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Dispatch → Meta → Gameplay
Mechanics
You start with 10 tiles on the map
Battle
The involved parties battle it out on Warzone. The victor will expand by a random amount of land (look at expansion)
Expansion
To expand, they spin a wheel to have a chance to expand 0 to 3 tiles.
1/14 to expand by 0 (7%)
8/14 to expand by 1 (57%)
4/14 to expand by 2 (29%)
1/14 to expand by 3 (7%)
For uncolonized land: People can expand with a 7 day cooldown.
For wars: Troop income will be based on your economy(?), the winner spin the wheel to see how many tiles they gained.
Economy/Trade
Economy is based on the # of people you trade and your population.
Stability
The bigger your country, the less stable a nation will be (30% instability max).
Once a week, you'll spin a wheel where there is a chance a bad event happens depending on your stability (example: Losing a cell).
Example: If you have 20% instability, you have 20% on the wheel of something bad happening.
Contact TheArtistTree#7875, Xesphor#8178, DreX#5769 or Sh1zuku#3494 for changes to be made like the economy sheet & map.