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«12. . .53,76153,76253,76353,76453,76553,76653,767. . .79,57879,579»
LodgedFromMessages
The Endless Hordes of Blobon

Serkin wrote:but... ;-;

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Why is you into aaas?

Serkin and Sarvente fnf

Serkin

Of Centralist Brexit wrote:"Look at what Im doing right now..." Brex 1 replied as Brex 2 and Serkin 2 are Thrown through the portal by the ropes, closing as they go by as the ropes Disappear.

Brex 2 Finds Himself Face first in a pile of Snow.

"Ill make sure I wont miss it then, darling." Julia Replied happily, kissing Elena on the Cheek before Walking away.

Serkin 1 sighed, placing her hands inside her hoodie's pockets. "I'll... go back home for a while..." She said, before turning away.

Serkin 2 fell right into a branch of a tree. "URGH!" She groaned, holding her stomach.

Elena' face turned red, before she went to the room she had found the piano in. She had to practice.

Sarvente fnf wrote:*Pats your back*

qnq

Of Centralist Brexit and Sarvente fnf

The Interuniversal Civilization of Aivintis

Felter’s Unnerving Image Mine

Renovations in progress!

Tunes for increased viewing experience

7/10
https://m.youtube.com/watch?v=TiUmTUSbq0w

6/10
https://m.youtube.com/watch?v=nGBF7yLCOKA

4/10
https://m.youtube.com/watch?v=tJFcsSUm0As

5/10
https://m.youtube.com/watch?v=jMLJVfixoAg

8/10
https://m.youtube.com/watch?v=da9g3cgw9xI

Images - Trevor Henderson
Music - Various Artists

Minecarts

010

020
(Out of order)

030

Legend
Contained/Neutralized
Not a threat to life
Minor Threat to Human life
Threat to Human Life
Threat to Humanity
Major Threat
Unknown

*=Very Rare
•=Rare
••=Uncommon
•••=Common
••••=Very Common


Image Mine

Enitity 001
Code : •••


Date of first sighting: 12/04/1972
Location: North America

Current Status: Not Contained.

Description:
Entity 001 is a two to six legged creature covered in white flesh, standing at 1.4 meters tall is it’s normal resting postition. The legs on the creature always are in a “M” shape, and have very little flesh, with the exception of a thin layer of skin and bones which split into claw like features at the end of it’s legs. It’s body consists of the same outside material as it’s legs, however when captured it’s body appeared to host no organs, instead being completly hollow. It’s head is that of a normal human with the exception of having no eyes.

Behaviour:
Entity 001 is not just one single appearance, It has been seen as multiple entities sometimes forming groups to track down and hunt various creature such as deer, bears, wolves, coyotes, moose and humans. It has not been observed hunting anything but humans by [REDACTED] though. It’s hunting patterns on humans consist of: Tracking down the workplace or school of the human, waiting until the human leaves, then following the human to thier home, proceeding to watch the human from the windows, until they notice the entity. If the human calls for help it will leave. It will repeat this process until the human is alone. It will get into thier sleeping area, through unknown means then the human will be killed by [REDACTED].

Prevention:
Entity 001 has not be contained or neutralized yet, so prevention is not fully complete. Entity 001 instances that are reported to Syringe Co personnel are to be tracked down with haste by Level 2 scouting groups armed with hunting rifles and flamethrowers in case of small sightings. In cases where a nest of Entity 001 are found, attack drones are to be used. Syringe Co has successfully contained thirty two instances of Entity 001 and Neutralized fifty six. Predictions estimate there are four hundred instances of Entity 001 left in the wild. Syringe co has Entity 001 on low priority


[center][b]Enitity 002
[i]Code : ••


Common. Not very Dangerous. Only wants to party and play hopscotch.



Construction in progress, everything is subject to change
[b]003


Common. Not very dangerous. Weird Mickey Mouse reject. Don’t bother interacting it’s not worth your time.

004

Common. Poses danger in case of prolonged exposure. Just Mosquito Dog. Don’t stay too long, it’s mosquito instincts will kick in.

005

Common. Not very dangerous. He just wants to show you how long his tongue is.

006

It’s that weird guy again. I hate him.

007

Common. Not very dangerous. Wants to be threatening but is too short and slow.

008

Common. Sort of dangerous. Literally just Kirby.

009

Uncommon. Not very dangerous. H A M M O C K

010

Common. Not very dangerous. Just wants to check in to see if you having a good camping trip. Loves marshmallows and foxes.

011

Uncommon. Poses danger. Found in underdeveloped areas near bodies of salt water. Exact information is unknown but [REDACTED] was found completely ripped apart by the thing. It can’t climb so get to the nearest tree if spotted.

012
Rare. Dangerous. A more rare and dangerous version of [DATA CORRUPTED] found in 001. Aggressive and will taunt those found until it finds oppurtunity to [REDACTED]

014

Common if you are a nice person. Not dangerous. Long Horse is a good boy. He comes in the night to visit those who are nice and love him. He loves carrots most of all and attention. He is best boy.

016

See 14.

017

See 16

018

See 17

019

See 18

020

See 19

021

Uncommon. Not very dangerous. Only appear during foggy weather 6-8pm. Usually found in commercial areas after closing. Pose no harm and vanish if approached.

022

Rare. Dangerous. Do not attempt to interact. As soon as you locate this entity within a suburban home, seek a hiding place and do not make a sound. Unknown method of killing.

023

Very Rare. Poses Danger. Appears as some sort of sleep paralysis that seems to be real instead of a halluncination. Will not harm you unless you manage to move. Once it becomes extremly close to someone, they will fall back asleep and wake up later than they’d normally do.

024


I have literally been to the campground in the exact cabin in this picture and it’s scaring me.

025


Uncommon. Not very dangerous. Warns about oncoming storms like a good weather siren.

026


Common. Sort of dangerous. Will block the road for unknown reasons. Very bendy neck.

027

Rare. Dangerous. A demented version of Cookie Monster that has entered cookie withdrawal.

028

Common. Not very dangerous. Just some wild Nekos out in the desert.

029

Rare. Not very dangerous. He just wants to check on you. Have you been doing well recently?

030

Very rare. [REDACTED]. If sighted you are gone. Give up all hope. It has found you and [DATA REMOVED]. Last sighted in 2004.

031


Common. Not very dangerous. Very large. It may seem that is only a house tall, however if you look carefully it is behind the trees on the horizon. Only appears during times of nostalgia.

032


Uncommon. Not very dangerous. Wants you to get good sleep, but is quite unnerving and may do the opposite.

033


Common. Not very dangerous. Lives in the pipes. Loves nice fresh water.

034


Uncommon. Poses danger. This one is basically a big deer. Don’t hit it.

Read dispatch

Reminder.

Stellar Colonies, Shavara, Greater felter, and Blobon

The Hiatus nationstate of Of Centralist Brexit

Aivintis wrote:Two hours later...

Time travel is now canon in TACEZ

Oh I know what I would do with time travel
these tests wont stand a chance!

Sarvente fnf

Serkin wrote:Serkin 1 sighed, placing her hands inside her hoodie's pockets. "I'll... go back home for a while..." She said, before turning away.

Serkin 2 fell right into a branch of a tree. "URGH!" She groaned, holding her stomach.

Elena' face turned red, before she went to the room she had found the piano in. She had to practice.

qnq

o-o
*Gives you an bottle of Cancer cure*

Serkin

Mexiqa

Aivintis wrote:
Felter’s Unnerving Image Mine

Renovations in progress!

Tunes for increased viewing experience

7/10
https://m.youtube.com/watch?v=TiUmTUSbq0w

6/10
https://m.youtube.com/watch?v=nGBF7yLCOKA

4/10
https://m.youtube.com/watch?v=tJFcsSUm0As

5/10
https://m.youtube.com/watch?v=jMLJVfixoAg

8/10
https://m.youtube.com/watch?v=da9g3cgw9xI

Images - Trevor Henderson
Music - Various Artists

Minecarts

010

020
(Out of order)

030

Legend
Contained/Neutralized
Not a threat to life
Minor Threat to Human life
Threat to Human Life
Threat to Humanity
Major Threat
Unknown

*=Very Rare
•=Rare
••=Uncommon
•••=Common
••••=Very Common


Image Mine

Enitity 001
Code : •••


Date of first sighting: 12/04/1972
Location: North America

Current Status: Not Contained.

Description:
Entity 001 is a two to six legged creature covered in white flesh, standing at 1.4 meters tall is it’s normal resting postition. The legs on the creature always are in a “M” shape, and have very little flesh, with the exception of a thin layer of skin and bones which split into claw like features at the end of it’s legs. It’s body consists of the same outside material as it’s legs, however when captured it’s body appeared to host no organs, instead being completly hollow. It’s head is that of a normal human with the exception of having no eyes.

Behaviour:
Entity 001 is not just one single appearance, It has been seen as multiple entities sometimes forming groups to track down and hunt various creature such as deer, bears, wolves, coyotes, moose and humans. It has not been observed hunting anything but humans by [REDACTED] though. It’s hunting patterns on humans consist of: Tracking down the workplace or school of the human, waiting until the human leaves, then following the human to thier home, proceeding to watch the human from the windows, until they notice the entity. If the human calls for help it will leave. It will repeat this process until the human is alone. It will get into thier sleeping area, through unknown means then the human will be killed by [REDACTED].

Prevention:
Entity 001 has not be contained or neutralized yet, so prevention is not fully complete. Entity 001 instances that are reported to Syringe Co personnel are to be tracked down with haste by Level 2 scouting groups armed with hunting rifles and flamethrowers in case of small sightings. In cases where a nest of Entity 001 are found, attack drones are to be used. Syringe Co has successfully contained thirty two instances of Entity 001 and Neutralized fifty six. Predictions estimate there are four hundred instances of Entity 001 left in the wild. Syringe co has Entity 001 on low priority


[center][b]Enitity 002
[i]Code : ••


Common. Not very Dangerous. Only wants to party and play hopscotch.



Construction in progress, everything is subject to change
[b]003


Common. Not very dangerous. Weird Mickey Mouse reject. Don’t bother interacting it’s not worth your time.

004

Common. Poses danger in case of prolonged exposure. Just Mosquito Dog. Don’t stay too long, it’s mosquito instincts will kick in.

005

Common. Not very dangerous. He just wants to show you how long his tongue is.

006

It’s that weird guy again. I hate him.

007

Common. Not very dangerous. Wants to be threatening but is too short and slow.

008

Common. Sort of dangerous. Literally just Kirby.

009

Uncommon. Not very dangerous. H A M M O C K

010

Common. Not very dangerous. Just wants to check in to see if you having a good camping trip. Loves marshmallows and foxes.

011

Uncommon. Poses danger. Found in underdeveloped areas near bodies of salt water. Exact information is unknown but [REDACTED] was found completely ripped apart by the thing. It can’t climb so get to the nearest tree if spotted.

012
Rare. Dangerous. A more rare and dangerous version of [DATA CORRUPTED] found in 001. Aggressive and will taunt those found until it finds oppurtunity to [REDACTED]

014

Common if you are a nice person. Not dangerous. Long Horse is a good boy. He comes in the night to visit those who are nice and love him. He loves carrots most of all and attention. He is best boy.

016

See 14.

017

See 16

018

See 17

019

See 18

020

See 19

021

Uncommon. Not very dangerous. Only appear during foggy weather 6-8pm. Usually found in commercial areas after closing. Pose no harm and vanish if approached.

022

Rare. Dangerous. Do not attempt to interact. As soon as you locate this entity within a suburban home, seek a hiding place and do not make a sound. Unknown method of killing.

023

Very Rare. Poses Danger. Appears as some sort of sleep paralysis that seems to be real instead of a halluncination. Will not harm you unless you manage to move. Once it becomes extremly close to someone, they will fall back asleep and wake up later than they’d normally do.

024


I have literally been to the campground in the exact cabin in this picture and it’s scaring me.

025


Uncommon. Not very dangerous. Warns about oncoming storms like a good weather siren.

026


Common. Sort of dangerous. Will block the road for unknown reasons. Very bendy neck.

027

Rare. Dangerous. A demented version of Cookie Monster that has entered cookie withdrawal.

028

Common. Not very dangerous. Just some wild Nekos out in the desert.

029

Rare. Not very dangerous. He just wants to check on you. Have you been doing well recently?

030

Very rare. [REDACTED]. If sighted you are gone. Give up all hope. It has found you and [DATA REMOVED]. Last sighted in 2004.

031


Common. Not very dangerous. Very large. It may seem that is only a house tall, however if you look carefully it is behind the trees on the horizon. Only appears during times of nostalgia.

032


Uncommon. Not very dangerous. Wants you to get good sleep, but is quite unnerving and may do the opposite.

033


Common. Not very dangerous. Lives in the pipes. Loves nice fresh water.

034


Uncommon. Poses danger. This one is basically a big deer. Don’t hit it.

Read dispatch

Reminder.

I know the artist who made them

Stellar Colonies, Greater felter, and Aivintis

Serkin

Blobon wrote:Why is you into aaas?

I just found out that my 'occupation' of Entolia was just a test to check what capabilities Entolia had....

Stellar Colonies, Blobon, and Sarvente fnf

Serkin

Sarvente fnf wrote:o-o
*Gives you an bottle of Cancer cure*

*explodes*

Sarvente fnf

The Great Congregation of Brethren

Aivintis wrote:So Ireland v Ivory Coast and Chad v Romania are basically just Battle Royales?

Modern flags don't follow the old rules. For example, Ireland would have to use a far less yellowy shade of green and dispense with the orange entirely.

Sarvente fnf

Serkin wrote:*explodes*

O!

Serkin



The Interstellar Confederacy of Stellar Colonies

Of Centralist Brexit wrote:Oh I know what I would do with time travel
these tests wont stand a chance!

Ah, time travel.

It can be fantastic when it is the main focus of a story, but it is always makes such a huge mess if it is a side thing.

The Endless Hordes of Blobon

Serkin wrote:I just found out that my 'occupation' of Entolia was just a test to check what capabilities Entolia had....

And is it goods or into bads?

Serkin

Slagenseter forn
The Hiatus nationstate of Of Centralist Brexit

Stellar Colonies wrote:Ah, time travel.

It can be fantastic when it is the main focus of a story, but it is always makes such a huge mess if it is a side thing.

yup!



The Endless Hordes of Blobon

Aivintis wrote:
Felter’s Unnerving Image Mine

Renovations in progress!

Tunes for increased viewing experience

7/10
https://m.youtube.com/watch?v=TiUmTUSbq0w

6/10
https://m.youtube.com/watch?v=nGBF7yLCOKA

4/10
https://m.youtube.com/watch?v=tJFcsSUm0As

5/10
https://m.youtube.com/watch?v=jMLJVfixoAg

8/10
https://m.youtube.com/watch?v=da9g3cgw9xI

Images - Trevor Henderson
Music - Various Artists

Minecarts

010

020
(Out of order)

030

Legend
Contained/Neutralized
Not a threat to life
Minor Threat to Human life
Threat to Human Life
Threat to Humanity
Major Threat
Unknown

*=Very Rare
•=Rare
••=Uncommon
•••=Common
••••=Very Common


Image Mine

Enitity 001
Code : •••


Date of first sighting: 12/04/1972
Location: North America

Current Status: Not Contained.

Description:
Entity 001 is a two to six legged creature covered in white flesh, standing at 1.4 meters tall is it’s normal resting postition. The legs on the creature always are in a “M” shape, and have very little flesh, with the exception of a thin layer of skin and bones which split into claw like features at the end of it’s legs. It’s body consists of the same outside material as it’s legs, however when captured it’s body appeared to host no organs, instead being completly hollow. It’s head is that of a normal human with the exception of having no eyes.

Behaviour:
Entity 001 is not just one single appearance, It has been seen as multiple entities sometimes forming groups to track down and hunt various creature such as deer, bears, wolves, coyotes, moose and humans. It has not been observed hunting anything but humans by [REDACTED] though. It’s hunting patterns on humans consist of: Tracking down the workplace or school of the human, waiting until the human leaves, then following the human to thier home, proceeding to watch the human from the windows, until they notice the entity. If the human calls for help it will leave. It will repeat this process until the human is alone. It will get into thier sleeping area, through unknown means then the human will be killed by [REDACTED].

Prevention:
Entity 001 has not be contained or neutralized yet, so prevention is not fully complete. Entity 001 instances that are reported to Syringe Co personnel are to be tracked down with haste by Level 2 scouting groups armed with hunting rifles and flamethrowers in case of small sightings. In cases where a nest of Entity 001 are found, attack drones are to be used. Syringe Co has successfully contained thirty two instances of Entity 001 and Neutralized fifty six. Predictions estimate there are four hundred instances of Entity 001 left in the wild. Syringe co has Entity 001 on low priority


[center][b]Enitity 002
[i]Code : ••


Common. Not very Dangerous. Only wants to party and play hopscotch.



Construction in progress, everything is subject to change
[b]003


Common. Not very dangerous. Weird Mickey Mouse reject. Don’t bother interacting it’s not worth your time.

004

Common. Poses danger in case of prolonged exposure. Just Mosquito Dog. Don’t stay too long, it’s mosquito instincts will kick in.

005

Common. Not very dangerous. He just wants to show you how long his tongue is.

006

It’s that weird guy again. I hate him.

007

Common. Not very dangerous. Wants to be threatening but is too short and slow.

008

Common. Sort of dangerous. Literally just Kirby.

009

Uncommon. Not very dangerous. H A M M O C K

010

Common. Not very dangerous. Just wants to check in to see if you having a good camping trip. Loves marshmallows and foxes.

011

Uncommon. Poses danger. Found in underdeveloped areas near bodies of salt water. Exact information is unknown but [REDACTED] was found completely ripped apart by the thing. It can’t climb so get to the nearest tree if spotted.

012
Rare. Dangerous. A more rare and dangerous version of [DATA CORRUPTED] found in 001. Aggressive and will taunt those found until it finds oppurtunity to [REDACTED]

014

Common if you are a nice person. Not dangerous. Long Horse is a good boy. He comes in the night to visit those who are nice and love him. He loves carrots most of all and attention. He is best boy.

016

See 14.

017

See 16

018

See 17

019

See 18

020

See 19

021

Uncommon. Not very dangerous. Only appear during foggy weather 6-8pm. Usually found in commercial areas after closing. Pose no harm and vanish if approached.

022

Rare. Dangerous. Do not attempt to interact. As soon as you locate this entity within a suburban home, seek a hiding place and do not make a sound. Unknown method of killing.

023

Very Rare. Poses Danger. Appears as some sort of sleep paralysis that seems to be real instead of a halluncination. Will not harm you unless you manage to move. Once it becomes extremly close to someone, they will fall back asleep and wake up later than they’d normally do.

024


I have literally been to the campground in the exact cabin in this picture and it’s scaring me.

025


Uncommon. Not very dangerous. Warns about oncoming storms like a good weather siren.

026


Common. Sort of dangerous. Will block the road for unknown reasons. Very bendy neck.

027

Rare. Dangerous. A demented version of Cookie Monster that has entered cookie withdrawal.

028

Common. Not very dangerous. Just some wild Nekos out in the desert.

029

Rare. Not very dangerous. He just wants to check on you. Have you been doing well recently?

030

Very rare. [REDACTED]. If sighted you are gone. Give up all hope. It has found you and [DATA REMOVED]. Last sighted in 2004.

031


Common. Not very dangerous. Very large. It may seem that is only a house tall, however if you look carefully it is behind the trees on the horizon. Only appears during times of nostalgia.

032


Uncommon. Not very dangerous. Wants you to get good sleep, but is quite unnerving and may do the opposite.

033


Common. Not very dangerous. Lives in the pipes. Loves nice fresh water.

034


Uncommon. Poses danger. This one is basically a big deer. Don’t hit it.

Read dispatch

Reminder.

Thanks now Blobon will into fear the night.

Ive seen some of Trevor Henderson's creations and they are scary lookin.

Greater felter and Aivintis

Mexiqa

Stellar Colonies wrote:Ah, time travel.

It can be fantastic when it is the main focus of a story, but it is always makes such a huge mess if it is a side thing.

Time travel aka might as well get rid of our problems

Serkin

Sarvente fnf wrote:O!

×_×

Blobon wrote:And is it goods or into bads?

Bad for me...

Blobon and Sarvente fnf

Shavara

( o.o)

Brethren

how is the lina vow stuffz going

The Hiatus nationstate of Of Centralist Brexit

Serkin wrote:Serkin 1 sighed, placing her hands inside her hoodie's pockets. "I'll... go back home for a while..." She said, before turning away.

Serkin 2 fell right into a branch of a tree. "URGH!" She groaned, holding her stomach.

Elena' face turned red, before she went to the room she had found the piano in. She had to practice.

qnq

"Wait Serk... I need to ask you something." Brex 1 replied.

Brex 2 looked up in pain as He held his head, before hearing foodsteps in the snow and then the Sound of Nerrexit's voice. "Hmmm, What are you doing on the ground?"

Julia Smiled as She went Downstairs to the Underground, may as well do a fair bit of Swimming for a while.

Serkin

The Endless Hordes of Blobon

Serkin wrote:×_×

Bad for me...

( o o) oh nos what shames!

Serkin

The Great Congregation of Brethren

Shavara wrote:( o.o)

Brethren

how is the lina vow stuffz going

. . . I forgot

Shavara, Aivintis, and Cafe Hell

Shavara

Brethren wrote:. . . I forgot

( ;-;)
ok

Mexiqa

Brethren wrote:. . . I forgot

Ello

The Interuniversal Civilization of Aivintis

Brethren wrote:. . . I forgot

Mood

Post self-deleted by Stellar Colonies.

«12. . .53,76153,76253,76353,76453,76553,76653,767. . .79,57879,579»