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LodgedFromMessages
New-confederate states

An home far from home
Part 3

The 2nd Confederate Infantry was ready to cross the Alabama river and storm the city of Montgomery. When the order of the President arrived, the troops moved: the city center itself was pretty empty, only the occasional scavenger or ghoul came across the NCS troops. So they quickly reached their target: the Capitol Hill.
Once the zone was cleared, the area could be better explored, first the troops found the Confederate Memorial Monument, damaged, but still magnificent, great was the commotion when the soldiers were explained what the monument portrayed, and the President itself decided to pay his respects to the old heroes of the CSA, who, just as many soldiers of the NCS had, gave their life to protect their ideals. The State Capitol itself also left many without breath, it was far bigger than the Tennessee one, this made everyone believe that it was indeed there that the government should rule from, a building with enough magnificence to represent the NCS. Then the First White House of the Confederacy was found, it had received some damage and some tourists had remained inside for centuries as ghouls, but other than that the President found it as a terrific find, and decided that the First White House of the Confederacy should become the New White House of the Confederacy, and ordered to prepair it for him.
Lastly the ruins of the Alabama Department of Archives and History were explored, hoping to find new precious Confederate artifacts, but everything inside had already been crushed by rubble or scavenged, so the Confederates left that empty-handed.
With that dealt of, the troops continued their advance to occupy the rest of the city: the pre-War suburbs had a much larger population than the city center, and many more or less organized communities were found across the area, which almost always wisely decided to simply accept the Confederate rulership, instead of putting up a pointless fight. Apart from the common organized band of scavengers, there were two rather unique, at least for the zone, communities: the Maxwell Air Force Base was controlled by wastelanders that claimed to be the direct discendents of the pre-War inhabitants of the base, this couldn't be confirmed, but they had managed to recover great quantity of aviation data from the Air War College inside the base, and were in the process of completing the repairs of their first plane, the President allowed them to continue their work under Confederate check; on the other side of the city, isolated but well-known to outsiders , a large non-feral ghoul-only community had taken shelter in the pre-War casino of Wind Creek, which they repaired and partially put back to work, which had made them incredibly rich in that part of the wasteland. Upon further study, it was uncovered that the leader of that community was none other than the old owner of the casino, which, after becoming himself a ghoul, decided to create a place to live for all the one of his kind, while getting lots of caps in the process. He was wary at first of the NCS, but once presented with the great financial opportunities that came from being part of such a large country had, in the form of influx of clients from all the Confederate territories, the ghoul-leader accepted to enter the NCS.
Now that Montgomery had fallen into Confederate control, the troops could stop their advance south, as new objectives had to be taken elsewhere.

Pop Loss/Gain +2159

Found damaged Small Factory



The Sovereign Corporation of Ivan Industries

The Exodus Affair, pt. 1
The divide between Ontario and Michigan was bridged by just three crossing points. Two of them, the Ambassador Bridge and the River Tunnel, were in Detroit. Though the tunnel had long since collapsed, the bridge was still standing and served as an important link for the trade routes between 'Ronto and the Motor City. Of late, though, traffic across the bridge had been decreasing as Windsor, the Canadian side of Detroit, continued to deteriorate. The tribes that had kept the city clear of critters through ritualistic hunting had been recently decimated by an outbreak of Salmonella. As a result, the ruins had become overrun with some of the more savage wasteland critters, including a pack of deathclaws that had emerged as the top of the city's food chain. As the Sovereign Corporation lacked the capacity to operate across the river to control the situation themselves, its eyes turned northwards to the third crossing point - the ruins of the city of Port Huron.

Port Huron had been abandoned since shortly after the bombs, not because of the bombs directly but because an industrial accident at the local water-treatment plant during the unrest had fouled the water system. The contamination had been so bad as to kill a large portion of the population within a matter of weeks, leading the others to evacuate in hopes of finding clean water elsewhere. The bones of the dead still linger, earning the town the moniker of The Sepulcher. The contaminants have since been washed out after 200 years, but the legend remained and for nearly 2 centuries the ruins lay abandoned and forlorn, inhabited only by critters.

Then, in 2271, Vault 100 unexpectedly sent out an expedition to colonize the city. According to Vault records, the vault had had a baby boom following the end of the Glass Khan Invasion and was projected to be over-capacity once the children grew up. The overseer at the time used this as an excuse to exile the worst of the vault's troublemakers, sending them out to "rebuild America" and colonize the surface. The expedition was given a few weapons, a supply of food and some tools, and then sent on their merry way.

Against all odds, the expedition managed to survive, clearing out the critters, setting up some shelters in the ruins in whatever buildings looked sturdy enough. The first few years were hard; the food ran out, as did their ammunition, and repeated requests for support from the Vault went unanswered. Hunting with some compound bows the colony had scavenged from a sporting goods store helped eke out their meager food supply, allowing the majority of them to survive at least until their crop yields improved and they could afford to feed new mouths again. The colony eventually grew into a prosperous settlement known as Exodus, referring to them having made an exodus from the vault.

Exodus had long ago severed all ties with Vault 100 but this wasn't about to deter the Corporation from trying to assert sovereignty over the colony through its overlordship of the mother city. This was, of course, over the objections of the Vault which viewed Exodus as little more than a penal colony that was best left alone. They were overruled, however, and a Public Relations representative escorted by a platoon from the Seventh Battalion was sent to assert dominance over the settlement.

To say that the reception was frosty would be a bit of an understatement. The Rep wasn't even allowed inside the settlement and had to conduct his negotations below the walls. While the settlement didn't fire on the Corporate platoon, they sure looked like they wanted to. Exodus' own representative explained that they had severed their ties with the Mother Vault ages ago and had little interest in becoming a subsidiary of the Sovereign Corporation. A polite request was forwarded to the CEO for their independence to be respected and that while they weren't interested in becoming an official subsidiary they would be interested in negotiating a trade deal.

Ivan wasn't willing to let the matter go, but he didn't want to try to put outright force on what was considered a sovereign, civilized settlement. So he held some discreet conversations with the Hidalgo about ways to pressure the town into joining them. The Hidalgo suggested riling up the local tribes against them, putting military and economic pressure on them to capitulate in exchange for protection. With permission from the CEO, the Hidalgo sent his own men to put the plan into action - bribes of money, clean water, and drugs were presented to the leaders of the 7 Streams tribe by a party of the Dons' men. The tribe accepted the bribes gratefully and began to do what was asked of them. Merely a week after the initial meeting, Exodus found itself the target of a raid that caught them by surprise. The 7 Streams warriors managed to get into their fields and destroy their crops as well as damage a well before the town militia managed to drive them off. And this was only the beginning...

The Kingdom of Acadiana of Praal

Praal wrote:Sugar Loaf Ranch.
Fort Hood, TX.

Although it took several days, the combined efforts of the Vault dwellers and those former refugees who had been farmers have finished the first official farm of the Republic. Over four hundred acres consist of razorgrain - the wasteland's substitute for prewar wheat - while the remainder is a variety of corn, tatos, and carrots. The first shipments are being sent to Baylor University in Waco; after the eradication of the slavers in the area, the 3rd Company under Captain Anderson established a forward operating base in the University, encouraging the wastelanders in the surrounding area to join them in the city for protection. Some of the wastelander citizens in Nolan's Dawn have also been discussing forming caravans of their own, to head into the vast wasteland to bring goods back to the Republic, as well as learn more of the possible societies that the Republic could one day come into contact with. The first caravan is headed by Alonso Verez, with thirteen others joining him on the journey eastward. Every member of Verez's caravan is a denizen of the wasteland, and thus know how to properly protect themselves from the threats that inhabit it, as well as how to navigate it and to survive off the land if it becomes necessary.

After saying their goodbyes and being given the official blessing of Mayor Stefek, the caravan sets out east on Interstate 14 - though the road is assuredly damaged somewhere along it's length, the caravanners will be able to travel all the way to the east coast if everything goes well, passing through LA, MS, AL, and GA.

([nation]Baton Rouge Union[/n] this caravan will be passing through your territory, specifically in Alexandria)

Sugar Loaf Ranch.
Fort Hood, TX.

With an excess of food being produced, the farmers have begun breeding mutated horses named sleipnirs for various purposes. Chief among them are to help alleviate the problem of distance and travel time between the two major settlements of the Republic, these of course being Baylor and Killeen itself. With sleipnirs capable of carrying nearly an eighth of a ton, speeds of fifty miles an hour, and able to survive longer without food or water than unmutated steeds, they are prime specimens to become the premier cavalry and 'vehicles' of the Republic. Several dozen have been wrangled using old ranching equipment from around the Killeen city limits, and pens have been erected directly west of Nolan's Dawn for ease of access. It would also appear that the vestigial legs of sleipnirs - that is, the seventh, eighth, or sometimes even ninth legs - make fantastic cuts for various meals, and could become a trade good in and of themselves.

While the civilians tend to the steeds, several tailors and armorers from inside Vault 257 have begun fashioning bulletproof armor for the beasts, using old kevlar vests from the police department. No easy feat to stich together dozens of vests and modify them to fit the irradiated horses, the team expects it to take half a month before they have enough to use for the future mounts of the Texas Rangers.

Revolutionary middleland

Specialization
Domestic Post 6

As the first 6 months of education for the technical personnel of Revolutionary Middleland ticked by, the factories were still expected to re-arm itself and pursue an increased quality in military weapons. The past few weeks' resources would be gathered up and devoted to weapons production. The half of a factory would be dedicated to making a massive amount of small and large arms ammunition to tide Middle over for the next few months.

2,625 M16 rifles would be produced to improve the quality of the weaponry of the main army, phasing out pipe guns in some capacity.

252 RPG-7 launchers would be produced in the one-day strategy to be assigned to special units to serve as an anti-tank weapon.

147 M29 81mm mortars would be produced.

21 .50 caliber machineguns would be produced.

The Commonwealth Minutemen of Ardentus

Sunrise Part 1: Dawn

Boston

Silverhawk hadn't been sleeping well. It had been a month since the end of the Silverhawks, and his...transformation, and each night he tossed and turned. His dreams were getting weirder, and other strange stuff had been happening too. Now, his dream was truly strange. In the distance off to his right, he saw a blinding flash of light followed by vague chanting that only seemed to grow louder. He turned to run from it, and came face to face with an empty suit and floating bowler hat holding an old fashion shotgun, similar to the gangs of Triggermen that had once roamed Boston. Turning to run from both, he saw a great factory pumping out a cloud of black smoke and a great eye floating behind it. Looking again to his left, he saw a strange sight, with five men holding different flags clashing. He came to a sudden stop. Behind all of them rose a great shadow, something he couldn't quite make out. He woke with a start. He cupped his head in his hands and shook it, not sure what to make of it. He climbed out of bed and put on his uniform. Checking the mirror, he saw the same half-ghoulified face that greeted him every morning these days, a reminder of his final encounter with Simon Gray. He sighed and looked at his left hand, similarly ghoulified in the fight up to the elbow. He still didn't get it, no one did, not even the doctors. Why had the process stopped there? Was it because he had only been exposed there? But then why had his hair remained on that side, and why had it turned white? He attempted to put these thoughts out of his mind as he headed over to the old Massachusetts State House. It had been cleared of the Mirelurks that infested it before and rebuilt to serve as the capitol building of the Boston, no he corrected himself in his mind, New England Enclave. He entered, the two guards in combat armor snapped to attention as he walked past them and up to the office of the president. Inside the office, he found Commander Lebannault and President Winters talking, discussing the matters of the day. Upon seeing him enter, the President greeted Silverhawk and said,
"Director! Glad you could join us. Have a seat. We just got word that the Corvega factory has finally come online, and I've just ordered the repairs to begin on the foundry we found in War Chest. Figured while I was at it we'd expand some of the scavenging teams in Boston." Silverhawk smiled and sat down.
"Of course," the President continued, "that's not the only reason I dragged you down here. Since the defeat of the Silverhawks, word has been spreading about us across New England. Commander Lebannault and I have begun to draw up plans to bring the rest of Massachusetts and the Commonwealth under our jurisdiction." Silverhawk nodded and replied;
"Good, but what about the Institute?" President Winters shrugged and said,
"Strangely enough their activity has died off in the past few months. Fortunately that means we can begin to, for once, peacefully integrate some nearby settlements. Starting with Haven in Connecticut. I want you to send in some operatives ahead of time into western Massachusetts and assess the situation" Silverhawk nodded again and said,
"Alright. I'm assuming we can be open about our mission?" The President nodded and dismissed Silverhawk and Commander Lebannault. As Silverhawk headed off to his office, he suddenly felt pain in his head, so much so that he had to lean against the wall and clutch his head. Then, he began to hear things, voices, all jumbled together, yet he was alone. It didn't make sense. Commander Lebannault had seen what had happened and rushed over to help him, he opened his mouth to call for a medic. Silverhawk was in too much pain to say not to, but it was as if Lebannault had heard him and turned to face him saying,
"You need one. Don't be an idiot." Then, Silverhawk passed out.

The Commonwealth Minutemen of Ardentus

Industrial Focus

Boston

It had been many months since Boston had been brought into the fold of the Enclave, and while it had been useful at providing scrap, it was about to get an update to its systems. In an experiment, the small scavenging teams were to be organized into a more cohesive force to find salvage that could be used in the fires of the Concord foundry that was now supplying the Corvega factory. These teams would be supervised and all collected scrap placed in a common area where it could then be transported through the Commonwealth or other territories to the foundries and factories.

6 scrap and 1 steel expended. Level two scrap collection improvement begun

Lexington

For the first time in two centuries, the Corvega plant roared to life with the fires of industry. Supplied with a steady stream of steel from the Concord foundry, the Corvega plant would begin producing laser weapons for the Enclave, allowing for more soldiers to actually have a professional weapons and begin standardization of weapons. Before, combat, assault, laser, plasma, and even pipe weapons had been used, but now with the factory staffed and operational, the Enclave would have first it's sword and soon its shield.

Corvega plant operational

War Chest

With enough resources stockpiled, the foundry that lay within the city of War Chest was about to receive some long overdue maintenance. The foundry that had sat silent even since the liberation of the city by the Enclave, but now it was to be restored. Soon, it would become part of a rebuilding nation.

War Chest foundry placed under repair. 4 steel and 3 concrete expended.

Post self-deleted by Smartiepantses.

The Commonwealth Minutemen of Ardentus

Sunrise Part 2: A New Life

Haven, Connecticut

The city lived up to its name. Haven had once been visited by the Enclave before they had settled in Boston. During the war again the Silverhawks, the city had held off conquest without outside aid, and hadn't been a major priority for the Enclave to secure. The Vertibirds that flew towards the city did not do so to end a siege or provide food to a starving city, but rather for the first time carrying the President to meet with the leadership of the city. The town square below was filled with people who remembered the last time the Enclave had visited, and children who were too young to remember now seeing them for the first time. Making his way through the crowd, President Winters approached the city council, consisting of 10 men and women, including the head of the council and de-facto mayor, standing in suits and ties with several bodyguards in Combat Armor.
"Council members," the President said before turning his attention to one in particular, a young man with slick black hair named Charles Blackstone, "Chairman Blackstone."
"Mr. President," the chairman said, "it's an honor to have you back in our city." The two shook hands and headed for the building that served as the capitol of the city. Once inside and seated at a conference table, the President began to speak.
"First, I'd like to say that even today, the Enclave owes a debt of gratitude to you and the citizens of Haven. Without your aid all those years ago, we couldn't have survived to where we are today." Chairman Blackstone spoke up.
"Of course Mr. President. Although I must say I was surprised to see that Director Silverhawk and Commadner Lebannault aren't present." President Winters looked down at the desk and sighed.
"Unfortunately, the Director has taken ill and Commander Lebannault has stayed behind to monitor him while I am here."
"My apologies Mr. President. My best wishes to his speedy recovery." With that settled, the discussion began, how to best integrate the settlement into the Enclave, what would happen to the council, etc. Eventually, after several hours of debate, the agreement was reached. The city council would maintain power within the city, but the current chairman, Blackstone, would be promoted to serve as the Senator for Haven until an election could be called. The council itself would no longer serve as a small legislative body, but the local government. The town guards would be incorporated into the Enclave military, and the settlement would be linked into the trade networks of the Enclave in a more official capacity. With a handshake and two signatures on the agreement, Haven was formally accepted into the Enclave. Blackstone and Winters walked out of the building and raised the treaty. The people cheered, and Winters smiled. At long last, a peaceful integration of a settlement.

Pop gain: 1,900

Boston, Enclave Medical Center

Silverhawk stirred awake. He was lying down, still in his shirt and pants, but the heavy overcoat he wore had been removed. He saw a woman off to his left, the doctor, and heard her say "this is strange." Silverhawk responded,
"What's strange, other than the obvious?" The doctor turned around, startled.
"Director. You're awake."
"Yes, now you said something was strange. What was strange?"
"I didn't say anything was strange."
"Yes you did, I heard you say it."
"Director, I can assure you I didn't..." The doctor paused, then moved to the door. Opening it, she said something to the soldier outside, then closed the door again when the soldier left. She walked over to the papers he had been looking and, more and more getting confused and excited. Silverhawk heard the doctor say something like, "Of course," but he never saw her lips move. A moment later, the soldier came back, this time carrying a box marked Records. The doctor thanked the soldier and began pouring over the contents of the box.
"Ok, doc," Silverhawk said, "You got me kinda worried there. What's going on, do you know what's happening to me?" The doctor looked up and said,
"Have you been having strange dreams lately that seem almost like they're telling you something?" Silverhawk nodded, the doctor continued, "and seemingly hearing people talk without them actually saying anything, or having people hear you without you saying anything?" Silverhawk nodded again. The doctor pulled a file from the box marked Vault 99 and opened it, handing it off to Silverhawk. The file was decades old, and looked like it had been through some rough patches. The doctor sat down next to Silverhawk and said,
"We recovered this file back during our time in the Capitol Wasteland from Vault-tec's headquarters, and honestly its a minor miracle it survived the war. From what's left of it, it records that the experiment of Vault 99 was supposed to create a race of people capable of telepathic communication, precognition, and other abilities. From other records in the box, we know some individuals like this exist, we even have one in the Commonwealth in Sanctuary, an old woman named Mama Murphy who has the ability to see the future..."
"Remember to breath doc," Silverhawk reminded her. She did, then continued.
"I believe that through the exposure to the radiation during your battle with Simon Gray, you became one of these beings, a psyker, as they're commonly known. This might also explain why the radiation didn't fully turn you into a ghoul and why your hair didn't fall out." Silverhawk closed the file and stood, pacing back and forth.
"You know," he said, "Since I can remember, I've always had good instincts when it comes to people. It was like I could tell if they were good or bad without ever knowing them. And now, weird dreams, hearing you say something when you didn't...is there any way to test, see if I am one of these psykers?" The doctor shook her head.
"Not yet, but there does seem to be a pattern when it comes to this stuff." She stood and put her hands on his shoulders.
"What is my name?" She asked him. Without a moment's hesitation he answered,
"Lisa Grayhawk. Huh, that's a neat coincidence given my name and..." He froze, a smile creeped across her lips and realization dawned on his.
"I think you can stop speculating doc. You're right, I'm a psyker."

The Sovereign Corporation of Ivan Industries

The Exodus Affair, pt. 2
The leaders of Exodus figured it out of course. It was way too big of a coincidence for the tribes to become hostile just weeks after the Corporation had demanded they bend the knee. Though angry, the leaders of the town realized that they were in an impossible position. They couldn't retaliate without bringing, not just 7 Streams, but the whole local tribal confederacy, down on their heads. They couldn't fight the Sovereign Corporation. Their only choices were to run, to die, or to submit.

They say that sometimes surrender is the better part of valor. Exodus decided to submit. A representative was sent to the Golden Towers to negotiate their takeover by Ivan Industries.

As a consolation prize, Ivan offered Exodus a Company Town Charter. The Charter, the first of its kind issued by the Sovereign Corporation, guaranteed a level of self-rule and economic freedom, including the right to collect its own tariffs and promulgate its own trade. The town would report to the Board directly instead of being managed through a Subsidiary or as a Shareholder's Town. Its only responsibilities would be providing back to the Corporation a share of its revenue. The Exodus leaders were just as happy to at least get these concessions, though they secretly doubted that Ivan would really hold up his end of the bargain.

Now, of course, the SovCorp had to deal with the tribe it had secretly contracted, but this was a minor concern. Ivan had no qualms destroying the tribes and integrating them into his own Employee base. The Sixth and Seventh Battalions were called forth to destroy the 7 Streams tribe in retaliation for their raids on Exodus.

The 7 Streams' main settlement was located near what used to be the incorporate village of Riley, MI. Nothing remained of the pre-war town save a single building on the nearby golf course. The rest of the golf course had been turned into a cornfield by the tribe. Belle River Road was still located nearby, so it was this road that the Security Battalions marched up in their attempt to surprise the village. Unfortunately, being on foot meant that the village had plenty of time to notice their movements and evacuate to the home of one of their confederate tribes. When the Security Battalions marched in, they found only the old and the sick to greet them.

They bivouacked in the village while they tried to determine where the tribes had went. After questioning the elders who were left behind, a disgruntled grandmother revealed (much to her fellow tribesmen's disappointment) that the rest of the tribe had fled to the village of the Imlaygins to gather the other tribes for war. Colonel Jenkins quickly set about following them, trying to get there and smash them before the tribes could be fully formed to counter-attack. If he could knock out their leadership in time, maybe the entire confederacy would fall to pieces.

The Barren Remains of Wasteland Alive

A Strategic Withdrawal
Following the unexpected resurrection of the Enclave and its subsequent and rapid rise to power in the Commonwealth as well as New England, the Brotherhood has had to review its strategic position and reprioritize its objectives. The truth of the matter is, Maxson's Brotherhood is overextended. While the Prydwen is the perfect tool for prosecuting an expedition deep into wasteland territory, it has its limits, including the lack of dedicated manufacturing facilities as well as a limited supply of soldiers. While this would have been just fine for finishing the war against the Institute, it's not equipped for an extended war against an enemy as entrenched as the Enclave has become.

Thus, it is Maxon's reluctant decision to withdraw from the Commonwealth. The Brotherhood of Steel will be returning to the Capital Wasteland to consolidate its resources and hopefully eventually be able to return one day in force. All units have been recalled from positions around the Commonwealth, including its forward operating base at the Cambridge Police Station. With all of its troops back onboard, and the pieces of Liberty Prime safely stowed, the Prydwen has turned out to sea for its long journey home.

Ardentus Raiders of Ragnarok



New-confederate states

An home far from home
Part 4

Now that Montgomery had been taken, it was time for the Confederate troops to return home, however, the President saw a chance to acquire new territories on the way back, so he changed his plans.
While the 4th Infantry would return to Nashville to reorganize and prepare for further expansion, the 2nd would go towards Memphis through western Alabama and eastern Mississippi, taking all the land they passed through in the process. So, instead of passing by the same way they used to arrive there, the NCS troops were sent west, along the Route 80.
The soldiers arrived in the pre-War city of Selma first, which now was nothing more than just another loosely organized community in the wasteland, but full aware of the Confederate strength, so its leaders simply surrendered to the incoming troops.
Uniontown was empty of inhabitants, but the pre-War live fish market had the strange effect of making the city full of mirelurks. The slimy mutated crustaceans had became the owners of the town, local merchants, raiders and scavengers alike had decided to avoid the area in all of their travels. Probably the Confederates could leave the monster's nest alone, but the city name was an insult that couldn't be tolerated: it had to be razed to the ground. The creatures proved to be especially shrewd, they had transformed the ground in soft mud, perfect for breeding their nests, but even more to hide and lay ambushes to the poor souls that got too near. The small arms given to the NCS troops also had little to no effect when hitting the mirelurks on their hard shell, so the only real moment when the creatures were vulnerable was when they were standing to attack, usually meaning that they could shoot one only while it was dismembering one of their comrades. While the 2nd Infantry soldiers were no recruits, they hadn't much experience against this type of enemy, and numerous platoons were lost while trying to take the town, even a couple of of mass routs happened, but the soldiers were quickly reminded of their duty through speeches and a couple exemplar executions.
As many local legends said, in the heart of the city laid an even greater threat: the queen of the mirelurk's nest. This was a first time experience for everyone, and the NCS units were totally unready to deal with such a monstrosity. As their weapons were ineffective on his smaller counterparts, against the queen itself the Confederate guns dealt absolutely no damage to the queen's shell. The mutated beast pierced through many firing lines as they were butter, and was quickly making the Confederate position unsustainable. At the end the only way to take it down was to retreat all men outside the city, bait the queen out, and then shoot it soft skin from back lines while it was attacking the front lines. Casualties were extremely high, but at the end the creature was taken down. President Lee II ordered the rests to be brought back for further study by the Confederate scientists, hoping to find easier ways to deal with this kind of threat.
Other settlements in the area holded old house-museums of Southern houses, magnificent examples of the way people lived in the CSA, but as they had no artifacts of value for the NCS authorities inside, they were quickly left alone.
Now that this part of the wasteland, with some difficulty, was under NCS control, the 2nd and the President aimed for Tuscaloosa, and then the Confederates would go through Mississippi to complete their plan.

Pop Loss/Gain +651

Baton rouge union

Praal wrote:Sugar Loaf Ranch.
Fort Hood, TX.

Although it took several days, the combined efforts of the Vault dwellers and those former refugees who had been farmers have finished the first official farm of the Republic. Over four hundred acres consist of razorgrain - the wasteland's substitute for prewar wheat - while the remainder is a variety of corn, tatos, and carrots. The first shipments are being sent to Baylor University in Waco; after the eradication of the slavers in the area, the 3rd Company under Captain Anderson established a forward operating base in the University, encouraging the wastelanders in the surrounding area to join them in the city for protection. Some of the wastelander citizens in Nolan's Dawn have also been discussing forming caravans of their own, to head into the vast wasteland to bring goods back to the Republic, as well as learn more of the possible societies that the Republic could one day come into contact with. The first caravan is headed by Alonso Verez, with thirteen others joining him on the journey eastward. Every member of Verez's caravan is a denizen of the wasteland, and thus know how to properly protect themselves from the threats that inhabit it, as well as how to navigate it and to survive off the land if it becomes necessary.

After saying their goodbyes and being given the official blessing of Mayor Stefek, the caravan sets out east on Interstate 14 - though the road is assuredly damaged somewhere along it's length, the caravanners will be able to travel all the way to the east coast if everything goes well, passing through LA, MS, AL, and GA.

(Baton rouge union this caravan will be passing through your territory, specifically in Alexandria)

Alexandria, Louisiana
While a bit of the beaten path of the major tradeways used by the Union caravans. Alexandria sits in the middle of the state of Louisiana along the red river. Occupied by a miniscule garrison and a small settlement. It has seen itself more as a frontier town. With the few caravans that come through a small checkpoint sits along the crossroads of the I-14 and the I-49. With a small post placed on the overhead the morning showed the incoming caravan coming from the west. With the group being around a dozen men walking through the ruined roads the post guards looked to see where they were headed.

Guard 1: "What you think, independent to guild?"

Guard 2: "Independent, the guild ones are never this small nowadays" Tossing his cigarett to the ground " Lets se who they are"

Baton rouge union

New Land, New Futures, New Promise

With colonial holdings now becoming more populated, the army had begun to hold harder and harder issues along with supply lines on the larger islands. While Jamaica and Puerto Rico had little to offer besides benign a naval base. The two larger islands of Cuba and Hispaniola has shown vast promise compared to the nuclear mainland. Having been largely ignored by the bombing of the great war, it has been only lightly mutated and irradiated from the global fallout. Staying far more “Pure” in the eyes of the Union politicians. However the continued control of the islands would require local supply bases to help ease the burden on supply ships. Along with the ever frustrating length between Little Rock and Baton Rouge. With the needs for more central industrial production, the senate passed construction bill R-43. With two small arsenals being ordered to be constructed in Havana and Port-au-Prince. Along with the construction of a rail line along the Mississippi river between the capital and Little Rock.

26 steel, 8 concrete spent



The Sovereign Corporation of Ivan Industries

Fires of Industry I
Annexing Adrian and Hillsdale has proved to have been a fortuitous accomplishment, because the area serves as an excellent source of scrap of all kinds. The walls of the Durlings' settlements were made primarily out of scrap cars and dirt and dismantling them has revealed a significant amount of the material. Meanwhile, Adrian is still filled with all sorts of scrap cars and other scrap, and the city junkyard has lain untouched for centuries, accumulating oxides and dust.

With this in mind, Ivan has tasked the Durlings with gathering this scrap. A portion of the scrap would be collected by the Corporation as a dividend, the remainder would be bought by the Corporation at market prices. Anything the Corporation did not buy could be sold to the wasteland or kept for their own uses. It wasn't an ideal situation for the clan but in the state they were in, they didn't have much of a choice.

The Durling Matriarch determined that the best thing to do would be to gather as much scrap as they could. In theory, they could gather more than the Corporation needed and sell the rest off at a higher price. Even if they didn't, they could sustain themselves purely on the volume. After hiring an efficiency consultant from the Golden Towers, they set to work building a salvage yard that they could process the scrap in. They did end up needing some steel, so they bought some from the smiths of the Caliphate.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Adrian Salvage Yard upgrade being built. Completion on RL Mar 22.
1 steel Cottage Processed.
-10 scrap, -1 steel

Great lurg

West-Tek Facility, “The Abyss”

The darkened facility was filled with smoke and the noise of metal clanging on metal, shafts of light piercing the shadows from holes in walls and the ceiling along with the flickering glow of flames being the only illumination in the vast room. Amongst the glow and shadows massive shapes moved, carrying rusted barrels with symbols plastered on the side. Others smashing away on crude anvils as haphazard forges are kept hot.

In the middle of much of the mess a smaller figure stands on a crate barking orders at the mutants, clipboard in hand as he checks off each barrel or crate moved. Stopping only to hit two mutants with his club when they began fighting, putting them back into line.

Above the noise and smoke on the old catwalks of the factory a large throne sits and a massive figure sits in shadow, torches leading to him guttering as gusts of winds occasionally pass through the walls. From a doorway a massive rat comes scuttling from the shadows. A metal bucket in its mouth clanging against the floor as it approaches the throne. A massive green hand reaches forward, engulfing the rat and placing it on his lap he takes the thing from the rat and turns it around, revealing the T-51 helmets face. A deep thundering growl erupts from the beast as a raspy quiet voice is heard from the doorway, a ghoul, wearing a porcelain mask over his deformed and scarred face walking towards the beast.

“My lord, a patrol stumbled across the Knights. This is the third time this past month alone. War is inevitable.”

The mutant begins squeezing, the helmet groaning under the immense pressure, the edges beginning to collapse inward until one of the eye covers pops off and the headlamp shatters. Tossing it aside the thing spoke,

“Bucketheads chase us across west, We go East only find more bucketheads. They and the demon kill Master. Now Lurg kill bucketheads, we ready this time, this time we have an army.”

Praal, Ivan Industries, Ardentus, Liberated New Arizona, and 1 otherThe virginian trade union

The Kingdom of Acadiana of Praal

Baton rouge union wrote:Alexandria, Louisiana
While a bit of the beaten path of the major tradeways used by the Union caravans. Alexandria sits in the middle of the state of Louisiana along the red river. Occupied by a miniscule garrison and a small settlement. It has seen itself more as a frontier town. With the few caravans that come through a small checkpoint sits along the crossroads of the I-14 and the I-49. With a small post placed on the overhead the morning showed the incoming caravan coming from the west. With the group being around a dozen men walking through the ruined roads the post guards looked to see where they were headed.

Guard 1: "What you think, independent to guild?"

Guard 2: "Independent, the guild ones are never this small nowadays" Tossing his cigarett to the ground " Lets se who they are"

I-14/I-49 Intersection.
Alexandria, LA.

Verez signals for the caravan to halt, letting their brahmin rest while he and one of the volunteer guards step forward to meet the unknowns, hands gripping las-pistols on their waists in case of danger.

"Ho there, strangers! Just a group passing through, we don't want no trouble."

Praal wrote:Caldwell Fire Station.
Caldwell "Devil's Armpit", TX.

Another half month has passed since Echo Team left the Armpit and convinced Brig. General Abbott to send support to the town - luckily for the inhabitants, help has arrived in the form of the 5th Company under Captain Reynolds, as well as Medical Delta with Staff Sergeant Glass. With information provided by Echo Team and the Armpit's citizens, 5th Company has split into four platoon of twenty five, with each platoon taking a cardinal direction and laying down basic defenses using rusted cars and various debris. Medical Delta has also split, sending one man to each platoon with five remaining in the wings, taking stock of the civilians while awaiting the call to arms. Echo Team has been tasked by Captain Reynolds to search the countryside for the hostiles, with standing orders to hold fire unless an opportune moment appears; being as Echo will be drastically outnumbered, they are not expected to find such a moment. The town now waits to see what will happen next - will the slavers press the attack, or are they content to watch the town enter a drought?

KNCT-FM, Central Texas College.
Killeen, TX.

With the Republic beginning to expand, the need for proper lines of communication have become apparent - sending messengers back and forces over miles of potentially dangerous wilds won't cut it. That in mind, Representative Joshua Brack of Engineering has devised a plan; repairing old radio towers in various locations across the Republic. Utilizing some of the vast quantities of scavenged electronics, the men and women of the 2nd Engineering Crew under Sergeant Riley are prepared for the repairs to take anywhere between one and two months.

Simultaneously, a ten man squad from the 4th Company has been dispatched to the old Killeen Police Department to scavenge the comms equipment that connected dispatchers to officers on the ground. With any luck, the equipment can be repaired and put to use for the Texas Rangers and other units of the Armed Forces - the repair work being done by the 2nd Engineering will be crucial to this, as the boosted signal will allow Ranger teams in the field to report directly back to Vault 257 and give mission updates, rather than being forced to leave the Vault in the dark for weeks at a time.

Nolan's Dawn.
Fort Hood, TX.

While teams are out in the ruins of Killeen working on the communications front, the inhabitants of Nolan's Dawn and the Vault have recently begun drafting various plans for additional buildings and facilities. One such plan is a farm just north of the Sugar Loaf Gap, at nearly seven hundred and thirty acres in size. Construction has begun immediately on the farm, as the growing population of the Republic will need food more than it needs spare materials. At the same time, blueprints are being drawn up for the establishment of a foundry, positioned on the old Dyncorp tarmac west of the air field. Representative Stefek is also looking for volunteers among the populace to establish devoted salvage teams in order to provide a necessary boost to the Republic's stockpiles of scrap materials, although the initiative is currently on the backburner while work on the farm begins.

(-1 electronics-radio tower, -1 electronics-PD comms, -4 scrap-farm

tower repaired on 3/16)

Caldwell Fire Station.
Devil's Armpit, TX.

A month has passed since Captain Reynolds and his men established their small perimeter around the Armpit. In that time, the raiders have attacked seven times, starting out small in number and slowly ramping up into bigger assaults. Although each attack has been repelled, the 5th and the volunteer militia of the Armpit have taken light casualties; the only saving grace is the Texans superior firepower and training in comparison to the slavers. Six militia have fallen and been buried in a clearing behind the old prewar Civic Center, alongside two specialists from the 5th. Given the 'tactics' the raiders have been employing, Reynolds and the Rangers of Echo Team believe the next assault will be the biggest yet - and it's up to them to stop it. One of the raiders captured in the last attack has been made to be forthcoming with his information, revealing that the crew has ben holed up in a metal fabricator four miles east on Highway 21. Using this knowledge, Echo Team has begun planting tripwire-activated grenades along their route, and has located several spots perfect for fireteams to hide themselves before opening fire on the raider party. Come dusk, the raiders will be taken down once and for all, ensuring the safety of the Devil's Armpit and her inhabitants; for the time being, that is. The Rangers sent to College Station have yet to report back, and until the city is taken, the entire region remains at risk.

Vault 257 Communications Center.
Fort Hood, TX.

Several screens flicker on, and murmurs spread through the room. Suddenly, a signal is found, and the radio waves come alive with the sound of cheering from the other end - a group of engineers in Nolan's Dawn. The cheers prove contagious, and the comms center bursts into excitement; the 2nd Engineering managed to bring the tower online ahead of schedule!

Moments later, however, the signal drops and the screens shut down. The cheers turn to confused whispers, before the reality sets in - the 2nd Engineering is good, but not that good. It appears that their estimate of two months will prove true. Spirits dampened, the room empties out, although one operator remains, staring at his screen. For a moment, they had picked up the faintest trace of another signal, far to the west - only time will tell whether it was a trick his own mind played on him, or if there truly is a functional society on the west coast.

Ardentus, Liberated New Arizona, and The virginian trade union



Smartiepantses

Jailhouse Rock

Back in 2066, Vault 28 was constructed within Ogle County, Illinois. This Vault was included within the Societal Preservation Program, an experimental Vault used to simulate life in prison in Dwellers. Barred living quarters, curfews, excessive Vault-Tec Security Guards, prison food rations, labor, etc. Vault 28 harbored Vault-Tec Security Guards with law enforcement, prison staff, and military police backgrounds to make the experiment more fitting. The Vault did not display such restrictions and authoritarian concepts while presenting its construction to the public and advertising its sale to worthy customers, and it wasn't utilized until the Dwellers were safely escorted within Vault 28. After the Vault proceeded for five months, riots were constantly occurring which were quieted down by the professional and authoritarian Vault-Tec Security Guards. After 2288, Vault 28 opened and a group was formed, the Bureau of Flatfoots, a group of Vault-Tec Security Guards and wastelander vigilantes trained by police field manuals that were stored in the Vault to train the Security Guards in law enforcement methods, physical training, and situational training. The Bureau is led by Regional Commissioners that oversee the entire operational functions regarding Flatfoots within the region of their control.

Once the Vault was open and the Bureau of Flatfoots was officially released into Ogle County, patrolling the cities and towns within the county, instructing their new laws upon the wastelanders and criminals. Ogle County has seen the presence of these law enforcers, usually identified by their Vault 28 jumpsuits. But these law enforcers have gotten their hands upon police uniforms and equipment, using such equipment as they cleaned up the bustling Chem trade ring in Ogle County. As soon as the Dwellers were released they began busting cases, invading Chem labs, and arresting Raiders, thugs, Chem dealers, and Chem producers. After a month and a half, the Flatfoots stomped a majority of crime within Ogle County whether through handcuffs, a good thrashing with a baton, or a bullet. The cities, towns, and settlements in Ogle County have gotten used to seeing Flatfoots in dark blue pre-war police tunics patrolling the streets and stopping crime in its tracks. A few recruitment centers were opened all across Ogle, recruiting Cadets and training them with Vault 28's pre-war police manuals. Police departments were also becoming filled, using them as regional stations to house patrolmen and officers as well as base of operations for futher Bureau campaigns.

Praal, Ardentus, Liberated New Arizona, and The virginian trade union

The Sovereign Corporation of Ivan Industries

The Exodus Affair, pt. 3
The Imlaygins' village was built over the ruins of Imlay City, a more substantial pre-war settlement that, unlike many of the small towns surrounding it, had not yet succumbed to the wasteland. The Imlaygins were the leaders of the Open Lands Tribal Alliance, a coalition of tribes that stretched from Port Huron in the east to the toxic ruins of Flint in the west. Unfortunately for the Sixth and Seventh Battalions, the tribes were already all gathered for a religious festival of some kind. Fortunately for the Security Battalions, most of them were drunk and in no shape to fight. Only the recently arrived 7 Streams tribe and a handful of warriors from all of the other tribes, including the High Chief's personal bodyguard, were fit for combat, numbering no more than 500.

That didn't stop them from trying, of course. As the Security Battalions made their way across I-69, the tribals began harrassing their flanks, using the dense underbrush as concealment. Quite often they would attack, kill some people, then slip away before the columns could retaliate. The also tried to lure beasts to attack the column, which was a marginally more successful tactic that caused quite a bit of disarray. At one point, a deathclaw managed to kill an entire platoon before a soldier managed to disable it with a pair of frag grenades, allowing the next platoon to simply unload bullets into the creature.

Eventually, however, the expedition commander figured out how to use advance elements to spring ambushes. Several times the battalions were able to completely eliminate ambush parties for minimal casualties. Discouraged, the defenders withdrew from the last few miles to defend their village.

The two battalions, bloodied but yet fresh, surrounded the city. Tribal and Detroiter looked out at each other from across the fields as the expedition commander sent a messenger with an ultimatum for the High Chief. The message was simple - surrender or be slaughtered. The High Chief, seeing the force that surrounded him and the sorry state of his own forces, many of whom were just waking up from their booze-induced slumber, acquiesced, sending his bow back with the messenger as a sign of surrender.

The 7 Streams tribe did not take very kindly to that, and before the messenger could get out of the camp he was set upon and scalped, with the headless body tossed back at the Ivani lines. Ironically, the High Chief's bow was still clutched in the messenger's hands. Of course, the expeditionary force didn't understand the symbolism of the bow, but he did understand the meaning of the scalping. With a heavy heart, he ordered his forces to move in and gun down anyone who so much as raised their hand at them.

The resulting encounter could hardly be called a battle. 423 tribals armed with bows and arrows against nearly 1,700 professional soldiers was never going to end well. The tribals could barely get within shouting range before being riddled with AK ammo. Many tried to duck into the huts and tents so as to leap out and try to ambush soldiers with melee weapons. This tactic only earned them grenades thrown in tents full of sleeping women and crying children.

Then the fires started, and started spreading out of control. Apparently the tents and the wood-scrap-hay huts were incredibly flammable. The collateral damage skyrocketed as the fires spread to consume more and more of the village. Women stumbled out of huts with their clothing on fire and half their hair singed off, often to be gunned down by already jumpy Ivani soldiers. Screams filled the night, mingling with the gunfire to produce what was described later as "the unholiest sound to ever be heard on earth."

The expedition commander ordered a withdrawal. Ivani troops watched from the sidelines as the village burned; some figures made it out of the inferno, only to collapse before managing to reach the Ivani lines. The commander's XO asked if they should provide medical aid; the senior colonel only stared at the flames, the light reflected in his eyes. He continued to stare, making no response, as the XO asked several more times. Eventually, the XO gave up and ran to find the other battalion's LT colonel, who took charge of the situation and ordered the battalions to try and find a way to put out he flames as well as provide medical care to the survivors. Not that there were many; the order had come too late for it to do much good.

The colonel was court-martialed, stripped of his rank and unceremoniously discharged from the Security Battalions. His co-commander was promoted for his admittedly too-little-too-late action. The other commander was eventually found in his home in Ground Floor, a pistol in his hand and a bullet through his brain. Ivan did his best to bury the affair afterwards. The few survivors they had managed to save eventually settled in Hillsdale, wanting to get away from the site of their trauma.

Port Huron/Exodus had been secured... but at what price to the Corporation's humanity?
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Port Huron annexed.
Casualties: 215
Population Added: 1,000
Net gain: 795
7 tech documents found.

Praal, Ardentus, Liberated New Arizona, Smartiepantses, and 1 otherThe virginian trade union



The virginian trade union

What is That Thing They Say About Powder Kegs?...

Ashton, one of the largest settlements in the wasteland that once was Virginia, stands proudly despite the death and despair that surrounds it. The hustle and bustle of the town's large market district filled the town with noise that made it feel more alive than most other places in the waste, the activity not being too uncommon for Ashton. Ashton acted as a sort of hub for the Virginian Wasteland, it's easily accessible location made it a mandatory stop for anyone traveling around the wastes and the protection provided by the Trade Union's army makes any pack of raiders think twice before attempting to attack the prosperous settlement.

Situated safely in the center of Ashton sits the seat of the Trade Union's Government, the Hall of the Union. Before the rise of Abraham Gray it served as the home and workplace of the Ashton mayor and other important local positions but has since been reserved for the Trade Union's officials only. Inside sat an aging man behind an old oak desk, various papers and folders littering the top of the desk. The man was around his forties, his head and face were adorned with jet black hair that had begun to grey due to both age and stress, he wore a crumpled old suit that had obviously seen better days, and a large scar trailed down his face through his left eye rendering it useless.

This was no ordinary man but rather President Harrison 'Gravedigger' Gray, the leader of the Trade Union and its people, he took his time as he read through the papers his Council had already approved before signing a couple and throwing away a couple more. As the President of the Trade Union there were plenty of trade agreements that crossed his desk, some reasonable and others completely insane, and he had to look over each and everyone. Even though he could delegate this tedious work to a subordinate he didn't quite trust anyone enough to properly do so, after a few minutes he set his pen down as he sits back slightly in his chair. After a moment of silence a knock on his office door breaks the moment of calm, with a sigh Harrison calls the person in.

A young man, in his early to mid twenties, walks in before nodding his head towards the President. This young man was no other than Vice President Marshall Gray, the President's son and right hand man. Harrison looks at his son for a moment before returning the nod, "So, watcha doin' here son?" The President asks in a gruff voice and his southern accent being made clear, "Need somethin'? Is that Todd fella givin' ya trouble again? I swear-" The President asked before getting cut off by Marshall, "Uh, no pa… Todd has been pretty docile as of late." Marshall started, his voice noticeably softer than his father's and lacking the southern accent, "The Council has been getting pretty antsy lately, asking me to speak to you. They're worried about your latest speech and the implications of it…" The speech Marshall was referring to was when Harrison implied that he would expand the Trade Union's borders, the Council of the Union was obviously worried about this.

After Marshall went quiet Harrison took a moment to answer, pulling a cigarette from his jacket pocket, "Ah, that's why ya here. Well don't cha worry my boy, everything I do is for the Union and all that sh*t." Harrison said as he waved his hand carelessly, "Now tell those damn Council boys to calm the hell down or I'll find people who can, got it?" Harrison demanded as Marshall nodded before saluting and leaving the office without another word, Harrison let another sigh escape his lips as he finally lit the cigarette hanging loosely from his lips. After taking a quick puff Harrison walked over to the small window in his office and looked down at the streets below as various people of various ethnicities walked about and did their business. His father built the foundations of the Trade Union but he would be the one to truly make the Union great, a force to be reckoned with. With that thought Harrison went back to his desk to finish his paperwork, he had troops to organize as soon as possible after all...

Praal, Ivan Industries, Ardentus, Liberated New Arizona, and 2 othersSmartiepantses, and New-confederate states



Smartiepantses

Liberty and Order

A patrolling group of Flatfoot Agents that have taken Route 20 to Belvidere reports terrorist paramilitary units occupying the area, a group that calls themselves The Renegades. With further undercover investigating within Belvidere, the Flatfoot Agents found out the Renegades represent anarchism and chaos while demonstrating their ideologies by committing acts of terrorism such as bombing settlements, massacring local militiamen, and organizaing malicious internal operations in local politics. Upon receiving the patrol report, the Rockford Superintendent managed a tactical operation to infiltrate, bust the terrorists, and subjugate the population under law and order. The Superintendent organized a regiment of 2,000 Senior Agents that will be led by both Inspectors and team leader Supervisory Agents. The regiment was sent then deployed to Route 20 to clean out Belvidere and establish order, the plan was to sandwich Belvidere and catch the terrorists off-guard and squish them from both sides.

Once reaching Belvidere, the terrorist was already tipped off that their presence was being investigated by an unknown force, and the Flatfoot Agents saw from afar that defenses were set up in the streets, turrets, sandbags, snipers, patrol teams, and machinegun nests. The regiment broke off into battalions, few battalions stationed themselves in the entrance of Belvidere on N State Street while the other battalions crossed the river and traveled to Logan Avenue on standby. Once the green light was given over radio communication, both battalions rushed into the streets from both the south and north. The Supervisory Agents advised the teams of Flatfoot Agents to present themselves to the terrorists, yet to be prepared to become involved in firefights. The teams of Flatfoots presented themselves before the penny dropped and all hell broken loose, "Listen up! You are surrounded! This is the Bureau, you all are under arrest for multiple accounts of terrorism, manslaughter, criminal usage of explosives, and endangering citizens! Lay down your weapons and we will show mercy!" Of course, the Renegades showed no effort of complying to authorities and ensued in exchanging bullets with the Bureau, which deemed themselves a threat and allowed the usage of force. The Bureau Flatfoots marched through the streets, utilizing stun tactics such as flashbangs, allowing for the Agents to incapacitate a few of the terrorists.

After the Agents have chewed through numerous squadrons of Renegades, the decision of surrendering was universally agreed upon as the Agents were close to causing the collapse of the faction, and allowed the Agents to perform arrests. Luckily for the Renegades, some deserted during the gunfight to go inform their brothers in Harvard, but this would only be learned after the terrorists were rounded up and interrogated. The subdued terrorists were sent back to Rockford to be placed into containment. The Flatfoot Agents maintained the defenses set-up by the terrorists, keeping watch for any incoming attacks while the Agents took time to recuperate their losses and to prepare for another invasion. Belvidere's citizens were relieved to know that the streets will now be watched and maintained by Flatfoots, but not all the citizens welcomed the officers with open arms, aligning themselves with the Renegades' cause. The rebellious citizens were on the Bureau's watchlist, possibly being affiliated or even supportive of the Renegades' methods of terrorism.

Praal, Ardentus, Liberated New Arizona, and The virginian trade union

Baton rouge union

Praal wrote:I-14/I-49 Intersection.
Alexandria, LA.

Verez signals for the caravan to halt, letting their brahmin rest while he and one of the volunteer guards step forward to meet the unknowns, hands gripping las-pistols on their waists in case of danger.

"Ho there, strangers! Just a group passing through, we don't want no trouble."

Caldwell Fire Station.
Devil's Armpit, TX.

A month has passed since Captain Reynolds and his men established their small perimeter around the Armpit. In that time, the raiders have attacked seven times, starting out small in number and slowly ramping up into bigger assaults. Although each attack has been repelled, the 5th and the volunteer militia of the Armpit have taken light casualties; the only saving grace is the Texans superior firepower and training in comparison to the slavers. Six militia have fallen and been buried in a clearing behind the old prewar Civic Center, alongside two specialists from the 5th. Given the 'tactics' the raiders have been employing, Reynolds and the Rangers of Echo Team believe the next assault will be the biggest yet - and it's up to them to stop it. One of the raiders captured in the last attack has been made to be forthcoming with his information, revealing that the crew has ben holed up in a metal fabricator four miles east on Highway 21. Using this knowledge, Echo Team has begun planting tripwire-activated grenades along their route, and has located several spots perfect for fireteams to hide themselves before opening fire on the raider party. Come dusk, the raiders will be taken down once and for all, ensuring the safety of the Devil's Armpit and her inhabitants; for the time being, that is. The Rangers sent to College Station have yet to report back, and until the city is taken, the entire region remains at risk.

Vault 257 Communications Center.
Fort Hood, TX.

Several screens flicker on, and murmurs spread through the room. Suddenly, a signal is found, and the radio waves come alive with the sound of cheering from the other end - a group of engineers in Nolan's Dawn. The cheers prove contagious, and the comms center bursts into excitement; the 2nd Engineering managed to bring the tower online ahead of schedule!

Moments later, however, the signal drops and the screens shut down. The cheers turn to confused whispers, before the reality sets in - the 2nd Engineering is good, but not that good. It appears that their estimate of two months will prove true. Spirits dampened, the room empties out, although one operator remains, staring at his screen. For a moment, they had picked up the faintest trace of another signal, far to the west - only time will tell whether it was a trick his own mind played on him, or if there truly is a functional society on the west coast.

Looking at the well armed leader, he was obviously not any normal caravanner. Carrying around laser weapons were a rarity to just about anyone in the wasteland. Not to mention for a caravan to not know the flag waving above the post lead them to be pretty far from the south.

Guard 2: “You fellas are not from around here are you?” Walking down to the leader he held out his hand. “Well then, let be be the first to welcome you to the Baton Rouge Union” wavign back at his fellow postmen “Were Union Army, usually caravans just walk past us without a care”

Baton rouge union

Four stacker fleet

With more powerful naval machinery understood, a more powerful fleet was looked to be pushed to allow control over the gulf. With most of the Union navy being made up of armed transports and coastal ironclads the ability to fight in any blue water combat was left to the windjammers. A more dangerous flaw for the planned dominance of the empty sea. With some older naval records and examples pulled from books. The recreation of the four-stacker warships that were developed in the first world war were called to be re-discovered. As their excellent combination of characteristics would make dominance easily amenable.

Research into the Clemson and Omaha class began.

The Kingdom of Acadiana of Praal

Praal wrote:I-14/I-49 Intersection.
Alexandria, LA.

Verez signals for the caravan to halt, letting their brahmin rest while he and one of the volunteer guards step forward to meet the unknowns, hands gripping las-pistols on their waists in case of danger.

"Ho there, strangers! Just a group passing through, we don't want no trouble."

Caldwell Fire Station.
Devil's Armpit, TX.

A month has passed since Captain Reynolds and his men established their small perimeter around the Armpit. In that time, the raiders have attacked seven times, starting out small in number and slowly ramping up into bigger assaults. Although each attack has been repelled, the 5th and the volunteer militia of the Armpit have taken light casualties; the only saving grace is the Texans superior firepower and training in comparison to the slavers. Six militia have fallen and been buried in a clearing behind the old prewar Civic Center, alongside two specialists from the 5th. Given the 'tactics' the raiders have been employing, Reynolds and the Rangers of Echo Team believe the next assault will be the biggest yet - and it's up to them to stop it. One of the raiders captured in the last attack has been made to be forthcoming with his information, revealing that the crew has ben holed up in a metal fabricator four miles east on Highway 21. Using this knowledge, Echo Team has begun planting tripwire-activated grenades along their route, and has located several spots perfect for fireteams to hide themselves before opening fire on the raider party. Come dusk, the raiders will be taken down once and for all, ensuring the safety of the Devil's Armpit and her inhabitants; for the time being, that is. The Rangers sent to College Station have yet to report back, and until the city is taken, the entire region remains at risk.

Vault 257 Communications Center.
Fort Hood, TX.

Several screens flicker on, and murmurs spread through the room. Suddenly, a signal is found, and the radio waves come alive with the sound of cheering from the other end - a group of engineers in Nolan's Dawn. The cheers prove contagious, and the comms center bursts into excitement; the 2nd Engineering managed to bring the tower online ahead of schedule!

Moments later, however, the signal drops and the screens shut down. The cheers turn to confused whispers, before the reality sets in - the 2nd Engineering is good, but not that good. It appears that their estimate of two months will prove true. Spirits dampened, the room empties out, although one operator remains, staring at his screen. For a moment, they had picked up the faintest trace of another signal, far to the west - only time will tell whether it was a trick his own mind played on him, or if there truly is a functional society on the west coast.

Highway 21.
2 Miles East of "The Devil's Armpit".

With all fireteams in position, Echo Team reports that the slaver platoon has begun moving. Soon enough, the thirty five man column encounters the first of the traps set by the Rangers; spring loaded railway spikes hidden in potholes or covered by loose debris. Shouts ring out from the column, and four men go down - their feet ripped nearly in half. As expected, this spooks some of the band, but seems to anger the leader; it appears that he takes the traps personally. Continuing, the platoon reaches the tripwires and attached grenades. Nine men are turned into fragments of bone and chunks of flesh, while a further ten are wounded by shrapnel from the detonations. With only twelve raiders remaining, the fireteams light them up, using their hidden vantage points and the encroaching darkness to their advantage. Seven of the twelve are fatally shot, with the remainder either being too wounded to return fire any longer or outright surrendering as they watch their friends fall dead around them. Moving up the sides of the highway, the surrendered raiders are secured and returned to the Armpit for the town's justice.

In an ironic twist, the town opts to use slow acting poisons derived from mutated animals for the rank and file slavers. The leader gets special treatment - he is force fed industrial grade Abraxo cleaner from before the bombs fell. The town is angry, and this is their revenge for the fallen militiamen.

Vault 257 Communications Center.
Fort Hood, TX.

Again, the screens flicker on, and a signal is found. This time, it stays up, and cheers ring out through the Vault, spreading into the street and to Nolan's Dawn. This supercharged tower will allow Texan troops in the field to maintain contact with the Republic with a range of one hundred miles to start. Further testing will, with luck, allow the Republic to repair other towers and satellite dishes in order to bounce the signal further - perhaps even to the Mexican border one day.

Baton rouge union wrote:Looking at the well armed leader, he was obviously not any normal caravanner. Carrying around laser weapons were a rarity to just about anyone in the wasteland. Not to mention for a caravan to not know the flag waving above the post lead them to be pretty far from the south.

Guard 2: “You fellas are not from around here are you?” Walking down to the leader he held out his hand. “Well then, let be be the first to welcome you to the Baton Rouge Union” wavign back at his fellow postmen “Were Union Army, usually caravans just walk past us without a care”

"No sir we ain't. We're from way back west, roundabouts Austin, Texas. Jus' lookin' to see who else is out in the wastes, see what we can find and what we can sell. Y'all got any sort of higher up I could talk to? My employers're looking for friends away from home."



New-confederate states

An home far from home
Part 5

Before moving their sights to Mississippi, the NCS troops still had one last target: the city of Tuscaloosa.
The neighboring wastelanders had revealed that the city was by far the wealthiest and largest in the zone, as far as they know, and was controlled by three different factions, that seemed to not be aggressive towards each other.
Northport was firmly under the control of the Autonomous Northport Community, a coalition of traders and scavengers which got rich by selling the manufacts they found in the Tuscaloosa National Airport.
Downtown and West Tuscaloosa was controlled by the so-called United Industries, originally formed by those that survived inside the large Industrial District of the city, and managed to repair parts of it after the dust had settled. They were controlled by some kind of council similar to a pre-War administration board of a company.
Lastly, the University District was in the hands of the Crimson Killers, a powerful raider warband that was kept in check by the other two through regular payments, and so attacked only towards outside targets.
The President sent emissaries to the three factions, asking them to surrender to the Confederate superior power, but none seemed willing to comply, so the city had to be taken by force.
As the Crimson Killers were seen as the most dangerous and at the same time the least probable to surrender if they saw another faction capitulate, they were chosen as the first target. They were far better prepared than the NCS officers had foreseen: many outside factions had tried to dislodge them from their valuable position, and they've gotten pretty good at repelling enemy assaults, and their mainly melee and short-range weaponry proved to be pretty effective in the packed ruins and inside the buildings. The NCS troops suffered casualties way higher than expected, and the guerrilla tactics of the raiders lead to increasing frustration and paranoia in the Confederate lines. But at the end, the Crimson Killers were still just a raiders warband, and as casualties mounted also on their side, their morale quickly fell, and seeing that the Confederates were not willing to stop their siege any time soon, they opted to retreat in the wastelands far away from the city and NCS troops.
Victory was achieved, but this wasn't for sure the show of strength that the President hoped to give to the other factions of the city, so neither of the remaining two wanted to accept Confederate rulership. So now the 2nd Infantry soldiers had to also attack the United Industries: they weren't close to being as battle-hardened as their raider neighbors, but the NCS had already lost many men, and orders were given to advance with caution to limit further losses. The wastelanders based their defenses in the Industrial District, its close packed ruins and machinery created a perfect defensive position for them, slowing even more the NCS advance. The tides were turned when many chemicals silos were mistakenly shot, causing them to explode, and provocating a chain reaction which completely neutralized the United Industries defense and led to the victory of the NCS.
Seeing they were the last one remaining, the Autonomous Northport Community leaders wisely decided to surrender, and were rewarded by not being enslaved like the surviving members of the two former neighboring factions.

Pop Loss/Gain +3841



Smartiepantses

Smartiepantses wrote:Liberty and Order

A patrolling group of Flatfoot Agents that have taken Route 20 to Belvidere reports terrorist paramilitary units occupying the area, a group that calls themselves The Renegades. With further undercover investigating within Belvidere, the Flatfoot Agents found out the Renegades represent anarchism and chaos while demonstrating their ideologies by committing acts of terrorism such as bombing settlements, massacring local militiamen, and organizing malicious internal operations in local politics. Upon receiving the patrol report, the Rockford Superintendent managed a tactical operation to infiltrate, bust the terrorists, and subjugate the population under law and order. The Superintendent organized a regiment of 2,000 Senior Agents that will be led by both Inspectors and team leader Supervisory Agents. The regiment was sent then deployed to Route 20 to clean out Belvidere and establish order, the plan was to sandwich Belvidere and catch the terrorists off-guard and squish them from both sides.

Once reaching Belvidere, the terrorist was already tipped off that their presence was being investigated by an unknown force, and the Flatfoot Agents saw from afar that defenses were set up in the streets, turrets, sandbags, snipers, patrol teams, and machinegun nests. The regiment broke off into battalions, few battalions stationed themselves in the entrance of Belvidere on N State Street while the other battalions crossed the river and traveled to Logan Avenue on standby. Once the green light was given over radio communication, both battalions rushed into the streets from both the south and north. The Supervisory Agents advised the teams of Flatfoot Agents to present themselves to the terrorists, yet to be prepared to become involved in firefights. The teams of Flatfoots presented themselves before the penny dropped and all hell broken loose, "Listen up! You are surrounded! This is the Bureau, you all are under arrest for multiple accounts of terrorism, manslaughter, criminal usage of explosives, and endangering citizens! Lay down your weapons and we will show mercy!" Of course, the Renegades showed no effort of complying to authorities and ensued in exchanging bullets with the Bureau, which deemed themselves a threat and allowed the usage of force. The Bureau Flatfoots marched through the streets, utilizing stun tactics such as flashbangs, allowing for the Agents to incapacitate a few of the terrorists.

After the Agents have chewed through numerous squadrons of Renegades, the decision of surrendering was universally agreed upon as the Agents were close to causing the collapse of the faction, and allowed the Agents to perform arrests. Luckily, some deserted during the gunfight to go inform their brothers in Harvard, but this would only be learned after the terrorists were rounded up and interrogated. The subdued terrorists were sent back to Rockford to be placed into containment. The Flatfoot Agents maintained the defenses set-up by the terrorists, keeping watch for any incoming attacks while the Agents took time to recuperate their losses and to prepare for another invasion. Belvidere's citizens were relieved to know that the streets will now be watched and maintained by Flatfoots, but not all the citizens welcomed the officers with open arms, aligning themselves with the Renegades' cause. The rebellious citizens were on the Bureau's watchlist, possibly being affiliated or even supportive of the Renegades' methods of terrorism.

Liberty and Order

A few waves of attacks from oncoming Renegade squads happened during the recuperation process the Agents took but were no match for the prepared defenses managed by the Bureau Agents. When the Inspector instructed the regiment's progression to Harvard, the Agents immediately became mobile while some were commanded to station themselves in Belvidere to protect the citizens from further threats. The Agents took a highway north that led to Capron, this trip took a few days but the Agents eventually arrived in the village of Capron, a village that consisted of a few Renegade camps and outposts. The village didn't detect the Agents as they kept their distance in the dead of night, observing the village's features. The regiment decided to completely surround the village and sink in to overwhelm the terrorists. A guaranteed defeat for the Renegades. The regiment did just that, spread out across the village and once done, announced their presence over radio communications and verbally. "This is the Bureau of Flatfoots, you are all under arrest for multiple accounts of terrorism, manslaughter, criminal use of explosives, and political interference and sabotage. You are surrounded, surrender and we will show mercy. Your splinter in Belvidere was dismantled, give it up!" Although the message was heard, it wasn't taken kindly to the Renegades. Citizens with IEDs strapped to their chests were presented around the village and were sent after the Agents, suicide bombers. Those who resisted exploding the Agents were shot to death by the terrorists, and those who actively attempted to perform the bombing were shot and rendered immobile with calculated gunshot wounds to the legs by the Agents. Due to being at a distance between the village, only one of the bombers successfully detonated and caused casualties. Some of the citizens in the villages risen up and began fighting against the Renegades as well, causing more complications for the terrorists.

After the suicide bombers were dealt with, the terrorists began firing at the Bureau and developed firing lines to fend off the numerous Agents. The village was outnumbered and quickly fell to the officers, with the assistance of brave citizens of the village that were tired of the oppression and crimes of the Renegades. A splinter of Agents occupied the village and tended to any injured citizens and arrested any surrendering Renegades in the process. The rest of the battalions made for the east, taking Route 173 up to the city of Harvard where the battalions were expected and were engaged with. There was no sneaking around this one, the Agents had to face the music. Reinforcements with scrap-metal Power Armor and units with RPGs began making appearances, this was the Renegades' last stand. The rockets proved deadly, blasting handfuls of Agents to smithereens. Supervisory Agents told the Agents to begin utilizing flashbangs to disorient and temporarily stun the special units while the Agents advanced through the streets providing covering fire as they mowed through firing lines and machinegun nests, while the marksmen took shots at the RPG units and shooting vulnerable parts of the scrap metal Power Armor. Soon enough, the specialized units of the Renegades were taken down. Supervisory Agents instructed the squadrons to advance through the streets, shooting as many Renegades they could spot. A man introduced himself to the Flatfoots, he held a Flamer and had a canister of Flamer Fuel strapped to his back, he spoke out to the officers. "You might've driven my forces to retreat but I will stand my ground, I will not surrender until I die." The Agents screamed at the man, "Stop! Drop the Flamer st-" Immediately, the Agents opened fire at his arms and legs to incapacitate him, as he was beginning to rush up to the officers with an intent to murder. The man was then beaten with batons until he was unconscious, then taken into custody for questioning. All the subdued terrorists and the unknown man were sent to Rockford for further investigation and questioning. Meanwhile, Agents began spreading out across the county, and also spreading their watchful eye across the streets. The Bureau had control and wasn't planning on stopping there.

+2,010 Population Increase
-327 Population Loss
+13 Technical Documents

Ivan Industries, Ardentus, and The virginian trade union

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