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DispatchMetaGameplay

by Apuoxia. . 3 reads.

Purpose of this Nation.

Create what the closest nation to my ideals (although I doubt the full validity of how successful that would actually work in reality lol) with the highest lifespan, cheerfulness, niceness, inclusiveness, safety, intelligence, scientific advancement, education, health and public healthcare, integrity, and compassion which will be extremely hard to balance as I also want a successful economy. I want to reduce death rate, crime, rudeness, weaponization, ignorance, corruption, primitiveness, political apathy, and charmlessness (and possibly compliance) to the lowest values possible. Generally just create the happiest and nicest nation possible within the game.

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This nation is almost a complete opposite to my other nation UnAlCo (nation=unalco) which goal is to create the worst possible nation possible.

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"Inspirations" (best examples of what I want to achieve) :

Apuoxia -> The Just of Tzo (nation=tzo)

UnAlCo -> The Exalted Supremacy of East Borland (nation=east_borland)

Apuoxia

Edited:

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