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Dispatch → Factbook → Overview
ƬӇЄ ƤԼƛƝЄƬ Ҳ
ƖƝ ƛ ƊƖƧƬƛƝƬ ƓƛԼƛҲƳ, ƬӇЄ ƤԼƛƝЄƬ Ҳ ƖƧ ƬӇЄ ӇƠMЄ ƬƠ ƛƊƔƛƝƇЄƊ ӇƲMƛƝ-ԼƖƘЄ ƁЄƖƝƓƧ ƇƛԼԼЄƊ ƬӇЄ ҲƖԼƖЄƝ. ƛƑƬЄƦ ЄƝԼƖƧƬƖƝƓ ƬӇЄ ӇЄԼƤ ƠƑ ЄƛƦƬӇ ƬƠ ƊЄƑЄƛƬ ƬӇЄ ƤԼƛƝЄƬ-ƊЄƧƬƦƠƳƖƝƓ MƠƝƧƬЄƦ ȤЄƦƠ, ҲƖԼƖƛƝ ƧƇƖЄƝƬƖƧƬƧ ƊƖƧƇƠƔЄƦЄƊ ƬӇƛƬ ƬӇЄ MƠƝƧƬЄƦ, ƝƠƜ ƘƝƠƜƝ ƛƧ ƘƖƝƓ ƓӇƖƊƠƦƛӇ, ƇƠƲԼƊ ƁЄ ƇƠƝƬƦƠԼԼЄƊ ƜƖƬӇ ƬӇЄ ƛƖƊ ƠƑ ƬӇЄ MƖƝЄƦƛԼ ƝƲԼԼƠƝƖƲM, ƤԼЄƝƬƖƑƲԼ ƖƝ ƬӇЄ ƲƝƖƔЄƦƧЄ ƁƲƬ ƊЄƤԼЄƬЄƊ ƠƝ ƬӇЄƖƦ ƠƜƝ ƜƠƦԼƊ. ƬӇЄ ԼЄƛƊЄƦ ƠƑ ƬӇЄ ҲƖԼƖЄƝƧ, ƬӇЄ ƇƠƝƬƦƠԼԼЄƦ, ƜƖƧЄԼƳ ƊЄƇƦЄЄƊ ƬӇƛƬ, ƖƝ ƦЄƬƲƦƝ ƑƠƦ ƬӇƖƧ MƖƝЄƦƛԼ, ƤԼƛƝЄƬ Ҳ ƜƠƲԼƊ ƲƧЄ ƖƬƧ ƦЄƧƠƲƦƇЄƧ ƬƠ ƤƦƠƬЄƇƬ ƖƬƧ ƑƛƦ-ƑԼƲƝƓ ƧƲƤƤԼƖЄƦƧ.
✰ ƛԼԼ ƑƠƦMƛԼ ƇƠMMƲƝƖƇƛƬƖƠƝƧ ƇƠƝƊƲƇƬЄƊ ƖƝ ƤƦƖƔƛƬЄ • ƬƛƘЄ MЄ ƬƠ ƳƠƲƦ ԼЄƛƊЄƦ ✰
ƜЄ ƛƦЄ ƧЄЄƘƖƝƓ ƝƲԼԼƠƝƖƲM ЄҲƬƦƛƇƬƖƠƝ ƦƖƓӇƬƧ ƖƝ ЄҲƇӇƛƝƓЄ ƑƠƦ MƲƬƲƛԼ ƧЄƇƲƦƖƬƳ. ӇЄԼƤ ƘЄЄƤ ƘƖƝƓ ƓӇƖƊƠƦƛӇ ƧƲƁƊƲЄƊ. ⭐ ЄƛƦƝ ƓƠԼƊ ƧƬƛƦƧ
[b][color=red]• [/color][color=purple]ƬӇЄ ƤԼƛƝЄƬ Ҳ[/color][hr][color=darkgreen] ƖƝ ƛ ƊƖƧƬƛƝƬ ƓƛԼƛҲƳ, [/color] [color=purple]ƬӇЄ ƤԼƛƝЄƬ Ҳ[/color][color=darkgreen] ƖƧ ƬӇЄ ӇƠMЄ ƬƠ ƛƊƔƛƝƇЄƊ ӇƲMƛƝ-ԼƖƘЄ ƁЄƖƝƓƧ ƇƛԼԼЄƊ ƬӇЄ [/color][color=purple]ҲƖԼƖЄƝ[/color][color=darkgreen]. ƛƑƬЄƦ ЄƝԼƖƧƬƖƝƓ ƬӇЄ ӇЄԼƤ ƠƑ ЄƛƦƬӇ ƬƠ ƊЄƑЄƛƬ ƬӇЄ ƤԼƛƝЄƬ-ƊЄƧƬƦƠƳƖƝƓ [/color][color=purple]MƠƝƧƬЄƦ ȤЄƦƠ[/color][color=darkgreen], ҲƖԼƖƛƝ ƧƇƖЄƝƬƖƧƬƧ ƊƖƧƇƠƔЄƦЄƊ ƬӇƛƬ ƬӇЄ MƠƝƧƬЄƦ, ƝƠƜ ƘƝƠƜƝ ƛƧ[/color] [color=purple]ƘƖƝƓ ƓӇƖƊƠƦƛӇ[/color],[color=darkgreen] ƇƠƲԼƊ ƁЄ ƇƠƝƬƦƠԼԼЄƊ ƜƖƬӇ ƬӇЄ ƛƖƊ ƠƑ ƬӇЄ MƖƝЄƦƛԼ [/color] [color=purple]ƝƲԼԼƠƝƖƲM[/color][color=darkgreen], ƤԼЄƝƬƖƑƲԼ ƖƝ ƬӇЄ ƲƝƖƔЄƦƧЄ ƁƲƬ ƊЄƤԼЄƬЄƊ ƠƝ ƬӇЄƖƦ ƠƜƝ ƜƠƦԼƊ. ƬӇЄ ԼЄƛƊЄƦ ƠƑ ƬӇЄ ҲƖԼƖЄƝƧ, [/color] [color=purple]ƬӇЄ ƇƠƝƬƦƠԼԼЄƦ[/color][color=darkgreen], ƜƖƧЄԼƳ ƊЄƇƦЄЄƊ ƬӇƛƬ, ƖƝ ƦЄƬƲƦƝ ƑƠƦ ƬӇƖƧ MƖƝЄƦƛԼ, ƤԼƛƝЄƬ Ҳ ƜƠƲԼƊ ƲƧЄ ƖƬƧ ƦЄƧƠƲƦƇЄƧ ƬƠ ƤƦƠƬЄƇƬ ƖƬƧ ƑƛƦ-ƑԼƲƝƓ ƧƲƤƤԼƖЄƦƧ.[/color][/b][hr][color=gray][b]✰ [sub][sup][u]ƛԼԼ ƑƠƦMƛԼ ƇƠMMƲƝƖƇƛƬƖƠƝƧ ƇƠƝƊƲƇƬЄƊ ƖƝ ƤƦƖƔƛƬЄ[/u] • [url=https://www.youtube.com/watch?v=leDzWauY5Tw&t=743s]ƬƛƘЄ MЄ ƬƠ ƳƠƲƦ ԼЄƛƊЄƦ[/url][/sup][/sub] ✰ [/b][/color][hr][b][color=darkred]ƜЄ ƛƦЄ ƧЄЄƘƖƝƓ ƝƲԼԼƠƝƖƲM ЄҲƬƦƛƇƬƖƠƝ ƦƖƓӇƬƧ ƖƝ ЄҲƇӇƛƝƓЄ ƑƠƦ MƲƬƲƛԼ ƧЄƇƲƦƖƬƳ. ӇЄԼƤ ƘЄЄƤ ƘƖƝƓ ƓӇƖƊƠƦƛӇ ƧƲƁƊƲЄƊ.[/color][/b] ⭐ [b][color=darkred]ЄƛƦƝ ƓƠԼƊ ƧƬƛƦƧ[/color][/b]
ƬӇЄ ƇƠƝƬƦƠԼԼЄƦ ƠƑ ƤԼƛƝЄƬ Ҳ
ƑƠƲƝƊЄƦ/ƬӇЄ ƇƠƝƬƦƠԼԼЄƦ ƠƑ ƤԼƛƝЄƬ Ҳ
ƛƤƠԼԼƠ ҲƖƖƖ ⭐
ƖƝƬЄƦƓƛԼƛƇƬƖƇ ƠƔЄƦԼƠƦƊ
ƁƠƠƬ ӇЄЄԼ ⭐
ƛԼMƖƓӇƬƳ ƁƠƠƬ ƤƛƬƦƠԼ/ƧЄƇƲƦƖƬƳ
ƲƝƖƠƝ ƠƑ ƬӇЄ ƘƛƖʆƲƧ
ƘƖƝƓ ƓӇƖƊƠƦƛӇ
MƲƁƛԼƖƘ
ƇƠƧMƖƇ ƘЄƁƛƁ
ƬӇЄ ƇƠ ƑƠƲƝƊƛƬƖƠƝ ƇƠMMƲƝƖƇƛƬƖƠƝƧ
ƖƝƬЄƦƓƛԼƛƇƬƖƇ ƊЄƑЄƝƊЄƦ ƠƑ ƑƦЄЄƊƠM
MЄƇӇƛƝƖ-ƘƠƝƓ
ƳƠƲƝƓ ƘƠƝƓ
ƧƤƛƇЄƧӇƖƤ ƜƛƦԼƠƇƘ
ƇƠMMƛƝƊ ƇЄƝƬЄƦ ƠƤЄƦƛƬƖƔЄ
ƤƦƠƬƠƦƛ
ƤƦƠƬƠƦƛ ƓƲƛƦƊ ƲƝƖƬ
ƬӇЄ ƖMƖƬƛƬƖƠƝ ƓƛMЄ
ӇƲMƛƝ ƁЄӇƛƔƖƠƦ ƦЄƧЄƛƦƇӇЄƦ
ƧЄƇƬƠƦ | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 01 | beer, wine, liquor | Good relations. | ||
ƧЄƇƬƠƦ 02 | Nullonium | Keeper of ƘƖƝƓ ƓӇƖƊƠƦƛӇ | ||
ƧЄƇƬƠƦ 03 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 04 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 05 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 06 | Praefulgidum | Praefulgidum - A material known for its bright cerulean colour. | ||
ƧЄƇƬƠƦ 07 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 08 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 09 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 10 | comestibles | Gypsy Lands is a gregarious, friendly region | ||
ƧЄƇƬƠƦ 11 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 12 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 13 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 14 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 15 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 16 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 17 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 18 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 19 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 20 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 21 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 22 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 23 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 24 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 25 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 26 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 27 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 28 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 29 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 30 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 31 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 32 | Biotechnology, weapons platforms, planet-killing devices | A militarized region with casual role-play | ||
ƧЄƇƬƠƦ 33 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 34 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 35 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 36 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 37 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 38 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 39 | ƇƖƔƖԼƖƧƛƬƖƠƝ | ƊƖƤԼƠMƛƬƖƇ ƇƠƝƬƛƇƬ | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƧЄƇƬƠƦ 40 | ƖMƤƠƦƬƧ/ЄҲƤƠƦƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 41 | Art | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ | ||
ƧЄƇƬƠƦ 42 | Currently seek a supply of Tang | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
Monster Zero (aka King Ghidorah):
Gender: Male
Height: 100 meters
Weight: 30,000 metric tons
Wingspan: 150 meters
Status: Under Xilian Control
Nicknames: Ghidorah, Ghidrah, King Ghidrah, Monster Zero, The King of Terror, The Dragon King, Grand King Ghidorah, Kinggidrah, Demon of the Galaxy
"King Ghidorah has traditionally been depicted as an evil destructive creature from outer space, although his origin has varied throughout his appearances.
In the Showa series, King Ghidorah is an alien dragon said to have attacked Venus under his own power many thousands of years ago, wiping out the planet's entire civilization. He later attacked Earth, but was repelled by Earth's monsters. At some point, he was taken control of by the Xiliens and used as a pawn in their invasion of Earth. King Ghidorah was destined to be taken control of by different alien races, losing his history on the way. The Garogas later claimed to have created King Ghidorah, but whether this is true or not is never definitively explained, given the monster's ancient history."
Abilities:
Durability:
King Ghidorah is usually portrayed as being extremely durable and resistant to damage, often to an extent close to Godzilla. He withstands conventional weaponry with no noticeable effect, and can even shrug off point-blank blasts from Godzilla's atomic breath. In Godzilla vs. King Ghidorah, he survives having his middle head decapitated and his wings shredded, and remains alive but comatose for over 200 years laying on the sea floor.
King Ghidorah tends to use his durability to his advantage, as he often prefers to escape from a battle that he can't win before he suffers more injuries than necessary.
Flight:
King Ghidorah is able to fly up to speeds of mach 3 in the Earth's atmosphere. He exceeds this speed while flying through space. In Ghidorah, the Three-Headed Monster and Rebirth of Mothra III, King Ghidorah can encase himself within a meteorite while traveling from planet to planet. In Godzilla vs. Gigan he encases himself in a large diamond-like structure while traveling through space.
Gravity Beams:
King Ghidorah's most famous ability is the golden lightning bolt-like gravity beams he spits from his three mouths. These beams are roughly equal in power to Godzilla's atomic breath, and are capable of causing large-scale explosions when fired at buildings. King Ghidorah's younger form from Rebirth of Mothra III, Cretaceous King Ghidorah, spit fireballs from his mouths instead of gravity beams.
Hurricane Winds:
King Ghidorah can produce hurricane-force winds by flapping his wings, which are capable of blowing away buildings and knocking other kaiju off their feet.
Magnetic Powers:
In Ghidorah, the Three-Headed Monster, while encased in the meteorite, King Ghidorah had the ability to generate what appeared to be magnetic fields that varied in strength from time to time. While it was never stated directly what purpose they served, it was stated that they were somehow connected to its powers.
It seems possible that King Ghidorah used them as a form of levitation. In the Game Boy Advance video game Godzilla: Domination!, the space monster King Ghidorah has two new, never-before-seen fighting abilities: first, the ability to emit devastating magnetic beams from his mouth, and second, the ability to produce a powerful magnetic pull around him which will draw nearby monsters closer and injure them. King Ghidorah is able to maintain the presence of his magnetic pull for roughly ten seconds before halting the attack and needing to recharge in order to reuse the attack.
ƬƠ ƇƠƝƬƛƇƬ ƬӇЄ ƤԼƛƝЄƬ Ҳ ƇƠƝƇЄƦƝƖƝƓ ƊƖƤԼƠMƛƬƖƇ ƦЄԼƛƬƖƠƝƧ, ЄMƁƛƧƧƖЄƧ, ƓƛԼƛƇƬƖƇ MƛƤ ƇԼƛƖMƧ, ƖMƤƠƦƬ/ЄҲƤƠƦƬ ƠƤƤƠƦƬƲƝƖƬƖЄƧ, ƊƖƦЄƇƬ ƳƠƲƦ ƖƝƢƲƖƦƖЄƧ ƬƠ:
ƬƠ ƇƠƝƬƛƇƬ ƬӇЄ ƤԼƛƝЄƬ Ҳ ƇƠƝƇЄƦƝƖƝƓ ƝƲԼԼƠƝƖƲM ƧӇƖƤMЄƝƬƧ, ƊƖƧƤƛƬƇӇЄƧ, ƊƛƬƛ ƧƬƠƦƛƓЄ ƛƝƊ ƦЄƬƦƖЄƔƛԼ, ƊƖƦЄƇƬ ƳƠƲƦ ƖƝƢƲƖƦƖЄƧ ƬƠ:
END TRANSMISSION
Awaiting additional content
Awaiting additional content
ƝƲԼԼƠƝƖƲM ӇƛƦƔЄƧƬЄƦ/ƇƛԼԼ ƧƖƓƝ | ƇƛƤƬƛƖƝ | ƠƤЄƦƛƬƠƦ | ƇƠMƤԼЄƬЄƊ ƇƠƝƬƦƛƇƬƧ | ƛƊƊƖƬƖƠƝƛԼ ƊƛƬƛ |
ƤҲƝӇ-01/"ƧƤЄƝȤ" | * | ⭐⭐ | ƝƠƬ ƛƔƛƖԼƛƁԼЄ | |
ƤҲƝӇ-02/"ƓƦƖM ƦЄƛƤЄƦ" | Sandy Doons | * | ƝƠƬ ƛƔƛƖԼƛƁԼЄ | |
ƤҲƝӇ-03/"ƑƛƬ ƦЄЄƑЄƦ" | Rocky Doons | ⭐⭐ | ƝƠƬ ƛƔƛƖԼƛƁԼЄ | |
ƤҲƝӇ-04/"ƇƛԼԼ ƧƖƓƝ" ƛƜƛƖƬƖƝƓ ƛƧƧƖƓƝMЄƝƬ | * | * | ƝƠƬ ƛƔƛƖԼƛƁԼЄ | |
ƤҲƝӇ-05/"ЄƝƊЄƛƔƠƦ" | #9811 | ⭐ | ƝƠƬ ƛƔƛƖԼƛƁԼЄ | |
ƤҲƝӇ-06/"ƇƛԼԼ ƧƖƓƝ" ƛƜƛƖƬƖƝƓ ƛƧƧƖƓƝMЄƝƬ | * | * | ƝƠƬ ƛƔƛƖԼƛƁԼЄ | |
ƤҲƝӇ-07/"ƇƛԼԼ ƧƖƓƝ" ƛƜƛƖƬƖƝƓ ƛƧƧƖƓƝMЄƝƬ | * | * | ƝƠƬ ƛƔƛƖԼƛƁԼЄ | |
ƤҲƝӇ-08/"ƇƛԼԼ ƧƖƓƝ" ƛƜƛƖƬƖƝƓ ƛƧƧƖƓƝMЄƝƬ | * | * | ƝƠƬ ƛƔƛƖԼƛƁԼЄ | |
ƤҲƝӇ-09/"ƇƛԼԼ ƧƖƓƝ" ƛƜƛƖƬƖƝƓ ƛƧƧƖƓƝMЄƝƬ | * | * | ƝƠƬ ƛƔƛƖԼƛƁԼЄ | |
ƤҲƝӇ-10/"ƇƛԼԼ ƧƖƓƝ" ƛƜƛƖƬƖƝƓ ƛƧƧƖƓƝMЄƝƬ | * | * | ƝƠƬ ƛƔƛƖԼƛƁԼЄ |
Awaiting additional content
ƦƛƜ MƛƬЄƦƖƛԼƧ | ƦЄƑƖƝMЄƝƬ ƇƛƤƛƇƖƬƳ | ƦЄƑƖƝЄƊ ƝƲԼԼƠƝƖƲM ƧƬƠƦƛƓЄ | ƝƲԼԼ ƑƖЄԼƊ ԼЄƔЄԼ |
ƦƛƜ MƛƬЄƦƖƛԼƧ Level 7 | ƦЄƑƖƝMЄƝƬ ƇƛƤƛƇƖƬƳ Level 7 | ƦЄƑƖƝЄƊ ƝƲԼԼƠƝƖƲM ƧƬƠƦƛƓЄ Level 7 | ƝƲԼԼ ƑƖЄԼƊ ԼЄƔЄԼ 7 |
ƦƛƜ MƛƬЄƦƖƛԼƧ Level 6 | ƦЄƑƖƝMЄƝƬ ƇƛƤƛƇƖƬƳ Level 6 | ƦЄƑƖƝЄƊ ƝƲԼԼƠƝƖƲM ƧƬƠƦƛƓЄ Level 6 | ƝƲԼԼ ƑƖЄԼƊ ԼЄƔЄԼ 6 |
ƦƛƜ MƛƬЄƦƖƛԼƧ Level 5 | ƦЄƑƖƝMЄƝƬ ƇƛƤƛƇƖƬƳ Level 5 | ƦЄƑƖƝЄƊ ƝƲԼԼƠƝƖƲM ƧƬƠƦƛƓЄ Level 5 | ƝƲԼԼ ƑƖЄԼƊ ԼЄƔЄԼ 5 |
ƦƛƜ MƛƬЄƦƖƛԼƧ Level 4 | ƦЄƑƖƝMЄƝƬ ƇƛƤƛƇƖƬƳ Level 4 | ƦЄƑƖƝЄƊ ƝƲԼԼƠƝƖƲM ƧƬƠƦƛƓЄ Level 4 | ƝƲԼԼ ƑƖЄԼƊ ԼЄƔЄԼ 4 |
ƦƛƜ MƛƬЄƦƖƛԼƧ Level 3 | ƦЄƑƖƝMЄƝƬ ƇƛƤƛƇƖƬƳ Level 3 | ƦЄƑƖƝЄƊ ƝƲԼԼƠƝƖƲM ƧƬƠƦƛƓЄ Level 3 | ƝƲԼԼ ƑƖЄԼƊ ԼЄƔЄԼ 3 |
ƦƛƜ MƛƬЄƦƖƛԼƧ Level 2 | ƦЄƑƖƝMЄƝƬ ƇƛƤƛƇƖƬƳ Level 2 | ƦЄƑƖƝЄƊ ƝƲԼԼƠƝƖƲM ƧƬƠƦƛƓЄ Level 2 | ƝƲԼԼ ƑƖЄԼƊ ԼЄƔЄԼ 2 |
ƦƛƜ MƛƬЄƦƖƛԼƧ Level 1 | ƦЄƑƖƝMЄƝƬ ƇƛƤƛƇƖƬƳ Level 1 | ƦЄƑƖƝЄƊ ƝƲԼԼƠƝƖƲM ƧƬƠƦƛƓЄ Level 1 | ƝƲԼԼ ƑƖЄԼƊ ԼЄƔЄԼ 1 |
🎵All hail The Planet X,
Rocket ships and lavish tech!
Hold my drink, galactic squad
As I commence to rap and laud
Giant snake reptilians and Xilians be squarin’ up,
They search through space for billions and zillions of magic dust
But be alert for Serpent stomps,
you’re sure to spot him burpin’ shocks!
Pocket fazers set to stun,
Yo so stoic like packs of nuns
Enough of fun, I’m here to spit, like Ghidorah does electric!
So grab your trunks galactic chumps,
It’s time for rap and astral stuff!🎵
Check check it.
Fallen friends and comrades we’ve all had that hit the dust,
Now they sit green and still like Yoda does on Dagobah.
The hourglass sand tips and prayer hands mark the name
Or nothing but a tomb stone which you know means the same.
So RIP to CTE’s,
Lost connections or disease.
Twiddle thumbs and hammered keys,
Now emptier than cosmic seas
RIP to the G’s
The ones who clicked endorse with ease
The ones who rocked your flag indeed!
The Fallen friends and comrades we’ve all had that hit the dust,
Now they sit green and still like Yoda does on Dagobah.
The hourglass sand tips and prayer hands mark the name
Or nothing but a tomb stone which you know means the same.
They watched your polls, dispatches and mishaps that came your way,
And always seemed to lend a hand to help keep your region sane.
To raider bros, and or defense, these former friends all meant the same,
In the end your clan, click, or band group won’t be the same
So RIP to CTE’s,
The homies who watched your regions deeds,
The fam who slaughter zombie fiends,
Or nuked your pals with bio steam.
RIP to the G’s
Who prolly have broken screens,
Or finally found a wife who cleans,
So quit the game to earn some green
All Catalogued like cattle are
Through databases to the stars,
names and place to be erased
But we, the game, will keep their place
Until our end on Nationstates
But nonetheless, let’s preach the same,
For all of those who CTE’d.
All hail The Planet X,
Rocket ships and lavish tech!
Hold my drink, galactic squad
As I commence to rap and laud
Giant snake reptilians and Xilians be squarin’ up,
They search through space for billions and zillions of magic dust
But be alert for Serpent stomps,
you’re sure to spot him burpin’ shocks!
Pocket fazers set to stun,
Yo so stoic like packs of nuns
Enough of fun, I’m here to spit, like Ghidorah does electric!
So grab your trunks galactic chumps,
It’s time for rap and astral stuff!
Dirty skies and smog clouds,
Water gone or all brown.
Time to fix it,
clean our earth like dinner dishes!
No more litter at the picnic!
Its our mission so don't be dismissive.
Listen,
Save the earth, its that simple,
The smallest acts do cause ripples,
As in effects,
folks be getting lumps in they neck!
The situation hectic, but don't be scared,
We in it together, its our fight, shared!
Two shots, two spots, rockin’ tube socks as I’m passin’ in.
Four buck forties for my shorty as my rap begins,
No kids, more ribs, holier than Moses is,
The Bar stays hosin’ shots hotter than Samoa is.
Bottle rack spotless, a bar for the swanky,
Often gets charged in the yard after drankin’
Say,
pump the Juke-box, this serenade is dryin up,
My flows expose the puke spots that few spot behind that trunk.
Bump the beat,
excuse the steeds,
spit faster than a horse can breath.
No more from me, and that’s a night!
Does the Bar keep on it’s light?
Cuz, I’ll be back, yes, y’all are tight
Affirmative, I think the Bar earned and deserved it,
But my bars stay sick like germs on a surgeon
Cut the malarkey, Sly, i-t-’s time for some rappin’
Dust off your moldy mic and start the knee slappin’
Elevate your hands up, pump motion to the ceiling
Fornicate with forty dates, oh sorry keep dreamin’
Good lord, yes Sly is awfully deceiving
He’s the kinda guy to bring knives to his dealings
Indolent, only moves to where your sister went,
Just a jest, only seen a picture of a lady’s chest,
Keeper of the illest set, spitter with the killer
Lips, listen little kiddies ima as sinister as life sentences
Menace to the system, mister, monkey business as a synonym
Not a sweet kind of guy, just the opposite of cinnamon.
Often has flows more focused than Vegeta is
Possibly more Off-Topic than some gothic kids,
Quit the sh!+, back to spittin bars for who’s interested
Really want Zany Zanes scalp on scepter, yep
Sly, you know it, a character like Moses,
Titanic ships will tip to my atonement
Universal poet picks apart your peasant innocence
Virtual destruction like PC games of Civil 6
Wizard of the wickedness, Sly fries minds with spells of triples 6’s and
Xenophobes, you scared as sh!+, sorry for the language kids
Youth shouldn’t shoot rhymes with black belts of the business,
Zany Zanes just quit the game, and pass me off your Mrs.
Rhyme presence is tremendous,
Reppin' poetry for peasants,
A Robinhood type - who offers gats for da defenseless.
Lyrical mastery on display for the masses,
A savage in wit, like Einstein with the math is.
Pass me a drink, somethin' similar to Chivas,
Nastiest flow like dirty water with the dishes.
A win by decision lacks the lyrical precision,
Verbal uppercuts for KO's the disposition.
Murdered by words, a clear fact or quality,
I dissolve neophytes without fights or apologies.
Lyrical destruction - a Sly Rap policy,
Check the moniker, its a synonym for prodigy.
Sendin' rap attacks like Shaq did on a backboard,
Never found a nemesis thats worth coming back for.
Style incepted from natural origins,
I stay spittin' fire as hot as the porridge is!
A sorcerer of sorts when it comes to libretto,
Found my magic wand in a dump near the ghetto
Released On: November 16, 2019
Artist: Raptastical
Record: NS Musix Studio
Lisenced:NS Musix Studio,
NationStates Media Corporation
Server: Digital Medianet 2.0
ƓƖƑƬ ƧӇƠƤ
ƓƖƑƬ ƧӇƠƤ
ƓƖƑƬ ƧӇƠƤ
ƓƖƑƬ ƧӇƠƤ
ƓƖƑƬ ƧӇƠƤ
ƓƖƑƬ ƧӇƠƤ
As of late, the PXNH (Planet X Nullonium Harvester) Squadron has been relatively successful, for The Planet X has multiple advanced Resource Harvesters across the galaxy. However, according to recent estimates calculated by The Planet X PXNH Squadron, the amount of Nullonium being streamlined back to The Planet X Nullonium Storage Center is still not enough to safely control KING GHEEDORAH.
In effect, The Planet X must research a more effective method of harnessing the net potential of Nullonium, or the planet may face devastation.
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.
Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.
Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.
Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.
The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.
Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=GA#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates | Max Barry created NationStates |
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] | |
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Valid: Everywhere
Tags: b, i, u
I [b]really[/b] like text that [i]makes a point[/i], you [u]know[/u]?I really like text that makes a point, you know?
Valid: Everywhere
Tags: strike, sub, sup
I [strike]like[/strike] [sub]love[/sub] love [sup]love[/sup] this region!I like love love love this region!
Valid: Everywhere
Tag: nation
Shortcut: @
Options: long, noflag, noname
I am [nation]Testlandia[/nation]. Or, to use my full name, [nation=long]Testlandia[/nation]. If you prefer to omit flags, you can call me [nation=noflag]Testlandia[/nation] or [nation=long+noflag]Testlandia[/nation]. In dispatches (only), I can be a mere flag: [nation=noname]Testlandia[/nation]I am Testlandia. Or, to use my full name, The Hive Mind of Testlandia. If you prefer to omit flags, you can call me Testlandia or The Hive Mind of Testlandia. In dispatches (only), I can be a mere flag:
(Tip: When writing a post or dispatch, hit "@" and begin typing a nation name for an auto-completing shortcut.)
Valid: Everywhere
Tag: region
Shortcut: @
[region]The Pacific[/region] was the very first region in the world.The Pacific was the very first region in the world.
(Tip: When writing a post or dispatch, hit "@" and begin typing a region name for an auto-completing shortcut.)
Valid: Everywhere
Tag: proposal
Option: proposal ID
Please support [proposal=separatist_peoples_1416233457]my proposal[/proposal]!Please support my proposal!
Valid: Everywhere
Tag: resolution
Option: council ID (GA, SC, or UN)#resolution ID
The foundation of modern WA legislation is [resolution=GA#2]the Rights and Duties law[/resolution].The foundation of modern WA legislation is the Rights and Duties law.
Valid: Everywhere
Tag: spoiler
Options: text to display on button
[spoiler]Surprise![/spoiler]
[spoiler=Try this one, too!]Boo!![/spoiler]
Valid for nationstates.net links: Everywhere
Valid for other sites: Dispatches, WFEs
Tag: url
Options: URL
Did you know the guy who wrote NationStates is [url=http://maxbarry.com]Max Barry[/url]?Did you know the guy who wrote NationStates is Max Barry?
A lot of people live in [url=http://forum.nationstates.net/]the forums[/url]!A lot of people live in the forums!
You can actually omit the [url] tag for full URLs, like this: http://www.nationstates.net/page=faqYou can actually omit the [url] tag for full URLs, like this: page=faq.
But it's usually most helpful to provide descriptive text, so people know [url=http://www.nationstates.net/page=faq]this link leads to the FAQ[/url].But it's usually most helpful to provide descriptive text, so people know this link leads to the FAQ.
Valid: Everywhere
Tags: list, *
Options: 1, a, i, A, I
[list][*]One [*]Two [*]Three[/list]
One
Two
Three
[list=1][*]A more complicated list, which contains a nested list: [list=i][*]"1" is 1, 2, 3... [*]"i" is i, ii, iii... [*]"a" is a, b, c...[/list] [*]And the above can be capitalized, for A, B, C... and I, II, III...[/list]
A more complicated list, which contains a nested list:
"1" is 1, 2, 3...
"i" is i, ii, iii...
"a" is a, b, c...
And the above can be capitalized, for A, B, C... and I, II, III...
Valid: Everywhere
Tag: pre
[pre]You bold like [b]this[/b]![/pre]
You bold like [b]this[/b]!
Valid: Dispatches
Tag: size
Sometimes you want [size=150]big text[/size] but other times only [size=90]small text[/size] will do.Sometimes you want big text, but other times only small text will do.
Valid: Dispatches, WFEs
Tag: color
Alternative name: colour
Options: name or hexidecimal code of color
I [color=red]love[/color] a little [colour=#FF9900]color[/colour].I love a little color.
Valid: RMBs
Tag: quote
Options: name of author;post ID
[quote=testlandia;4970610]It's an outrage![/quote]
Valid: Dispatches
Tags: background, background-block
Options: name or hexidecimal code of color
Backgrounds can be applied to [background=yellow]highlight a few words[/background].Backgrounds can be applied to highlight a few words.
[background-block=yellow]Backgrounds can also be applied at the paragraph level, which is especially noticeable... ...when it flows over multiple lines.[/background-block]
...when it flows over multiple lines.
Valid: Dispatches
Tag: font
Options: name of font(s), in order of preference
[font=Courier]What a beautiful font![/font]What a beautiful font!
[font=Times New Roman, Arial, sans]What a beautiful font![/font]What a beautiful font!
Valid: Dispatches
Tag: align
Alternative names: center, centre
Options: left, right, center, justify
[align=center]Centered text.[/align]
[align=right]Right-justified text.[/align]
[centre]This is also centred, especially if you're British.[/centre]
Valid: Dispatches
Tag: img
Options: view (standout, shadow, border)
[img]http://www.nationstates.net/images/foot_jg.png[/img]
You can also set some visual options:
[img view="shadow"]https://www.nationstates.net/images/flags/Switzerland.png[/img]
[img view="standout"]https://www.nationstates.net/images/flags/Switzerland.png[/img]
[img view="standout border shadow"]https://www.nationstates.net/images/flags/Switzerland.png[/img]
Valid: Dispatches
Tag: float
Options: left, right
[float=right][img]http://www.nationstates.net/images/foot_jg.png[/img][/float] [float=left][img]http://www.nationstates.net/images/foot_jg.png[/img][/float] Images float on either side of this text.
Images float on either side of this text.
Valid: Dispatches
Tag: box
[box]A pretty box.[/box](You're looking at it. Sadly, boxes cannot contain other boxes.)
Valid: Dispatches
Tag: sidebar
[sidebar]Sidebars are very similar to box + float-right, but don't stretch across the whole screen (except on mobile devices).[/sidebar]
Valid: Dispatches
Tag: tab
Option: number of pixels to indent
[tab=100]Some indented text[/tab].Some indented text.
Valid: Dispatches
Tag: anchor
Option: name of anchor (no spaces or punctuation!)
[anchor=JUMPHERE][/anchor]Useful for tables of contents. Jump to [url=#JUMPHERE]my anchor[/url].Useful for tables of contents.
Jump to my anchor.
Valid: Dispatches
Tags: table, tr (table row), td (table cell)
Options: plain
[table][tr][td]A table's first row looks different[/td][td]Next cell[/td][/tr] [tr][td]Second row[/td][td]Next cell[/td][/tr] [tr][td]Third row[/td][td]Next cell[/td][/tr] [tr][td]Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!! See?[/td][td]Next cell[/td][/tr] [tr][td]Hovering over a row highlights it[/td][td]Not bad, eh?[/td][/tr] [/table]
A table's first row looks different | Next cell |
Second row | Next cell |
Third row | Next cell |
Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!! See? | Next cell |
Hovering over a row highlights it | Not bad, eh? |
[float=right][table=plain] [tr][td]Table type:[/td][td]Plain[/td][/tr] [tr][td]Decoration:[/td][td]None[/td][/tr] [tr][td]Excitement level:[/td][td]Low[/td][/tr] [tr][td]Usefulness for formatting:[/td][td]High[/td][/tr] [/table][/float]
Table type: | Plain |
Decoration: | None |
Excitement level: | Low |
Usefulness for formatting: | High |
cats dogs
cats | dogs
cats -dogs
"i like cats"
"cats dogs"~5
cats << dogs
^cats "^I like cats"
cats$ "I like cats$"
^cats$ "^i like cats$"
(cats | dogs) squirrels (cats | dogs) -squirrels (cats | dogs) (squirrels | llamas)
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