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by Havensky. . 73 reads.

Gothic Law (Membership, Code of Conduct and IC Regional Law)

Updated July 2024

The Laws of Gholgoth
Regional Membership and Code of Conduct for the Nationstates Region of Gholgoth

Code of Conduct
This Code of Conduct applies to all players interacting with Gholgoth either gameside, on the nationstates forums, and in our Discord server.

Enforcability:

Disagreements:
There may be times when players disagree and get heated. While these may not be outright violations of the Code of Conduct, moderators may mute players or place them in an isolated channel for a cooling off period.

Discord Membership

Membership in the Gholgoth Region

Voting Procedure for New Members or Resolutions

In Character Rules (The Gothic Reforms)
The region of Gholgoth has its own regional treaty that establishes regional norms and governance structure. These are in character agreements, but players are not bound to them and may spurn them for narrative purposes as they wish.

Section A: The Gothic Praetors

Gothic Praetor are extralegal agents with diplomatic immunity accountable only to the Gothic Council and are charged with maintaining stability and security in the region. They are afforded diplomatic immunity and the right to enter any nation in Gholgoth as part of missions authorized by the Gothic Lords. Praetors are not trained, they are chosen by the Gothic Lords based on an individual’s service record, character, and trust.

Gothic Praetors serve at the pleasure of the Council and their status can be revoked at anytime. A Praetor Mission must have the approval of the Council before deployment. This is seen as a measure that’s above a sanction, but below a full military mobilization.

Praetor may act alone or assemble their own teams. They do not receive funding through the Council, but must raise their own funds. In practice, militaries of their home nations often provide salaries and equipment.

Praetors are only activated during times of declared crisis. Praetors may be inducted into the ranks at anytime, but the Gothic Council decides which Praetors to activate during a crisis. When the Lords declare a crisis over; the Praetor is deactivated. Praetors maintain their rank and resources in order to stay at a constant state of readiness.

The enactment of this reform would be as follows:

Section B: The Executor of the Gothic Alliance

The Executor of the Gothic Alliance, traditionally, had always been the ruling member of the Dreadfire Dynasty of Automagfreek. The Freekish, and the Freekish alone, were the only nation in the whole of the region who could enforce their will over all others with the threat of force. Thus, the system - as simple as it was - worked. However, the Freekish have now fallen silent, and the Alliance has become decadent and unruly.

A new shepherd is needed to lead the flock, to serve as a voice and a face to rally behind when the Alliance is under threat.

The Executor of the Gothic Council is responsible for chairing the meetings of the Gothic Lords during emergency sessions and for executing the will of the Council. Upon arrival of the Lords at the designated time, the Lords will first vote to declare a crisis. If a crisis is declared, the Lords will nominate and elect one member to be the Executor. This Executor will serve for one year or until the majority of Lords declare the crisis over. Additionally, A vote of no confidence can be passed against the Executor through a two-thirds majority of the Lords, which will then convene an Emergency Session and elect a successor.

During meetings; the Executor does not vote nor argue for/against positions. The Executor is considered a neutral authority. This implies that Lords whose nations are directly involved in the crisis are not eligible for nomination.

During a Crisis; the Executor manages the operation of the Praetor program including mission assignments, routing intelligence reports, parameters, and briefing the other Lords.

Section C:The Gothic Capital: Pax Gothica, Dreadfire Isles

Currently, all Lords must meet in ULE City despite the absence of a Dreadfire.

The Skyans propose constructing a new city at the center of the region that would serve as the capital of the region. This city would be extranational territory - funded and managed by the designates of the Gothic Lords. Every nation in the region would have a mission district that would be the territory of their nation. At the center of this city would be the Dreadfire District - which would hold the offices of the Gothic Lords, the Council Chamber, and the Airport/Naval Ports.

Location & Geography
The location would be in the center of the region using the Dreadfire Isles created by Novacom during a previous conflict. The islands are small, being roughly 22 square miles. The central region runs through the center of the island, with square shaped districts being on either side. The airport is at the end of the island.

The Castellan of Pax Gothica
The Dreadfire District would be administered by the Castellan of Pax Gothica - An administrative agent appointed by the Gothic Council charged with maintaining the city, the Council Chambers, and ensuring the ability of the Gothic Lords to meet whenever they desire. The Castellan shall be provided a budget from each Gothic Lords in order to maintain the city including the hiring of staff and funding of infrastructure. A portion of this budget will come from sales tax charged by the various districts in Pax Gothica. Castellan’s serve a term of four years unless retired by the Council earlier.

Section D: Phelgethon, Gothica and Pandaemonium

Phelgethon and Pandaemonium are two fortresses that serve to coordinate regional forces from both external threats and to aid in the enforcement of actions mandated by the Gothic Council. They also serve as training facilities for Praetors.

Phelgethon will be located in Gholghant. The other deep within the Tartarus Mountains in Kylarnatia. Gothica would be located in the center at the Dreadfire Isles.

Amendments
These rules, both gameside and in-character, may be altered by passing a resolution.

Havensky

Edited:

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