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DispatchFactbookMilitary

by The Goose will nope your socks of Cerata. . 110 reads.

The skies above RP[KESTRAL]

NEW SHIP!
The KESTRAL(IV) is the first destroyer!
Map:

Expanded map:

It's the year 2251. Humanity has reached for the stars, and have succeeded. They have made contact with several alien civilizations and the solar system is completely colonized except for Venus. Giant solar platforms circle the sun. Corporations that were once countries that fell now control the skies. The earth, nor the sky is not the limit. You are a budding entrepreneur that is looking to one day rule this space and become the most renown person ever, and so you start your journey.
Choose your class:
YOU CAN CONVERT ANY TIME AND HAVE THE CHARACTERISTICS OF OTHER CLASSES SUCH AS BEING A MINER YET OWNING GUNBOATS AND FORTS
Miner:
You start with a mining platform and can purchase upgraded versions or asteroids or planet plots to mine on. You can slowly grow your empire by recruiting more miners and buying trade ships and establishing a presence on major trade routes such as Ethera or Lapiz. Buy refiners and equipment, make deals, and hire escorts to protect your ships, which brings us to
Pirates
You start with a Manifest class cruiser and slowly make you way up, buying more experienced crew members and different ships by raiding mining and military ships, as well as ransacking trading platforms and even small planets. Research, evolve and upgrade your ships and weapons!
Mercenary:
Start with small gunboats and cruisers, protect and be recruited by traders and governments to protect star systems, convoys, trade routes, and mines. Buy more powerful ships and systems, starfighters, starships, and capital ships.
You can assault planets with sufficient military power and can construct structures on them such as forts or command centers.
Corporate:
Rule the galaxy. It's in your hands. One of the most powerful positions, being in hold of thousands of ships, soldiers, mines, and more, with nations under your hand. But this comes at a cost. It will take time to get this role.
Traders:
Buy valuable goods from all over the galaxy and trade and barter them for higher prices, strategic placement. Build larger transport fleets and protection systems as trade ships are very rare to find. Build connections, get more valuable materials, and you just might get a fair trade.
List of all available starships by tier and time to build:
Tier 1: 4 hours
Tier 2 : 8 hours
Tier 3: 16 hours
Tier 4: 1 day
Tier 5: 3.5 days
Note: different classes of ships will differ!
Mining ships:
I Otter
I Galao
I Konín
II Kóna
II Sihara
II Golimo
II Golem
III Lima
III Losandier
IV Mass
IV Meni
V Hummingbird
V Iwell
V Casture
Military ships:
Frigates:
I Chaser
I Goose
II Alpenkórp
III Calin
IV Infinity
V Beech
V Calypso
Gunboats:
I Boomer
II Tabloid
III Pill
IV Castro
V Heis
Battleships:
I Nameless
I Firebred
II Staple
III Contra
IV 901
IV Mammoth
V Rapier
Mining stations have tiers I-V but you can name them
All major trading routes:
Ethera:G51-15 to Ross 128
Lapiz: Procryon to Eridani
Flambayo:Cygni to stroove
Hus: Proxima to Ceti
Belita: Proxima to Sirius
Buic:L372-85 to Sirius
[NULL]: [NULL] to [REDACTED]
Minor trade routes have also been established such as prolista and Naden
Warzones:
Current warzone(s): 2nd ring(250 degrees, conflit lvl 1).
PLanet purchase rights will be offered by Cerata. Please tg me if you do ever need one.
IF ANY RULEBREAKING OR GODMODDING IS GOING consider urself voided.

Starting rules:
You can start on any planet. No corporations at the start. You can start building ships at this point(blueprints for premium ships will be introduced slowly after).
Microtransactions(cards):
1 rare card = 1 hour boost on building time for any ship
1 legendary = tier VI premium starship destroyer Zeppelin and legendary rank crew.

Just have fun.

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