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DispatchMetaGameplay

by The Kingdom of The Tree States. . 80 reads.

Mechanics

You start with 10 tiles on the map

Battle

The involved parties battle it out on Warzone. The victor will expand by a random amount of land (look at expansion)

LinkWarzone

Expansion

To expand, they Linkspin a wheel to have a chance to expand 0 to 3 tiles.

1/14 to expand by 0 (7%)
8/14 to expand by 1 (57%)
4/14 to expand by 2 (29%)
1/14 to expand by 3 (7%)

For uncolonized land: People can expand with a 7 day cooldown.
For wars: Troop income will be based on your economy(?), the winner spin the wheel to see how many tiles they gained.

Economy/Trade

Economy is based on the # of people you trade and your population.

LinkCheck the economy here

Stability
The bigger your country, the less stable a nation will be (30% instability max).
Once a week, you'll spin a wheel where there is a chance a bad event happens depending on your stability (example: Losing a cell).

Example: If you have 20% instability, you have 20% on the wheel of something bad happening.

Contact TheArtistTree#7875, Xesphor#8178, DreX#5769 or Sh1zuku#3494 for changes to be made like the economy sheet & map.

The Kingdom of The Tree States

Edited:

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