours, features, symbols and, sometimes, the presence of certain effects on some flags. The harder it is for a child to draw and/or the more the number of aspects, the more complicated it is and vice versa.

For the second category, originality, I would analyse the amount of, and extent of, similarities that the two flags share with their real-world counterparts through the colours, features and composition. The more similarities and links there are with (a) real world flag(s), the less original they are and vice versa.

For the third category, the colour scheme which is a bit of a broad one, I would pretty much analyse the appeal, weight, strikeness, memorability, implementation, aesthetic, meaning and, sometimes, even the character that the colours bring as well as how well they fit together, with the nation they represent and with the design.

Speaking of which, the fourth and, perhaps, the broadest category, the design, I would consider the same aspects as the colour scheme with a few additional aspects such as the composition, cleanness, crispness, symbolism and incorporation.

And for the last category, realism, I would analyse it by considering how well the two flags would fit as a real-world flag. Generally, I would consider the cleanness and crispness of the design for any flag.

Other than that, the aspects required to determine which is more plausible, would have to depend since it might not be fair for certain flags if we were to consider the exact same aspects. For traditionalist flags (i.e. those that evoke a sense of traditionalism, tribalism or historicity), I would consider how much detail they have in their symbols, how that detail is incorporated, how symbol-oriented the design is (depending on the precise aesthetic that the flags give off) and how the sense of traditionalism is evoked through their use of symbolism. For FT flags (those that evoke a sense of technological advancement, a space aesthetic or just anything that evokes a futuristic sort of aesthetic), I would try and consider the layout, the simplicity (especially the symbols), and just how well they evoke the sense of futurism or progressivism. For a FanT flag (those that, or their nations, evoke a sense of fantasy), this would be a little more difficult to consider, although I would likely consider similar aspects to a MT flag (modern tech) for most cases even though it could well depend on the flag itself. If neither of these aspects draw out a conclusion to which is more realistic, then I'd consider how well they would work for a nation of a similar aesthetic or lore to that of the nation that the flags represent.
Then, there is the verdict which takes into account all of the above categories. If it is a three-way match, then I'd consider which one ranks first in the most categories. If that doesn't work, which can often happen in these sorts of matches, then I'd consider which flag, on average, scores the highest ranking amongst all five categories as a whole which I'd do the same for the remaining two.

So, yeah, those are the five categories that I tend to consider and how I would go about approaching, analysing and determining them. However, I may or may not be considering changing how I analyse them by adding some other categories and, perhaps, replacing the design category (since it seems to be the broader of the five categories) with others such as appeal, memorability, meaning, composition and symbolism.”

And lastly, some words on the contest so far from Paradeavenlisian States:

“Well, so far, it has been quite a competitive and, in some cases, unpredictable flag bracket, arguably even more so than the first through the emergence of hugely talented users and their gorgeous, sometimes extremely meaningful, flags. And through such competitiveness has come many surprises with many flags either reaching further or eliminated sooner than many of us had anticipated at the start through fortune or misfortune. Personally, I'm hoping that these series of flag brackets do continue to gain more popularity and awareness amongst the NS community (especially those who are passionate about their flag-making skills) to help inspire them to truly tap into their imaginations delve deep into their inner flag talents that they possess and bring out their creativity. I'm feeling especially optimistic that, if there is a 3rd Nationstates Flag Bracket (or even more), more NS users do have the passion to create more enticing, unique flags, as has already been shown in the 1st and, currently ongoing, 2nd Nationstates Flag Bracket.”

I’d like to thank The Cosmic Mainframe and Paradeavenlisian States for their time as well as their insight on the contest. It is currently in the second match of its top 8, with the conclusion not far off. I’m hoping there will be a third NationStates Flag Bracket. There’s a lot of flags out there and more being made all the time. I’m sure there’s enough flags for at least one more contest. Maybe a third one would have even more participants! For those interested, you can find the current NationStates Flag Bracket here.

A Democracy or Not? Thalassia's New Constitution

OPINION | WRITTEN BY Toerana | EDITED BY Agalaesia

Thalassia, a self described bastion of democracy recently went through a radical change in government. The region’s constitution, the Constitution of the Kingdom of Thalassia, was abolished by the Interim Council, a previously unknown organisation within Thalassia originally consisting of just three members: the founder, Sho (also known as Mars), alongside Arenado, the former Prime Minister, and Wymondham, who is a Vizier in Osiris.

Despite the constitution, which has since been deleted by the Founder, not permitting any entity to single handedly abolish the constitution, and the region’s government by extent, it was done and an “Interim Constitution” was put in place.

This, to an external observer, should have been the first red flag about events in Thalassia. Instead of working on a new constitution, or amending the current one, while the democratically elected government was still in office, the Founder chose to abolish the entire system, before having a replacement ready to be proposed; they instead chose to waste time writing an interim constitution, which gave them absolute power over the region.

The constitution, which was proposed over a week after the government takeover, was written by the now expanded Interim council, which consists of seven members, including the Prime Minister of the overthrown government, despite the fact the government was overthrown for inactivity.

A Review of the Proposed Thalassian Constitution

All references can be found at the end of the article.

Article I

Article I covers the rights of citizens and residents.

A key change from the previous constitution is that citizens now have to be approved by the “relevant authorities.”[1] However, despite the introduction of a forum and an offsite forum, and a citizenship application that would likely be conducted on the forum, a citizen is still required to hold World Assembly Membership in the region to vote.

(More details on the voting process can be found in Article VI)

Article II

Article II covers the Monarch, the Founder and their powers.

They will head the “Curia Regis,” which has a shocking resemblance to Interim Council, as it will consist of no less than 3 members, exactly like the Interim Council, with the founder having the ability to add more.

The Founder also has the ability to declare someone “Persona Non Grata,” effectively banning them from the region.[3] The clause does not include any restrictions on the power, allowing them to ban anyone from the region, for any reason.

Article III

Article III covers the Curia Regis.

What is most worrying about this article is it legalises and makes permanent a system of elitism that ensures a select few - the Founder and their friends - can keep a monopoly on power in the region. This is especially true as any constitutional amendment requires the support of not only the new regional legislature, but two thirds of the Curia Regis[4] as well.

This will make it near impossible to amend the constitution in a way that may remove power from this unelected council, as it would be near impossible to get two thirds of the council to agree to dissolve their positions. Despite this, the Constitution does allow for the Regional Assembly to overrule the Curia Regis with a 3/4ths majority, making it impossible to do so without unanimous agreement if the Regional Assembly is at its minimum size of 3 members.

Recent actions of the Founder show us that she will prioritise what she thinks is right for the region, instead of respecting the democratic process that is already in place. There is nothing preventing her from appointing and removing members of her council at her will, with the exception of the constitutionally[2] mandated positions, making it impossible for anyone to seriously disagree with the founder without risking their position and political power.

Article IV

Article IV is the article that outlines the position of World Assembly Delegate, the only position in government that is directly elected by the citizenry of Thalassia. It is close to the original position in its makeup, making some question whether the previous constitution was abolished due to an inactivity plague, or whether as a power grab by the Thalassian founder.

Article V

Article V outlines the Regional Assembly, the region’s elected legislature. An elected legislature works incredibly well in real life, where there is a very large voter base which makes it incredibly impractical to have the citizenry vote on each individual bill. However, when scaled down for NationStates, it is simply a tool to strip citizens of their direct say and breed a culture of political apathy as day to day citizens do not have to take an interest in regional legislature, as they will likely never get a chance to vote on the legislature.

The article allows for a simple majority to drastically downsize the size of the legislature to only three people[5], making it significantly easier for a tiny percentage of the region to have complete control over its legislative future, requiring they have the agreement of the Curia Regis, Thalassia’s elites.

The Legislature elects its own speaker, the Chancellor, however to remove a speaker, it requires unanimous agreement between all members of the Legislature. The Chancellor can be removed, but it requires a 3/4ths majority[6], once again letting a single person veto the Chancellor’s removal if the Assembly is at its minimum size.

Article VI

Article VI, the final meaningful article in the constitution outlines the procedure for elections. One notable aspect, which could be argued as an improvement is the addition of secret ballots in citizen referendums. However, since citizen referendums are non binding, it makes the citizen’s vote effectively an opinion poll, meaningless. The only other ability the citizenry has in terms of elections is to vote for the regional assembly.

These non binding referendums are incredibly hard to start[7], requiring a petition to have 25 citizen signatures within 7 days for it to be moved to a vote. That is 12% of the region’s current population. For comparison, if the same percentage of the regional population was required for a petition in the Rejected Realms, it would require the signature of 550 citizens, nearly five times the number of citizens the region has.

Articles VII & VIII cover Out of Character Administration and Constitutional amendments.

Overall, the new Thalassian Constitution strips residents of Thalassia of their right to vote, requiring them to be approved by a currently unidentified body. This takes residents out of the day to day running of Thalassia, making further changes that downgrade Thalassian democracy significantly easier.

We can only wait to see whether the Thalassians will approve of this new change, or whether they will be lured into a sense of false security by an endless number of government endorsements.

  1. Article I - “2. A Citizen of Thalassia shall be defined as an individual who has filled out an appropriate citizenship application which has been approved by the relevant authorities.”

  2. Article V - “16. The Chancellor shall be required to serve as a member of the Curia Regis.”
    Article IV - “8. The WA Delegate shall serve as a member of the Curia Regis.”
    Small footnote: The Chancellor is required to serve as a member of the Curia Regis, while it appears the WA delegate is not required to serve as a member. This could be a simple mistake or inconsistency in the proposal, or it could be an intended feature as the Founder is the sole legal authority on the constitution’s interpretation.

  3. Article II - “12. The Monarch may declare a non-citizen Persona Non Grata in the region.”

  4. Article IX - “1. Amendments to this constitution shall require a 2/3s majority vote of both the Curia Regis and the Regional Assembly to pass.”

  5. Article V - “2. The Regional Assembly shall initially comprise of 7 Members of the Regional Assembly, however, the assembly may alter this number, by a 2/3s majority vote, to no less than 3 and no more 11 members.”

  6. Article V - “17. The Chancellor may be removed from the Chancellory by a 3/4s majority vote from the Regional Assembly. The Chancellor may not vote on their own removal from office.”

  7. Article VI - “14. Petitions for referendums must have 25 citizen signatures within 7 days from the public announcement of the petition to be accepted.”
    Article VI - “12. With the exception of referendums relating to Article II Section 14, all referendums will be non-binding.”

An Interview with FiHami, The South Pacific's Ministry of Military Affairs

INTERVIEW | WRITTEN BY Kraljevstvo Rata

I sat down with FiHami, Minister of Military Affairs for The South Pacific for an interview. Here’s how it went.

Q: Alright, Phoe. Ready? Here's the first question: When did you first join NS?

A: I first joined NS in May 2019!

Q: How do you view your last year on the platform?

A: I have had a ton of fun! At the beginning, I was definitely not expecting to get involved in TSP government, I was just into roleplay, but then I did Chair of Assembly and now I'm Minister of Military Affairs lol. I met so many amazing people on this site, I look back and I'm continually astounded at how much there is to this game and how awesome everyone I've talked to is.

Q: Speaking of being Minister of Military Affairs, what do you consider your biggest accomplishment so far?

A: I don't really think I've accomplished too much yet as MoMA. But our current active numbers are amazing to see and I'm proud of how enthusiastic they are.

Q: Alright. What about the raid on South Pacific? What are your thoughts?

A:I did my best to recruit and liberate for it, and we did get the numbers for it thanks to the East Pacific, so grateful for them! But the updatebending killed that effort. We did our best, and we will overcome that update bending as defenders, so future liberations with much higher stakes will see successes when that tactic is used against us. Overall, I'm grateful that the raiders didn't intend on completely destroying the region and just wanted to bonk defenders. And grateful to Panther for not getting annoyed with us.

Q: Wonderful. I won't hold you for much longer, just three more questions. Are there any things you would like to improve relating to the SPSF?

A: Ah you're good! :p
I do want to improve our organizational culture with the rest of my term, doing stuff together to really feel like more than just a military org, but a group of close-knit friends. And really help define our theme as a military that reflects TSP's culture and values.

Q: The last two questions are a bit more fun: Ice Cream, or Cake? (any other dessert is fine)

A: Well, I do have a preference for ice cream :p

Q: Last one: Does pineapple belong on pizza?

A: I'm allergic to pineapple :< but yes, a barbeque and pineapple with cheese on a pizza bread thing sounds amazing and I can vibe with it.

Me: Well, Phoe, Thanks for your time!

FiHami: Thank you for the interview! ^-^

Recipe for Arroz con Frejol (rice and beans):

CREATIVE | WRITTEN BY Kraljevstvo Rata

Hardware:
A Dutch Oven shaped pot. (if you don't have one, just use a stock pot)
A 3 quart saucepan.
Plates

Rice:
2 8oz teacups of long grain white rice. (236 ml)
2 1/4 cups (530ml) of water
Oil
A pinch of salt.

Beans:
1/2 can of red kidney beans
1 packet sazon (specifically Goya)
1 can tomato sauce (also goya)
Sliced Ham (optional)

Instructions:
1. Rinse rice until no starch is left. You'll notice the water getting less and less milky, which is the indicator for no starch.
2. Pour water into the dutch oven, and splash a little bit of oil into the pot. Add a pinch of salt, and turn the burner to HIGH.
3. Add rice into the pot, and let sit. When the water starts to evaporate, you'll see that small pockets start to form. Let the rice continue for another 15 seconds, then immediately cover the rice and set it to LOW, where it'll simmer. Be sure to move the rice, or it'll stick to the pot.

Now, for the beans:
1. Pour a small amount of oil into the saucepan. Set burner to HIGH.
2. Cook ham over the oil. (If you don't eat ham, skip this and go to step 3)
3. Pour the can of beans into the saucepan.
4. Pour sazon into the saucepan. Mix the beans and sazon (and ham, if that's what you want in the beans)
5. Add a small bit of water, just enough to cover the beans.
6. Add tomato sauce. Stir the beans until it starts to boil, then bring the burner to low.
7. Simmer until you're ready to serve.

After you're done, serve however you want to! Ta-da, you just made Kral's family-recipe rice and beans

NOTE: The Rejected Times does not necessarily reflect the opinions of The Rejected Realms.

Discuss this Issue over on the NationStates forum here.

Find The Rejected Times Index here.

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Read dispatch

via Thaecia

The Look I Can Play Wonderwall of Cirrus Azale

Nice place you got here.

via The Rejected Realms

Kayden nation

Hey...I..Guesss......

Post self-deleted by Demonos.

The Soul Eating Nation of Yodoshi

Demonos wrote:If one were to look up in Hell, what would one see?

Depending on what Circle of Hell you're in, the next level higher.

The Stalker, The church of satan, and Demonos

Post self-deleted by Demonos.

Post self-deleted by Demonos.

via The Rejected Realms

The Brah wtf brah of Kraljevstvo Rata

Hell was commended?
Your burning of sinners is very much appreciated. :P

The 𝔊𝔯𝔞𝔫𝔡 ℑ𝔪𝔭𝔢𝔯𝔦𝔲𝔪 of Altmoras

Kraljevstvo Rata wrote:Hell was commended?
Your burning of sinners is very much appreciated. :P

Stalker is commended too on one of his other nations.

The church of satan, Kraljevstvo Rata, and Yodoshi

Post self-deleted by Demonos.

via The South Pacific

Please banjection

oof

The Mad King of Hell of The Stalker

Nuke Day starts at a slightly different time than stated in my telegram.

Count down is here: page=news/2020/09/22/index.html

Factbook is pinned to the WFE with details.


“We impose order on the chaos of faction evolution. You exist because we allow it, and you will end because we demand it.”
- The Stalker when asked the purpose of the Horsemen of the Apocalypse.

The non-aggression pact, the shameless megafaction, the backroom agreement, these are the tools of cowards and weaklings. True glory rests in the hands of those who succeed on their own merits. Strength is the only currency accepted by The Atom, and only the strong will prosper on N-Day. The Horsemen of the Apocalypse are the greatest faction in N-Day history, that is a simple fact, the highest score ever, the highest faction population ever, the most nukes ever, the most shields ever, the only faction to ever finish at #1 with no radiation, our accolades are limitless, our abilities are peerless. You all know who we are, and you know what we're about. If you wish to free yourself from the shackles placed upon you by bickering cowards and sycophants then seek us out. The ability to choose what is destroyed, when, and in what manner is the exclusive prerogative of the powerful, following the weak will only lead to you being counted among the vanquished.

RP aside, we dominated last N-day, claiming the top 10 faction ranks in the name of the Apocalypse, and we're going to win again this time even if it requires us to actually try a little. If you want to be in the #1 faction then join us, accept no substitutes.

If you want to flex on all the other nerds that play this game join our Discord now and join our faction.

LinkDiscord link!!!

Join the Horsemen HERE!

LinkAnd I heard as it were the noise of thunder, One of the four beasts saying come and see and I saw, and behold...

The Count Down: page=news

It's time my friends, The Horsemen of the Apocalypse ride once again.

Hell, Underworld, The Order of the Grey Wardens, Lily, Glass Gallows, Middle Earth, Hippy Haven, St Abbaddon, and bringers of the apocalypse ride again!

For those who haven't ridden with us before and for those of us in need of a refresher please read over the NS News dispatch here; page=dispatch/id=874170

Simple Version.
1. Join faction to start building production
2. Spend Production on missiles or shields
3. Use missile to strike foes for points, use shields to stop incoming missiles
4. Read ^ dispatch, V read the Plan.
5. Be on the Discord! >>> LinkHERE! <<<

The Plan
We show no mercy. Join us and you will be free to attack whomever you wish, we have only targets and make no non-aggression pacts.

Join us on the discord for organization hits, or pick your own targets on your own.

Stick to your specialty, if you're military build nukes, if you're strategic build shields. If you're economic do whatever you please. Whatever your specialization be ready to fight at the start, who knows how many losers from last year will try and fail to get revenge on us early.

Hail to the Riders of the Apocalypse, for we are the leaders of the Horsemen, follow us into oblivion and glory.

Like last time we work from the shadows again. We don't start fights or hit randomly, we won't draw blood, we will slaughter them all at once. We will focus on small or inactive groups. We will avoid taking strikes and create truces.

Best way to avoid becoming a repeated target will be to keep our defense strong, if they can't land a strike on us, and we don't attack them, they will move on. While we'll focus on earning points.

I wanna encourage folks to have a 40% offense, 60% defense slant on production. Particularly at the start of the game and while people are more active. At the start we will see a lot of attacks coming in from everywhere, so have your defenses ready. Remember it is better to stop the first attack to discourage future attacks, strikes only get easier later on.

All of this will be organized through our discord.

Altmoras is the Lord of War, leader of the Horsemen, follow his orders.

FAQ
How many nations to use?

Short answer, as many as you can manage, and in relationship to the time you plan to put in.

Everyone should use at least one nation, if you plan to put in the time and effort use a few more. Remember you build resource/"production" only when the nation is in the Faction. Allowing you to buy shields and missiles, more nations means more you can build up, have one nation just for defense, one for missiles, etc.

However more nations also means more targets for our foes to target! So you gotta pull the weight of the nations you use. Lots of inactive targets is bad, what we want is the right amount of active folks making best use of the max production they can handle.

Does this affect my nations stats??

No! There are no long term repercussions.

History of the Horsemen
N-Day I: We made it into 30th for top strike, our offense was on point. However we didn't have nearly enough defense, we also attacked indiscriminately, started fights, and got mass attacked by everyone in return.
Member Regions: Hell, Underworld, Glass Gallows, Middle Earth, Hippy Haven, and bringers of the apocalypse.

N-Day II: We made it into 12th place with 12,606 strikes, and only taking 5,827 hits.
Member Regions: Hell, Underworld, Glass Gallows, Middle Earth, Hippy Haven, and bringers of the apocalypse.

N-Day III: We rocked the house taking 2nd place thanks to the tireless work of Altmoras, with 67,539 strikes, and only taking a mere 39 hits.
Member Regions: Hell, Underworld, Glass Gallows, Middle Earth, Hippy Haven, Citadel of Ricks, and bringers of the apocalypse.

N-Day IV: We won. We came in 1st. 332,564 strikes and not a single hit landed on us. We are the Kings of the Apocalypse!! Great work to all involved, special thanks to organizer and leader of the Horsemen Altmoras!
Member Regions: Hell, Underworld, Glass Gallows, Middle Earth, Hippy Haven, Citadel of Ricks, The Order of the Grey Wardens, Lily, St Abbaddon, and bringers of the apocalypse.

N-Day V: We took on all of NationStates. For the first 13 glorious hours of N day we rage war on all of NS. No alliances and no mercy was shown, pure slaughter and destruction followed. Eventually in the 13th hour, all of NS united against the Horsemen and finally overwhelmed us nuking us into oblivion. Ending with a score of -643,469. The remaining faction fed on our faction's corpse.
Member Regions: Hell, Underworld, Glass Gallows, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, St Abbaddon, and bringers of the apocalypse.

N-Day VI: We joined with the Crabs and became Crabs of the Apocalypse! Two of the most powerful factions joined as one left no chance for anyone else. First 12hours Crabs of the Apocalypse had a non-aggression pact with The Potato Alliance, and the two removed weaker factions of the board. Upon ending the non-aggression pact, TPA was destroyed, and the rest of NS shortly followed. Crabs of the Apocalypse dominated so completely all ten of top faction spots were claimed in the Crabs of the Apocalypse. Final score was an absurd 1,287,974.
Member Regions: Hell, Underworld, The West Pacific, The Pacific, Balder, United Kingdom, The Great North, The Communist Bloc, Europeia, The Leftist Assembly, The Land of Kings and Emperors, The Internationale, The Social Liberal Union, The Sasquatch Republic, Glass Gallows, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, St Abbaddon, and bringers of the apocalypse.
N-Day 6 News Report

N-Day VII: Horsemen of the Apocalypse returned in classic form. Naturally claiming first once more with score of 444,575.
Member Regions: Hell, Underworld, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, Blackstar, St Abbaddon, and bringers of the apocalypse.
N-Day 7 News Report

N-Day VIII: Horsemen of the Apocalypse once again claim the crown. Scoring a record breaking 1,652,905 score. Making the 4th N-day we’ve won, more than any other faction. First several hours the major factions built up farming smaller faction, until Potato Alliance and Cosmic Corsairs attacked Anime Nations Against Liberals (ANAL). Once the dust settled, Horsemen came in and cleaned house on Potato Alliance. ANAL and Cosmic Corsairs would continue to fist fight throughout the event. Over the course of the event the Horsemen would rain hellfire upon the remaining factions, claiming the top three positions, and largely only factions that had their nations leave the faction after scoring would remain positive.
Member Regions: Hell, Underworld, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, St Abbaddon, Atlantis, and bringers of the apocalypse.
N-Day 8 News Report

N-Day IX: Similar to N-day 5, we took on all of NationStates, only to eventually be overrun and destroyed. After the Horsemen were knocked out, did the other factions kill each other to declare themselves the new kings of the apocalypse? No, they kept the peace that the death of the Horsemen brought, it will go down as one of the most peaceful N-days on record. With Kingly Heathens Asserting Neighborliness claiming king victor.
Member Regions: Hell, Underworld, Middle Earth, Hippy Haven, The Order of the Grey Wardens, Lily, St Abbaddon, Atlantis, Lazarus, and bringers of the apocalypse.
N-Day 9 News Report

N-Day X: Horsemen join up with Khan to become Kingly Horsemen Asserting Neighborliness!!
Member regions:: Hell (& Company), Augustin Alliance, FOCUS, Lone Wolves United, United Regions Alliance, The Pacific, The West Pacific, and bringers of the apocalypse.


And I heard a voice in the midst of the four beasts
And I looked and behold, a pale horse
And his name that sat on him was Death
And Hell followed with him.

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