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Post by Conikslan suppressed by Markanite.

The Imperial Regime of The Galactic RepubIlic

Conikslan wrote:What's the new ATA rule that sucks a lot?

Find it here :)

10000 Islands Roleplay Region RMB Rules for Godmodding

1. If at any point, an RP becomes unrealistic enough to the point of not being fun, an online player can put up a vote to VOID the RP. Any online player can vote at their own discretion. If the RP is voided, it does not count in the overall ATA timeline.

2. The RP types acceptable in ATA are the following, and the type must be stated when the RP starts:

Normal RP
Normal RP is the standard of A Taco Archipelago. It generally includes nation v. nation wars, or trading stuff. This is the most common type of RP you'll find.

Character RP
More intimate, detailed RP. has since been used in special events, hosted by different nations.

Simulation RP
Was created to do military power tests against other nations. This will not affect stats.

Insanity RP
Will not affect stats in any way, and is just for fun.

3. To prevent godmodding, stats will now be used to determine the amount of technology you can have:

I. CLASSIFICATIONS

Human Development Index:

1st World Country: 80-100+;
Transition to 1st World Country: 80-60;
Mid-World Country: 60-40;
Transition to 2nd World Country: 20-40;
3rd World Country: 0-20.

II. SCIENCE

LEVEL 1 - less than 80 in "Scientific Advancement"

i) little to no science;
ii) can not do any form of higher scientific things (weapons, inventions, etc.);
iii) cannot go into space.

LEVEL 2 - more than 80, less than 160 in "Scientific Advancement"

i) little science;
ii) can make some new inventions or weapons, technology should be around the era of modern-day
iii) can create small robots;
iv) can go in space with help from other, more advanced nations, but not station;
v) can have mining facilities in space.

LEVEL 3 - more than 160, less than 230 in "Scientific Advancement"

i) medium amount of science;
ii) can make many new inventions, almost at the stage of planet colonization
iii) can create robots;
iv) can go in space with help from other, more advanced nations;
v) can have mining facilities in space and little research teams;
vi) can not terraform.

LEVEL 4 - more than 230, less than 300 in "Scientific Advancement"

i) decent science;
ii) can make many new inventions, an example of this level would be interstellar travel
iii) can create medium robots/space ships and AI;
iv) can travel in space, do tests on planets, including mining, research bases;
v) can station on planets and have small colonies (can terraform with the help from other, more advanced nations).

LEVEL 5 - more than 300, less than 400 in "Scientific Advancement"

i) good science;
ii) can make new inventions quickly
iii) can create big robots/space ships and more developed AI;
iv) can travel in space, do tests on planets;
v) can station on planets and have their own colonies (can terraform);
vi) they may explore other galaxies but not station in them for long;
vii) can do some groundbreaking discoveries.

LEVEL 6 - more than 400 "Scientific Advancement"

i) very good science;
ii) can create brand new inventions with great speed
iii) can create huge robots/space ships and more developed AI;
v) can station on planets and have their own colonies (can terraform);
vi) they can explore other galaxies and station in them for a few weeks
vii) can do groundbreaking discoveries.

Note: Nations who can explore planets can only claim 1 planet every 2 weeks!

III. MILITARY RECRUITMENT

LEVEL 1 - less than or equal to 20 in "Compliance"

i) Armed Forces are 1-5% of the nation's population
ii) Takes a long time to mobilize

LEVEL 2 - "more than 20, less than 40 in "Compliance"

i) Armed Forces are 6-7% of the nation's population
ii) Can mobilize within a month or so

LEVEL 3 - more than 40, less than 60 in "Compliance"

i) Armed Forces are 8-10% of the nation's population
ii) Can mobilize within a few weeks

LEVEL 4 - more than 60, less than 80 in "Compliance"

i) Armed Forces are 10-15% of the nation's population
ii) Can mobilize in a week

LEVEL 5 - "more than 80 in "Compliance"

i) Armed Forces are 15-20% of the nation's population
ii) Can mobilize in a few days

Note: Robots count as 1/4 of a human, meaning you can have four times as many robots, however, they are expensive.

IV. MILITARY SKILL

LEVEL 1 - "less than or equal to 1500 in "Defense Forces"

i) Troops have very low skill
ii) Only effective in high numbers
iii) Easy to counterattack

LEVEL 2 - more than 1500, less than 3000 in "Defense Forces

i) Troops have low skill
ii) Can be effective in medium numbers if supported well
iii) Good at Defense, but not so much attack

LEVEL 3 - more than 3000, less than 4500 in "Defense Forces"

i) Troops have mediocre skill
ii) Effective in medium numbers
iii) Good at Defense and Attack
iv) These units can perform special attack like stealth attacks and surgical strikes
v) These are the base troops, like a regular soldier in a regular nation

LEVEL 4 - more than 4500, less than 6000 in "Defense Forces"

i) Troops have good skill
ii) Effective in small and large numbers
iii) Good at all types of combat
iv) In order to have Level 4 Troops and above, you need to mention training them

LEVEL 5 - more than 6000 in "Defense Forces

i) Troops have great skill
ii) Effective in any amount of numbers
iii) Can hold their own in combat
iv) Must have been RPed to have had extensive training

IMPORTANT NOTE: There are no categories other than the ones above. Once you reach the top category you have those benefits and no others.

V. EXTRAS

1. PUPPETS

a) When RP-ing, puppets are NOT allowed unless they are approved by a moderator.

2. RP WEAPONS

a) Weapons can be created according to your scientific possibilities.
b) Any new weapon can be revealed to the world only when peace - a mention in a Factbook/Dispatch is enough, but specifications can be added.
c) Any weapon declared during an RP War, without prior mention will be deemed non-existent and voided, and any effects of that weapon discarded.

Read dispatch

New mountain states of turkey

I finally got rid of ritual sacrifice, thanks to the new issue and some rng

The Greater Empire of Emnaria

Porymonia wrote:I can assure the last part is him speaking from personal experience

Yes, I am. And I would get upset but I'm at a motocross event right now lol.

The Costal Utopia of United States of Island land

Morning/afternoon

The Trans-Ascendant Empyrea of The Galactic American Imperium

The Galactic RepubIlic wrote:Find it here :)

10000 Islands Roleplay Region RMB Rules for Godmodding

1. If at any point, an RP becomes unrealistic enough to the point of not being fun, an online player can put up a vote to VOID the RP. Any online player can vote at their own discretion. If the RP is voided, it does not count in the overall ATA timeline.

2. The RP types acceptable in ATA are the following, and the type must be stated when the RP starts:

Normal RP
Normal RP is the standard of A Taco Archipelago. It generally includes nation v. nation wars, or trading stuff. This is the most common type of RP you'll find.

Character RP
More intimate, detailed RP. has since been used in special events, hosted by different nations.

Simulation RP
Was created to do military power tests against other nations. This will not affect stats.

Insanity RP
Will not affect stats in any way, and is just for fun.

3. To prevent godmodding, stats will now be used to determine the amount of technology you can have:

I. CLASSIFICATIONS

Human Development Index:

1st World Country: 80-100+;
Transition to 1st World Country: 80-60;
Mid-World Country: 60-40;
Transition to 2nd World Country: 20-40;
3rd World Country: 0-20.

II. SCIENCE

LEVEL 1 - less than 80 in "Scientific Advancement"

i) little to no science;
ii) can not do any form of higher scientific things (weapons, inventions, etc.);
iii) cannot go into space.

LEVEL 2 - more than 80, less than 160 in "Scientific Advancement"

i) little science;
ii) can make some new inventions or weapons, technology should be around the era of modern-day
iii) can create small robots;
iv) can go in space with help from other, more advanced nations, but not station;
v) can have mining facilities in space.

LEVEL 3 - more than 160, less than 230 in "Scientific Advancement"

i) medium amount of science;
ii) can make many new inventions, almost at the stage of planet colonization
iii) can create robots;
iv) can go in space with help from other, more advanced nations;
v) can have mining facilities in space and little research teams;
vi) can not terraform.

LEVEL 4 - more than 230, less than 300 in "Scientific Advancement"

i) decent science;
ii) can make many new inventions, an example of this level would be interstellar travel
iii) can create medium robots/space ships and AI;
iv) can travel in space, do tests on planets, including mining, research bases;
v) can station on planets and have small colonies (can terraform with the help from other, more advanced nations).

LEVEL 5 - more than 300, less than 400 in "Scientific Advancement"

i) good science;
ii) can make new inventions quickly
iii) can create big robots/space ships and more developed AI;
iv) can travel in space, do tests on planets;
v) can station on planets and have their own colonies (can terraform);
vi) they may explore other galaxies but not station in them for long;
vii) can do some groundbreaking discoveries.

LEVEL 6 - more than 400 "Scientific Advancement"

i) very good science;
ii) can create brand new inventions with great speed
iii) can create huge robots/space ships and more developed AI;
v) can station on planets and have their own colonies (can terraform);
vi) they can explore other galaxies and station in them for a few weeks
vii) can do groundbreaking discoveries.

Note: Nations who can explore planets can only claim 1 planet every 2 weeks!

III. MILITARY RECRUITMENT

LEVEL 1 - less than or equal to 20 in "Compliance"

i) Armed Forces are 1-5% of the nation's population
ii) Takes a long time to mobilize

LEVEL 2 - "more than 20, less than 40 in "Compliance"

i) Armed Forces are 6-7% of the nation's population
ii) Can mobilize within a month or so

LEVEL 3 - more than 40, less than 60 in "Compliance"

i) Armed Forces are 8-10% of the nation's population
ii) Can mobilize within a few weeks

LEVEL 4 - more than 60, less than 80 in "Compliance"

i) Armed Forces are 10-15% of the nation's population
ii) Can mobilize in a week

LEVEL 5 - "more than 80 in "Compliance"

i) Armed Forces are 15-20% of the nation's population
ii) Can mobilize in a few days

Note: Robots count as 1/4 of a human, meaning you can have four times as many robots, however, they are expensive.

IV. MILITARY SKILL

LEVEL 1 - "less than or equal to 1500 in "Defense Forces"

i) Troops have very low skill
ii) Only effective in high numbers
iii) Easy to counterattack

LEVEL 2 - more than 1500, less than 3000 in "Defense Forces

i) Troops have low skill
ii) Can be effective in medium numbers if supported well
iii) Good at Defense, but not so much attack

LEVEL 3 - more than 3000, less than 4500 in "Defense Forces"

i) Troops have mediocre skill
ii) Effective in medium numbers
iii) Good at Defense and Attack
iv) These units can perform special attack like stealth attacks and surgical strikes
v) These are the base troops, like a regular soldier in a regular nation

LEVEL 4 - more than 4500, less than 6000 in "Defense Forces"

i) Troops have good skill
ii) Effective in small and large numbers
iii) Good at all types of combat
iv) In order to have Level 4 Troops and above, you need to mention training them

LEVEL 5 - more than 6000 in "Defense Forces

i) Troops have great skill
ii) Effective in any amount of numbers
iii) Can hold their own in combat
iv) Must have been RPed to have had extensive training

IMPORTANT NOTE: There are no categories other than the ones above. Once you reach the top category you have those benefits and no others.

V. EXTRAS

1. PUPPETS

a) When RP-ing, puppets are NOT allowed unless they are approved by a moderator.

2. RP WEAPONS

a) Weapons can be created according to your scientific possibilities.
b) Any new weapon can be revealed to the world only when peace - a mention in a Factbook/Dispatch is enough, but specifications can be added.
c) Any weapon declared during an RP War, without prior mention will be deemed non-existent and voided, and any effects of that weapon discarded.

Read dispatch

So according to that, I would be Level 3 in SA, Level 3 in Military Recruitment, and Level 4 in Military Skill, and just barely a first world country.

United States of Island land wrote:Morning/afternoon

Good afternoon :)

The Costal Utopia of United States of Island land

My puppet nation Caribbean and Central America was raided by the black hawks

The Imperial Regime of The Galactic RepubIlic

United States of Island land wrote:My puppet nation Caribbean and Central America was raided by the black hawks

You should remove some powers from the delegate, so it won’t happen again.

The Costal Utopia of United States of Island land

The Galactic RepubIlic wrote:You should remove some powers from the delegate, so it won’t happen again.

Yeah

Isiqithi

The Ancient Sentinel of Venmere

Conikslan wrote:What's the new ATA rule that sucks a lot?

You can go over to ATA and we'll send you the dispatch

The Greater Empire of Emnaria

Conikslan wrote:What's the new ATA rule that sucks a lot?

There isn't one.

Free Las Pinas and Isiqithi

The Republic of New Fjordland

United States of Island land wrote:My puppet nation Caribbean and Central America was raided by the black hawks

I don't understand the problem. The region has an active Founder. The Founder has complete power to eject raiders - just kick them out.

Ria reavi and Isiqithi

Conikslan

Emnaria wrote:There isn't one.

Look at Venmere name

Isiqithi

The Greater Empire of Emnaria

Conikslan wrote:Look at Venmere name

I know, but it isn't that bad.

Isiqithi

Isiqithi

Emnaria wrote:I know, but it isn't that bad.

What is it? I've been off ATA for some time now.

The Greater Empire of Emnaria

Isiqithi wrote:What is it? I've been off ATA for some time now.

The rules were changed for rp. I guess a few people don't like the new rules but I don't care.

Isiqithi

Silvedania

Emnaria wrote:The rules were changed for rp. I guess a few people don't like the new rules but I don't care.

I just don't like people being super PMT

Emnaria and Isiqithi

The Greater Empire of Emnaria

Silvedania wrote:I just don't like people being super PMT

Im fine with the rules. I have max level forces and good SA so I'm happy.

Isiqithi

Gentem ignis

The Fortem wrote:How'd you do that?

This is a late reply, I know, but I just click F12 (Mac users would use Cmd+option+I based on a Google search) on my computer and I get to edit the image link they use for legendary cards without affecting anyone else and only temporarily.

Post self-deleted by Boris Cult.

The Island Imperium of Markanite

How is everyone today?

Hope you all have an amazing week!

Harperians, Vivolkha, Liberdon, Silvedania, and 6 othersWischland, Terra royaume, Drewish, S mova derat, Cape grande, and Arborvale

10ki wa secretariat

Feel free to check out the voting overview for the GA proposal "Death Penalty Ban". Remember to leave an upvote!

The Centurion states of Trima of Porymonia

Markanite wrote:How is everyone today?

Hope you all have an amazing week!

apart from the new WA legislations taking away one of my gold badges I'm good

The Federal Republic of Vivolkha

Thanks Cienakin, Conikslan, Titanica, Lisokyo, North happia, Duszalund, and Far lualvia for endorsing our Delegate HumanSanity!

Thanks for your contribution to the community! You will receive the Mango of The Isles award and are now eligible for our January Endorsement Drive prizes.

This message is a part of the January Endorsement Drive. Please help us reach 450 Delegate endorsements!

Valentian Elysium, Wischland, Conikslan, and Cienakin

Silvedania

Markanite wrote:How is everyone today?

Hope you all have an amazing week!

I'm good, thanks for asking!

«12. . .8,3308,3318,3328,3338,3348,3358,336. . .11,51311,514»